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	Pica/BlendUnit: Implement separate color/alpha blend equations.
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					 2 changed files with 59 additions and 65 deletions
				
			
		|  | @ -343,7 +343,7 @@ struct Regs { | |||
|         }; | ||||
| 
 | ||||
|         union { | ||||
|             enum BlendEquation : u32 { | ||||
|             enum class BlendEquation : u32 { | ||||
|                 Add             = 0, | ||||
|                 Subtract        = 1, | ||||
|                 ReverseSubtract = 2, | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ | |||
| #include <algorithm> | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "common/math_util.h" | ||||
| 
 | ||||
| #include "math.h" | ||||
| #include "pica.h" | ||||
|  | @ -596,6 +597,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, | |||
|             } | ||||
| 
 | ||||
|             auto dest = GetPixel(x >> 4, y >> 4); | ||||
|             Math::Vec4<u8> blend_output = combiner_output; | ||||
| 
 | ||||
|             if (registers.output_merger.alphablend_enable) { | ||||
|                 auto params = registers.output_merger.alpha_blending; | ||||
|  | @ -684,81 +686,73 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0, | |||
|                     } | ||||
|                 }; | ||||
| 
 | ||||
|                 using BlendEquation = decltype(params)::BlendEquation; | ||||
|                 static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, | ||||
|                                                        const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, | ||||
|                                                        BlendEquation equation) { | ||||
|                     Math::Vec4<int> result; | ||||
| 
 | ||||
|                     auto src_result = (src  *  srcfactor).Cast<int>(); | ||||
|                     auto dst_result = (dest * destfactor).Cast<int>(); | ||||
| 
 | ||||
|                     switch (equation) { | ||||
|                     case BlendEquation::Add: | ||||
|                         result = (src_result + dst_result) / 255; | ||||
|                         break; | ||||
| 
 | ||||
|                     case BlendEquation::Subtract: | ||||
|                         result = (src_result - dst_result) / 255; | ||||
|                         break; | ||||
| 
 | ||||
|                     case BlendEquation::ReverseSubtract: | ||||
|                         result = (dst_result - src_result) / 255; | ||||
|                         break; | ||||
| 
 | ||||
|                     // TODO: How do these two actually work?
 | ||||
|                     //       OpenGL doesn't include the blend factors in the min/max computations,
 | ||||
|                     //       but is this what the 3DS actually does?
 | ||||
|                     case BlendEquation::Min: | ||||
|                         result.r() = std::min(src.r(), dest.r()); | ||||
|                         result.g() = std::min(src.g(), dest.g()); | ||||
|                         result.b() = std::min(src.b(), dest.b()); | ||||
|                         result.a() = std::min(src.a(), dest.a()); | ||||
|                         break; | ||||
| 
 | ||||
|                     case BlendEquation::Max: | ||||
|                         result.r() = std::max(src.r(), dest.r()); | ||||
|                         result.g() = std::max(src.g(), dest.g()); | ||||
|                         result.b() = std::max(src.b(), dest.b()); | ||||
|                         result.a() = std::max(src.a(), dest.a()); | ||||
|                         break; | ||||
| 
 | ||||
|                     default: | ||||
|                         LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); | ||||
|                         exit(0); | ||||
|                     } | ||||
| 
 | ||||
|                     return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), | ||||
|                                     MathUtil::Clamp(result.g(), 0, 255), | ||||
|                                     MathUtil::Clamp(result.b(), 0, 255), | ||||
|                                     MathUtil::Clamp(result.a(), 0, 255)); | ||||
|                 }; | ||||
| 
 | ||||
|                 auto srcfactor = Math::MakeVec(LookupFactorRGB(params.factor_source_rgb), | ||||
|                                                LookupFactorA(params.factor_source_a)); | ||||
|                 auto dstfactor = Math::MakeVec(LookupFactorRGB(params.factor_dest_rgb), | ||||
|                                                LookupFactorA(params.factor_dest_a)); | ||||
|                                                 | ||||
|                 auto src_result = (combiner_output * srcfactor).Cast<int>(); | ||||
|                 auto dst_result = (dest * dstfactor).Cast<int>(); | ||||
| 
 | ||||
|                 switch (params.blend_equation_rgb) { | ||||
|                 case params.Add: | ||||
|                 { | ||||
|                     auto result = (src_result + dst_result) / 255; | ||||
|                     result.r() = std::min(255, result.r()); | ||||
|                     result.g() = std::min(255, result.g()); | ||||
|                     result.b() = std::min(255, result.b()); | ||||
|                     combiner_output = result.Cast<u8>(); | ||||
|                     break; | ||||
|                 } | ||||
|                  | ||||
|                 case params.Subtract: | ||||
|                 { | ||||
|                     auto result = (src_result - dst_result) / 255; | ||||
|                     result.r() = std::max(0, result.r()); | ||||
|                     result.g() = std::max(0, result.g()); | ||||
|                     result.b() = std::max(0, result.b()); | ||||
|                     combiner_output = result.Cast<u8>(); | ||||
|                     break; | ||||
|                 } | ||||
|                  | ||||
|                 case params.ReverseSubtract: | ||||
|                 { | ||||
|                     auto result = (dst_result - src_result) / 255; | ||||
|                     result.r() = std::max(0, result.r()); | ||||
|                     result.g() = std::max(0, result.g()); | ||||
|                     result.b() = std::max(0, result.b()); | ||||
|                     combiner_output = result.Cast<u8>(); | ||||
|                     break; | ||||
|                 } | ||||
|                  | ||||
|                 case params.Min: | ||||
|                 { | ||||
|                     // TODO: GL spec says to do it without the factors, but is this what the 3DS does?
 | ||||
|                     Math::Vec4<int> result; | ||||
|                     result.r() = std::min(combiner_output.r(),dest.r()); | ||||
|                     result.g() = std::min(combiner_output.g(),dest.g()); | ||||
|                     result.b() = std::min(combiner_output.b(),dest.b()); | ||||
|                     combiner_output = result.Cast<u8>(); | ||||
|                     break; | ||||
|                 } | ||||
|                  | ||||
|                 case params.Max: | ||||
|                 { | ||||
|                     // TODO: GL spec says to do it without the factors, but is this what the 3DS does?
 | ||||
|                     Math::Vec4<int> result; | ||||
|                     result.r() = std::max(combiner_output.r(),dest.r()); | ||||
|                     result.g() = std::max(combiner_output.g(),dest.g()); | ||||
|                     result.b() = std::max(combiner_output.b(),dest.b()); | ||||
|                     combiner_output = result.Cast<u8>(); | ||||
|                     break; | ||||
|                 } | ||||
| 
 | ||||
|                 default: | ||||
|                     LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", params.blend_equation_rgb.Value()); | ||||
|                     exit(0); | ||||
|                 } | ||||
|                 blend_output     = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_rgb); | ||||
|                 blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a(); | ||||
|             } else { | ||||
|                 LOG_CRITICAL(HW_GPU, "logic op: %x", registers.output_merger.logic_op); | ||||
|                 exit(0); | ||||
|             } | ||||
| 
 | ||||
|             const Math::Vec4<u8> result = { | ||||
|                 registers.output_merger.red_enable   ? combiner_output.r() : dest.r(), | ||||
|                 registers.output_merger.green_enable ? combiner_output.g() : dest.g(), | ||||
|                 registers.output_merger.blue_enable  ? combiner_output.b() : dest.b(), | ||||
|                 registers.output_merger.alpha_enable ? combiner_output.a() : dest.a() | ||||
|                 registers.output_merger.red_enable   ? blend_output.r() : dest.r(), | ||||
|                 registers.output_merger.green_enable ? blend_output.g() : dest.g(), | ||||
|                 registers.output_merger.blue_enable  ? blend_output.b() : dest.b(), | ||||
|                 registers.output_merger.alpha_enable ? blend_output.a() : dest.a() | ||||
|             }; | ||||
| 
 | ||||
|             DrawPixel(x >> 4, y >> 4, result); | ||||
|  |  | |||
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