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	Merge pull request #4956 from vitor-k/game-sorting
Fixes to game list sorting
This commit is contained in:
		
						commit
						15ed600c91
					
				
					 2 changed files with 23 additions and 9 deletions
				
			
		|  | @ -301,7 +301,7 @@ GameList::GameList(GMainWindow* parent) : QWidget{parent} { | |||
|     item_model->setHeaderData(COLUMN_REGION, Qt::Horizontal, tr("Region")); | ||||
|     item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); | ||||
|     item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); | ||||
|     item_model->setSortRole(GameListItemPath::TitleRole); | ||||
|     item_model->setSortRole(GameListItemPath::SortRole); | ||||
| 
 | ||||
|     connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::onUpdateThemedIcons); | ||||
|     connect(tree_view, &QTreeView::activated, this, &GameList::ValidateEntry); | ||||
|  | @ -426,6 +426,8 @@ void GameList::DonePopulating(QStringList watch_list) { | |||
|     if (children_total > 0) { | ||||
|         search_field->setFocus(); | ||||
|     } | ||||
|     item_model->sort(tree_view->header()->sortIndicatorSection(), | ||||
|                      tree_view->header()->sortIndicatorOrder()); | ||||
| 
 | ||||
|     emit PopulatingCompleted(); | ||||
| } | ||||
|  | @ -675,8 +677,6 @@ void GameList::LoadInterfaceLayout() { | |||
|         // so make it as large as possible as default.
 | ||||
|         header->resizeSection(COLUMN_NAME, header->width()); | ||||
|     } | ||||
| 
 | ||||
|     item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder()); | ||||
| } | ||||
| 
 | ||||
| const QStringList GameList::supported_file_extensions = { | ||||
|  |  | |||
|  | @ -146,11 +146,11 @@ static const std::unordered_map<UISettings::GameListIconSize, int> IconSizes{ | |||
|  */ | ||||
| class GameListItemPath : public GameListItem { | ||||
| public: | ||||
|     static const int TitleRole = SortRole; | ||||
|     static const int FullPathRole = SortRole + 1; | ||||
|     static const int ProgramIdRole = SortRole + 2; | ||||
|     static const int ExtdataIdRole = SortRole + 3; | ||||
|     static const int LongTitleRole = SortRole + 4; | ||||
|     static const int TitleRole = SortRole + 1; | ||||
|     static const int FullPathRole = SortRole + 2; | ||||
|     static const int ProgramIdRole = SortRole + 3; | ||||
|     static const int ExtdataIdRole = SortRole + 4; | ||||
|     static const int LongTitleRole = SortRole + 5; | ||||
| 
 | ||||
|     GameListItemPath() = default; | ||||
|     GameListItemPath(const QString& game_path, const std::vector<u8>& smdh_data, u64 program_id, | ||||
|  | @ -196,7 +196,7 @@ public: | |||
|     } | ||||
| 
 | ||||
|     QVariant data(int role) const override { | ||||
|         if (role == Qt::DisplayRole) { | ||||
|         if (role == Qt::DisplayRole || role == SortRole) { | ||||
|             std::string path, filename, extension; | ||||
|             Common::SplitPath(data(FullPathRole).toString().toStdString(), &path, &filename, | ||||
|                               &extension); | ||||
|  | @ -212,6 +212,9 @@ public: | |||
| 
 | ||||
|             const QString& row1 = display_texts.at(UISettings::values.game_list_row_1).simplified(); | ||||
| 
 | ||||
|             if (role == SortRole) | ||||
|                 return row1.toLower(); | ||||
| 
 | ||||
|             QString row2; | ||||
|             auto row_2_id = UISettings::values.game_list_row_2; | ||||
|             if (row_2_id != UISettings::GameListText::NoText) { | ||||
|  | @ -377,6 +380,13 @@ public: | |||
|         return static_cast<int>(dir_type); | ||||
|     } | ||||
| 
 | ||||
|     /**
 | ||||
|      * Override to prevent automatic sorting. | ||||
|      */ | ||||
|     bool operator<(const QStandardItem& other) const override { | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     GameListItemType dir_type; | ||||
| }; | ||||
|  | @ -394,6 +404,10 @@ public: | |||
|     int type() const override { | ||||
|         return static_cast<int>(GameListItemType::AddDir); | ||||
|     } | ||||
| 
 | ||||
|     bool operator<(const QStandardItem& other) const override { | ||||
|         return false; | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| class GameList; | ||||
|  |  | |||
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