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	Correct direction vectors for cemuhook motion input
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					 1 changed files with 5 additions and 2 deletions
				
			
		|  | @ -157,8 +157,11 @@ void Client::OnPadData(Response::PadData data) { | |||
|         return; | ||||
|     } | ||||
|     packet_sequence = data.packet_counter; | ||||
|     Math::Vec3f accel = Math::MakeVec<float>(data.accel.x, data.accel.y, data.accel.z); | ||||
|     Math::Vec3f gyro = Math::MakeVec<float>(data.gyro.pitch, data.gyro.yaw, data.gyro.roll); | ||||
|     // Due to differences between the 3ds and cemuhookudp motion directions, we need to invert
 | ||||
|     // accel.x and accel.z and also invert pitch and yaw. See
 | ||||
|     // https://github.com/citra-emu/citra/pull/4049 for more details on gyro/accel
 | ||||
|     Math::Vec3f accel = Math::MakeVec<float>(-data.accel.x, data.accel.y, -data.accel.z); | ||||
|     Math::Vec3f gyro = Math::MakeVec<float>(-data.gyro.pitch, -data.gyro.yaw, data.gyro.roll); | ||||
|     { | ||||
|         std::lock_guard<std::mutex> guard(status->update_mutex); | ||||
| 
 | ||||
|  |  | |||
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