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	primitive_assembly: Add getters for internal state
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		|  | @ -71,6 +71,16 @@ void PrimitiveAssembler<VertexType>::Reconfigure(PipelineRegs::TriangleTopology | ||||||
|     this->topology = topology; |     this->topology = topology; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | template <typename VertexType> | ||||||
|  | bool PrimitiveAssembler<VertexType>::IsEmpty() const { | ||||||
|  |     return buffer_index == 0 && strip_ready == false; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | template <typename VertexType> | ||||||
|  | PipelineRegs::TriangleTopology PrimitiveAssembler<VertexType>::GetTopology() const { | ||||||
|  |     return topology; | ||||||
|  | } | ||||||
|  | 
 | ||||||
| // explicitly instantiate use cases
 | // explicitly instantiate use cases
 | ||||||
| template struct PrimitiveAssembler<Shader::OutputVertex>; | template struct PrimitiveAssembler<Shader::OutputVertex>; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -45,6 +45,16 @@ struct PrimitiveAssembler { | ||||||
|      */ |      */ | ||||||
|     void Reconfigure(PipelineRegs::TriangleTopology topology); |     void Reconfigure(PipelineRegs::TriangleTopology topology); | ||||||
| 
 | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Is our internal state empty? | ||||||
|  |      */ | ||||||
|  |     bool IsEmpty() const; | ||||||
|  | 
 | ||||||
|  |     /**
 | ||||||
|  |      * What is our triangle topology? | ||||||
|  |      */ | ||||||
|  |     PipelineRegs::TriangleTopology GetTopology() const; | ||||||
|  | 
 | ||||||
| private: | private: | ||||||
|     PipelineRegs::TriangleTopology topology; |     PipelineRegs::TriangleTopology topology; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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