mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 13:50:03 +00:00 
			
		
		
		
	Kernel: Changed "ShouldWait" to return bool and "Acquire" to return void.
This commit is contained in:
		
							parent
							
								
									c68eb15695
								
							
						
					
					
						commit
						15b6a4d9ad
					
				
					 9 changed files with 42 additions and 71 deletions
				
			
		|  | @ -28,16 +28,16 @@ public: | |||
|     bool signaled;                          ///< Whether the event has already been signaled
 | ||||
|     std::string name;                       ///< Name of event (optional)
 | ||||
| 
 | ||||
|     ResultVal<bool> ShouldWait() override { | ||||
|         return MakeResult<bool>(!signaled); | ||||
|     bool ShouldWait() override { | ||||
|         return !signaled; | ||||
|     } | ||||
| 
 | ||||
|     ResultVal<bool> Acquire() override { | ||||
|     void Acquire() override { | ||||
|         _assert_msg_(Kernel, !ShouldWait(), "object unavailable!"); | ||||
| 
 | ||||
|         // Release the event if it's not sticky...
 | ||||
|         if (reset_type != RESETTYPE_STICKY) | ||||
|             signaled = false; | ||||
| 
 | ||||
|         return MakeResult<bool>(true); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
|  |  | |||
|  | @ -120,13 +120,10 @@ public: | |||
|      * Check if the current thread should wait until the object is available | ||||
|      * @return True if the current thread should wait due to this object being unavailable | ||||
|      */ | ||||
|     virtual ResultVal<bool> ShouldWait() = 0; | ||||
|     virtual bool ShouldWait() = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Acquire/lock the object if it is available | ||||
|      * @return True if we were able to acquire this object, otherwise false | ||||
|      */ | ||||
|     virtual ResultVal<bool> Acquire() = 0; | ||||
|     /// Acquire/lock the object if it is available
 | ||||
|     virtual void Acquire() = 0; | ||||
| 
 | ||||
|     /**
 | ||||
|      * Add a thread to wait on this object | ||||
|  |  | |||
|  | @ -27,8 +27,8 @@ public: | |||
|     std::string name;                           ///< Name of mutex (optional)
 | ||||
|     SharedPtr<Thread> current_thread;           ///< Thread that has acquired the mutex
 | ||||
| 
 | ||||
|     ResultVal<bool> ShouldWait() override; | ||||
|     ResultVal<bool> Acquire() override; | ||||
|     bool ShouldWait() override; | ||||
|     void Acquire() override; | ||||
| }; | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
|  | @ -159,20 +159,14 @@ Handle CreateMutex(bool initial_locked, const std::string& name) { | |||
|     return handle; | ||||
| } | ||||
| 
 | ||||
| ResultVal<bool> Mutex::ShouldWait() { | ||||
|     return MakeResult<bool>(locked && (current_thread != GetCurrentThread())); | ||||
| bool Mutex::ShouldWait() { | ||||
|     return locked && current_thread != GetCurrentThread(); | ||||
| } | ||||
| 
 | ||||
| ResultVal<bool> Mutex::Acquire() { | ||||
|     bool res = false; | ||||
| 
 | ||||
|     if (!locked) { | ||||
|         // Lock the mutex when the first thread accesses it
 | ||||
| void Mutex::Acquire() { | ||||
|     _assert_msg_(Kernel, !ShouldWait(), "object unavailable!"); | ||||
|     locked = true; | ||||
|         res = true; | ||||
|     MutexAcquireLock(this); | ||||
|     } | ||||
| 
 | ||||
|     return MakeResult<bool>(res); | ||||
| } | ||||
| 
 | ||||
| } // namespace
 | ||||
|  |  | |||
|  | @ -24,27 +24,13 @@ public: | |||
|     s32 available_count;                        ///< Number of free slots left in the semaphore
 | ||||
|     std::string name;                           ///< Name of semaphore (optional)
 | ||||
| 
 | ||||
|     /**
 | ||||
|      * Tests whether a semaphore still has free slots | ||||
|      * @return Whether the semaphore is available | ||||
|      */ | ||||
|     bool IsAvailable() const { | ||||
|         return available_count > 0; | ||||
|     bool ShouldWait() override { | ||||
|         return available_count <= 0; | ||||
|     } | ||||
| 
 | ||||
|     ResultVal<bool> ShouldWait() override { | ||||
|         return MakeResult<bool>(!IsAvailable()); | ||||
|     } | ||||
| 
 | ||||
|     ResultVal<bool> Acquire() override { | ||||
|         bool res = false; | ||||
| 
 | ||||
|         if (IsAvailable()) { | ||||
|     void Acquire() override { | ||||
|         _assert_msg_(Kernel, !ShouldWait(), "object unavailable!"); | ||||
|         --available_count; | ||||
|             res = true; | ||||
|         } | ||||
| 
 | ||||
|         return MakeResult<bool>(res); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
|  | @ -84,8 +70,8 @@ ResultCode ReleaseSemaphore(s32* count, Handle handle, s32 release_count) { | |||
| 
 | ||||
|     // Notify some of the threads that the semaphore has been released
 | ||||
|     // stop once the semaphore is full again or there are no more waiting threads
 | ||||
|     while (semaphore->IsAvailable() && semaphore->ReleaseNextThread() != nullptr) { | ||||
|         --semaphore->available_count; | ||||
|     while (!semaphore->ShouldWait() && semaphore->ReleaseNextThread() != nullptr) { | ||||
|         semaphore->Acquire(); | ||||
|     } | ||||
| 
 | ||||
|     return RESULT_SUCCESS; | ||||
|  |  | |||
|  | @ -57,12 +57,12 @@ public: | |||
|     // TODO(bunnei): These functions exist to satisfy a hardware test with a Session object
 | ||||
|     // passed into WaitSynchronization. Figure out the meaning of them.
 | ||||
| 
 | ||||
|     ResultVal<bool> ShouldWait() override { | ||||
|         return MakeResult<bool>(true); | ||||
|     bool ShouldWait() override { | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     ResultVal<bool> Acquire() override { | ||||
|         return MakeResult<bool>(false); | ||||
|     void Acquire() override { | ||||
|         _assert_msg_(Kernel, !ShouldWait(), "object unavailable!"); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
|  |  | |||
|  | @ -22,12 +22,12 @@ | |||
| 
 | ||||
| namespace Kernel { | ||||
| 
 | ||||
| ResultVal<bool> Thread::ShouldWait() { | ||||
|     return MakeResult<bool>(status != THREADSTATUS_DORMANT); | ||||
| bool Thread::ShouldWait() { | ||||
|     return status != THREADSTATUS_DORMANT; | ||||
| } | ||||
| 
 | ||||
| ResultVal<bool> Thread::Acquire() { | ||||
|     return MakeResult<bool>(true); | ||||
| void Thread::Acquire() { | ||||
|     _assert_msg_(Kernel, !ShouldWait(), "object unavailable!"); | ||||
| } | ||||
| 
 | ||||
| // Lists all thread ids that aren't deleted/etc.
 | ||||
|  | @ -269,9 +269,7 @@ void Thread::ReleaseWaitObject(WaitObject* wait_object) { | |||
| 
 | ||||
|     // Iterate through all waiting objects to check availability...
 | ||||
|     for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) { | ||||
|         auto res = (*itr)->ShouldWait(); | ||||
| 
 | ||||
|         if (*res && res.Succeeded()) | ||||
|         if ((*itr)->ShouldWait()) | ||||
|             wait_all_failed = true; | ||||
| 
 | ||||
|         // The output should be the last index of wait_object
 | ||||
|  |  | |||
|  | @ -58,8 +58,8 @@ public: | |||
|     inline bool IsSuspended() const { return (status & THREADSTATUS_SUSPEND) != 0; } | ||||
|     inline bool IsIdle() const { return idle; } | ||||
| 
 | ||||
|     ResultVal<bool> ShouldWait() override; | ||||
|     ResultVal<bool> Acquire() override; | ||||
|     bool ShouldWait() override; | ||||
|     void Acquire() override; | ||||
| 
 | ||||
|     s32 GetPriority() const { return current_priority; } | ||||
|     void SetPriority(s32 priority); | ||||
|  |  | |||
|  | @ -29,12 +29,12 @@ public: | |||
|     u64 initial_delay;                      ///< The delay until the timer fires for the first time
 | ||||
|     u64 interval_delay;                     ///< The delay until the timer fires after the first time
 | ||||
| 
 | ||||
|     ResultVal<bool> ShouldWait() override { | ||||
|         return MakeResult<bool>(!signaled); | ||||
|     bool ShouldWait() override { | ||||
|         return !signaled; | ||||
|     } | ||||
| 
 | ||||
|     ResultVal<bool> Acquire() override { | ||||
|         return MakeResult<bool>(true); | ||||
|     void Acquire() override { | ||||
|         _assert_msg_(Kernel, !ShouldWait(), "object unavailable!"); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
|  |  | |||
|  | @ -122,10 +122,8 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) { | |||
|     LOG_TRACE(Kernel_SVC, "called handle=0x%08X(%s:%s), nanoseconds=%lld", handle, | ||||
|             object->GetTypeName().c_str(), object->GetName().c_str(), nano_seconds); | ||||
| 
 | ||||
|     ResultVal<bool> wait = object->ShouldWait(); | ||||
| 
 | ||||
|     // Check for next thread to schedule
 | ||||
|     if (wait.Succeeded() && *wait) { | ||||
|     if (object->ShouldWait()) { | ||||
| 
 | ||||
|         object->AddWaitingThread(Kernel::GetCurrentThread()); | ||||
|         Kernel::WaitCurrentThread_WaitSynchronization(object); | ||||
|  | @ -138,7 +136,7 @@ static Result WaitSynchronization1(Handle handle, s64 nano_seconds) { | |||
|         object->Acquire(); | ||||
|     } | ||||
| 
 | ||||
|     return wait.Code().raw; | ||||
|     return RESULT_SUCCESS.raw; | ||||
| } | ||||
| 
 | ||||
| /// Wait for the given handles to synchronize, timeout after the specified nanoseconds
 | ||||
|  | @ -167,10 +165,8 @@ static Result WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, | |||
|             if (object == nullptr) | ||||
|                 return InvalidHandle(ErrorModule::Kernel).raw; | ||||
| 
 | ||||
|             ResultVal<bool> wait = object->ShouldWait(); | ||||
| 
 | ||||
|             // Check if the current thread should wait on this object...
 | ||||
|             if (wait.Succeeded() && *wait) { | ||||
|             if (object->ShouldWait()) { | ||||
| 
 | ||||
|                 // Check we are waiting on all objects...
 | ||||
|                 if (wait_all) | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue