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	rasterizer_cache: Remove remaining OpenGL code
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					 5 changed files with 77 additions and 140 deletions
				
			
		|  | @ -7,13 +7,11 @@ | |||
| #include "common/alignment.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "common/scope_exit.h" | ||||
| #include "video_core/pica_state.h" | ||||
| #include "video_core/rasterizer_cache/rasterizer_cache.h" | ||||
| #include "video_core/renderer_opengl/texture_filters/texture_filterer.h" | ||||
| #include "video_core/renderer_opengl/texture_downloader_es.h" | ||||
| #include "video_core/renderer_opengl/gl_format_reinterpreter.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/renderer_opengl/gl_vars.h" | ||||
| 
 | ||||
| namespace OpenGL { | ||||
|  | @ -78,76 +76,24 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) { | |||
| } | ||||
| 
 | ||||
| // Allocate an uninitialized texture of appropriate size and format for the surface
 | ||||
| OGLTexture RasterizerCacheOpenGL::AllocateSurfaceTexture(const FormatTuple& format_tuple, u32 width, | ||||
|                                                          u32 height) { | ||||
|     auto recycled_tex = host_texture_recycler.find({format_tuple, width, height}); | ||||
| OGLTexture RasterizerCacheOpenGL::AllocateSurfaceTexture(const FormatTuple& tuple, | ||||
|                                                          u32 width, u32 height) { | ||||
|     auto recycled_tex = host_texture_recycler.find({tuple, width, height}); | ||||
|     if (recycled_tex != host_texture_recycler.end()) { | ||||
|         OGLTexture texture = std::move(recycled_tex->second); | ||||
|         host_texture_recycler.erase(recycled_tex); | ||||
|         return texture; | ||||
|     } | ||||
| 
 | ||||
|     const GLsizei levels = static_cast<GLsizei>(std::log2(std::max(width, height))) + 1; | ||||
| 
 | ||||
|     OGLTexture texture; | ||||
|     texture.Create(); | ||||
| 
 | ||||
|     OpenGLState cur_state = OpenGLState::GetCurState(); | ||||
|     // Keep track of previous texture bindings
 | ||||
|     GLuint old_tex = cur_state.texture_units[0].texture_2d; | ||||
|     cur_state.texture_units[0].texture_2d = texture.handle; | ||||
|     cur_state.Apply(); | ||||
|     glActiveTexture(GL_TEXTURE0); | ||||
| 
 | ||||
|     if (GL_ARB_texture_storage) { | ||||
|         // Allocate all possible mipmap levels upfront
 | ||||
|         const GLsizei levels = static_cast<GLsizei>(std::log2(std::max(width, height))) + 1; | ||||
|         glTexStorage2D(GL_TEXTURE_2D, levels, format_tuple.internal_format, width, height); | ||||
|     } else { | ||||
|         glTexImage2D(GL_TEXTURE_2D, 0, format_tuple.internal_format, width, height, 0, | ||||
|                      format_tuple.format, format_tuple.type, nullptr); | ||||
|     } | ||||
| 
 | ||||
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); | ||||
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||||
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||||
| 
 | ||||
|     // Restore previous texture bindings
 | ||||
|     cur_state.texture_units[0].texture_2d = old_tex; | ||||
|     cur_state.Apply(); | ||||
|     texture.Allocate(GL_TEXTURE_2D, levels, tuple.internal_format, width, height); | ||||
| 
 | ||||
|     return texture; | ||||
| } | ||||
| 
 | ||||
| static void AllocateTextureCube(GLuint texture, const FormatTuple& format_tuple, u32 width) { | ||||
|     OpenGLState cur_state = OpenGLState::GetCurState(); | ||||
| 
 | ||||
|     // Keep track of previous texture bindings
 | ||||
|     GLuint old_tex = cur_state.texture_cube_unit.texture_cube; | ||||
|     cur_state.texture_cube_unit.texture_cube = texture; | ||||
|     cur_state.Apply(); | ||||
|     glActiveTexture(TextureUnits::TextureCube.Enum()); | ||||
|     if (GL_ARB_texture_storage) { | ||||
|         // Allocate all possible mipmap levels in case the game uses them later
 | ||||
|         const GLsizei levels = static_cast<GLsizei>(std::log2(width)) + 1; | ||||
|         glTexStorage2D(GL_TEXTURE_CUBE_MAP, levels, format_tuple.internal_format, width, width); | ||||
|     } else { | ||||
|         for (auto faces : { | ||||
|                  GL_TEXTURE_CUBE_MAP_POSITIVE_X, | ||||
|                  GL_TEXTURE_CUBE_MAP_POSITIVE_Y, | ||||
|                  GL_TEXTURE_CUBE_MAP_POSITIVE_Z, | ||||
|                  GL_TEXTURE_CUBE_MAP_NEGATIVE_X, | ||||
|                  GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, | ||||
|                  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, | ||||
|              }) { | ||||
|             glTexImage2D(faces, 0, format_tuple.internal_format, width, width, 0, | ||||
|                          format_tuple.format, format_tuple.type, nullptr); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Restore previous texture bindings
 | ||||
|     cur_state.texture_cube_unit.texture_cube = old_tex; | ||||
|     cur_state.Apply(); | ||||
| } | ||||
| 
 | ||||
| MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64)); | ||||
| void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface, | ||||
|                                         SurfaceInterval copy_interval) { | ||||
|  | @ -562,20 +508,19 @@ const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCube | |||
|     auto& cube = texture_cube_cache[config]; | ||||
| 
 | ||||
|     struct Face { | ||||
|         Face(std::shared_ptr<SurfaceWatcher>& watcher, PAddr address, GLenum gl_face) | ||||
|             : watcher(watcher), address(address), gl_face(gl_face) {} | ||||
|         Face(std::shared_ptr<SurfaceWatcher>& watcher, PAddr address) | ||||
|             : watcher(watcher), address(address) {} | ||||
|         std::shared_ptr<SurfaceWatcher>& watcher; | ||||
|         PAddr address; | ||||
|         GLenum gl_face; | ||||
|     }; | ||||
| 
 | ||||
|     const std::array<Face, 6> faces{{ | ||||
|         {cube.px, config.px, GL_TEXTURE_CUBE_MAP_POSITIVE_X}, | ||||
|         {cube.nx, config.nx, GL_TEXTURE_CUBE_MAP_NEGATIVE_X}, | ||||
|         {cube.py, config.py, GL_TEXTURE_CUBE_MAP_POSITIVE_Y}, | ||||
|         {cube.ny, config.ny, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y}, | ||||
|         {cube.pz, config.pz, GL_TEXTURE_CUBE_MAP_POSITIVE_Z}, | ||||
|         {cube.nz, config.nz, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}, | ||||
|         {cube.px, config.px}, | ||||
|         {cube.nx, config.nx}, | ||||
|         {cube.py, config.py}, | ||||
|         {cube.ny, config.ny}, | ||||
|         {cube.pz, config.pz}, | ||||
|         {cube.nz, config.nz}, | ||||
|     }}; | ||||
| 
 | ||||
|     for (const Face& face : faces) { | ||||
|  | @ -606,18 +551,17 @@ const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCube | |||
|             } | ||||
|         } | ||||
| 
 | ||||
|         const auto& tuple = GetFormatTuple(PixelFormatFromTextureFormat(config.format)); | ||||
|         const u32 width = cube.res_scale * config.width; | ||||
|         const GLsizei levels = static_cast<GLsizei>(std::log2(width)) + 1; | ||||
| 
 | ||||
|         // Allocate the cube texture
 | ||||
|         cube.texture.Create(); | ||||
|         AllocateTextureCube( | ||||
|             cube.texture.handle, | ||||
|             GetFormatTuple(PixelFormatFromTextureFormat(config.format)), | ||||
|             cube.res_scale * config.width); | ||||
|         cube.texture.Allocate(GL_TEXTURE_CUBE_MAP, levels, tuple.internal_format, width, width); | ||||
|     } | ||||
| 
 | ||||
|     u32 scaled_size = cube.res_scale * config.width; | ||||
| 
 | ||||
|     OpenGLState prev_state = OpenGLState::GetCurState(); | ||||
|     SCOPE_EXIT({ prev_state.Apply(); }); | ||||
| 
 | ||||
|     for (const Face& face : faces) { | ||||
|         if (face.watcher && !face.watcher->IsValid()) { | ||||
|             auto surface = face.watcher->Get(); | ||||
|  |  | |||
|  | @ -717,27 +717,21 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | |||
|     } | ||||
| 
 | ||||
|     OGLTexture temp_tex; | ||||
|     if (need_duplicate_texture && (GLAD_GL_ARB_copy_image || GLES)) { | ||||
|     if (need_duplicate_texture) { | ||||
|         const auto& tuple = GetFormatTuple(color_surface->pixel_format); | ||||
|         const GLsizei levels = color_surface->max_level + 1; | ||||
| 
 | ||||
|         // The game is trying to use a surface as a texture and framebuffer at the same time
 | ||||
|         // which causes unpredictable behavior on the host.
 | ||||
|         // Making a copy to sample from eliminates this issue and seems to be fairly cheap.
 | ||||
|         temp_tex.Create(); | ||||
|         glBindTexture(GL_TEXTURE_2D, temp_tex.handle); | ||||
|         auto [internal_format, format, type] = GetFormatTuple(color_surface->pixel_format); | ||||
|         OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format, format, | ||||
|                              type, color_surface->GetScaledWidth(), | ||||
|                              color_surface->GetScaledHeight()); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||||
|         glBindTexture(GL_TEXTURE_2D, state.texture_units[0].texture_2d); | ||||
|         temp_tex.Allocate(GL_TEXTURE_2D, levels, tuple.internal_format, | ||||
|                           color_surface->GetScaledWidth(), | ||||
|                           color_surface->GetScaledHeight()); | ||||
| 
 | ||||
|         for (u32 level{0}; level <= color_surface->max_level; ++level) { | ||||
|             glCopyImageSubData(color_surface->texture.handle, GL_TEXTURE_2D, level, 0, 0, 0, | ||||
|                                temp_tex.handle, GL_TEXTURE_2D, level, 0, 0, 0, | ||||
|                                color_surface->GetScaledWidth() >> level, | ||||
|                                color_surface->GetScaledHeight() >> level, 1); | ||||
|         } | ||||
|         temp_tex.CopyFrom(color_surface->texture, GL_TEXTURE_2D, levels, | ||||
|                           color_surface->GetScaledWidth(), | ||||
|                           color_surface->GetScaledHeight()); | ||||
| 
 | ||||
|         for (auto& unit : state.texture_units) { | ||||
|             if (unit.texture_2d == color_surface->texture.handle) { | ||||
|  |  | |||
|  | @ -6,7 +6,6 @@ | |||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_util.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/renderer_opengl/gl_vars.h" | ||||
| 
 | ||||
| MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192)); | ||||
| MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192)); | ||||
|  | @ -14,16 +13,18 @@ MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_R | |||
| namespace OpenGL { | ||||
| 
 | ||||
| void OGLRenderbuffer::Create() { | ||||
|     if (handle != 0) | ||||
|     if (handle != 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||
|     glGenRenderbuffers(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLRenderbuffer::Release() { | ||||
|     if (handle == 0) | ||||
|     if (handle == 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||
|     glDeleteRenderbuffers(1, &handle); | ||||
|  | @ -32,16 +33,18 @@ void OGLRenderbuffer::Release() { | |||
| } | ||||
| 
 | ||||
| void OGLTexture::Create() { | ||||
|     if (handle != 0) | ||||
|     if (handle != 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||
|     glGenTextures(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLTexture::Release() { | ||||
|     if (handle == 0) | ||||
|     if (handle == 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||
|     glDeleteTextures(1, &handle); | ||||
|  | @ -49,73 +52,66 @@ void OGLTexture::Release() { | |||
|     handle = 0; | ||||
| } | ||||
| 
 | ||||
| void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format, | ||||
|                           GLenum type, GLsizei width, GLsizei height, GLsizei depth) { | ||||
|     const bool tex_storage = GLAD_GL_ARB_texture_storage || GLES; | ||||
| void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat, | ||||
|                           GLsizei width, GLsizei height, GLsizei depth) { | ||||
|     GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d; | ||||
|     glActiveTexture(GL_TEXTURE0); | ||||
|     glBindTexture(GL_TEXTURE_2D, handle); | ||||
| 
 | ||||
|     switch (target) { | ||||
|     case GL_TEXTURE_1D: | ||||
|     case GL_TEXTURE: | ||||
|         if (tex_storage) { | ||||
|             glTexStorage1D(target, levels, internalformat, width); | ||||
|         } else { | ||||
|             for (GLsizei level{0}; level < levels; ++level) { | ||||
|                 glTexImage1D(target, level, internalformat, width, 0, format, type, nullptr); | ||||
|                 width >>= 1; | ||||
|             } | ||||
|         } | ||||
|         glTexStorage1D(target, levels, internalformat, width); | ||||
|         break; | ||||
|     case GL_TEXTURE_2D: | ||||
|     case GL_TEXTURE_1D_ARRAY: | ||||
|     case GL_TEXTURE_RECTANGLE: | ||||
|     case GL_TEXTURE_CUBE_MAP: | ||||
|         if (tex_storage) { | ||||
|             glTexStorage2D(target, levels, internalformat, width, height); | ||||
|         } else { | ||||
|             for (GLsizei level{0}; level < levels; ++level) { | ||||
|                 glTexImage2D(target, level, internalformat, width, height, 0, format, type, | ||||
|                              nullptr); | ||||
|                 width >>= 1; | ||||
|                 if (target != GL_TEXTURE_1D_ARRAY) | ||||
|                     height >>= 1; | ||||
|             } | ||||
|         } | ||||
|         glTexStorage2D(target, levels, internalformat, width, height); | ||||
|         break; | ||||
|     case GL_TEXTURE_3D: | ||||
|     case GL_TEXTURE_2D_ARRAY: | ||||
|     case GL_TEXTURE_CUBE_MAP_ARRAY: | ||||
|         if (tex_storage) { | ||||
|             glTexStorage3D(target, levels, internalformat, width, height, depth); | ||||
|         } else { | ||||
|             for (GLsizei level{0}; level < levels; ++level) { | ||||
|                 glTexImage3D(target, level, internalformat, width, height, depth, 0, format, type, | ||||
|                              nullptr); | ||||
| 
 | ||||
|                 width >>= 1; | ||||
|                 height >>= 1; | ||||
|                 if (target == GL_TEXTURE_3D) | ||||
|                     depth >>= 1; | ||||
|             } | ||||
|         } | ||||
|         glTexStorage3D(target, levels, internalformat, width, height, depth); | ||||
|         break; | ||||
|     } | ||||
| 
 | ||||
|     if (!tex_storage) { | ||||
|         glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, levels - 1); | ||||
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||||
|     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||||
| 
 | ||||
|     glBindTexture(GL_TEXTURE_2D, old_tex); | ||||
| } | ||||
| 
 | ||||
| void OGLTexture::CopyFrom(const OGLTexture& other, GLenum target, GLsizei levels, | ||||
|                           GLsizei width, GLsizei height) { | ||||
|     GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d; | ||||
|     glActiveTexture(GL_TEXTURE0); | ||||
|     glBindTexture(GL_TEXTURE_2D, handle); | ||||
| 
 | ||||
|     for (u32 level = 0; level < levels; level++) { | ||||
|         glCopyImageSubData(other.handle, target, level, 0, 0, 0, | ||||
|                            handle, target, level, 0, 0, 0, | ||||
|                            width >> level, | ||||
|                            height >> level, 1); | ||||
|     } | ||||
| 
 | ||||
|     glBindTexture(GL_TEXTURE_2D, old_tex); | ||||
| } | ||||
| 
 | ||||
| void OGLSampler::Create() { | ||||
|     if (handle != 0) | ||||
|     if (handle != 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||
|     glGenSamplers(1, &handle); | ||||
| } | ||||
| 
 | ||||
| void OGLSampler::Release() { | ||||
|     if (handle == 0) | ||||
|     if (handle == 0) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||
|     glDeleteSamplers(1, &handle); | ||||
|  |  | |||
|  | @ -58,8 +58,11 @@ public: | |||
|     /// Deletes the internal OpenGL resource
 | ||||
|     void Release(); | ||||
| 
 | ||||
|     static void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format, | ||||
|                          GLenum type, GLsizei width, GLsizei height = 1, GLsizei depth = 1); | ||||
|     void Allocate(GLenum target, GLsizei levels, GLenum internalformat, | ||||
|                   GLsizei width, GLsizei height = 1, GLsizei depth = 1); | ||||
| 
 | ||||
|     void CopyFrom(const OGLTexture& other, GLenum target, GLsizei levels, | ||||
|                   GLsizei width, GLsizei height); | ||||
| 
 | ||||
|     GLuint handle = 0; | ||||
| }; | ||||
|  |  | |||
|  | @ -6,7 +6,7 @@ | |||
| #include <vector> | ||||
| #include <fmt/chrono.h> | ||||
| #include "common/logging/log.h" | ||||
| #include "video_core/rasterizer_cache/rasterizer_cache.h" | ||||
| #include "video_core/rasterizer_cache/rasterizer_cache_utils.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/renderer_opengl/texture_downloader_es.h" | ||||
| #include "shaders/depth_to_color.frag" | ||||
|  |  | |||
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