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	Avoid deadlock when stopping video dumping (#5407)
* Avoid deadlock when stopping video dumping * Use static_cast, make quit atomic * One more atomic load * Use suggested lock instead of atomic * Fix locking
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					 1 changed files with 31 additions and 6 deletions
				
			
		|  | @ -41,6 +41,11 @@ namespace OpenGL { | |||
| // number but 9 swap textures at 60FPS presentation allows for 800% speed so thats probably fine
 | ||||
| constexpr std::size_t SWAP_CHAIN_SIZE = 9; | ||||
| 
 | ||||
| class OGLTextureMailboxException : public std::runtime_error { | ||||
| public: | ||||
|     using std::runtime_error::runtime_error; | ||||
| }; | ||||
| 
 | ||||
| class OGLTextureMailbox : public Frontend::TextureMailbox { | ||||
| public: | ||||
|     std::mutex swap_chain_lock; | ||||
|  | @ -168,17 +173,22 @@ public: | |||
| /// This mailbox is different in that it will never discard rendered frames
 | ||||
| class OGLVideoDumpingMailbox : public OGLTextureMailbox { | ||||
| public: | ||||
|     bool quit = false; | ||||
| 
 | ||||
|     Frontend::Frame* GetRenderFrame() override { | ||||
|         std::unique_lock<std::mutex> lock(swap_chain_lock); | ||||
| 
 | ||||
|         // If theres no free frames, we will wait until one shows up
 | ||||
|         if (free_queue.empty()) { | ||||
|             free_cv.wait(lock, [&] { return !free_queue.empty(); }); | ||||
|         } | ||||
|             free_cv.wait(lock, [&] { return (!free_queue.empty() || quit); }); | ||||
|             if (quit) { | ||||
|                 throw OGLTextureMailboxException("VideoDumpingMailbox quitting"); | ||||
|             } | ||||
| 
 | ||||
|         if (free_queue.empty()) { | ||||
|             LOG_CRITICAL(Render_OpenGL, "Could not get free frame"); | ||||
|             return nullptr; | ||||
|             if (free_queue.empty()) { | ||||
|                 LOG_CRITICAL(Render_OpenGL, "Could not get free frame"); | ||||
|                 return nullptr; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         Frontend::Frame* frame = free_queue.front(); | ||||
|  | @ -372,7 +382,11 @@ void RendererOpenGL::SwapBuffers() { | |||
|     RenderToMailbox(layout, render_window.mailbox, false); | ||||
| 
 | ||||
|     if (frame_dumper.IsDumping()) { | ||||
|         RenderToMailbox(frame_dumper.GetLayout(), frame_dumper.mailbox, true); | ||||
|         try { | ||||
|             RenderToMailbox(frame_dumper.GetLayout(), frame_dumper.mailbox, true); | ||||
|         } catch(const OGLTextureMailboxException& exception) { | ||||
|             LOG_DEBUG(Render_OpenGL, "Frame dumper exception caught: {}", exception.what()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     m_current_frame++; | ||||
|  | @ -1090,11 +1104,22 @@ void RendererOpenGL::TryPresent(int timeout_ms) { | |||
| void RendererOpenGL::UpdateFramerate() {} | ||||
| 
 | ||||
| void RendererOpenGL::PrepareVideoDumping() { | ||||
|     auto* mailbox = static_cast<OGLVideoDumpingMailbox*>(frame_dumper.mailbox.get()); | ||||
|     { | ||||
|         std::unique_lock lock(mailbox->swap_chain_lock); | ||||
|         mailbox->quit = false; | ||||
|     } | ||||
|     frame_dumper.StartDumping(); | ||||
| } | ||||
| 
 | ||||
| void RendererOpenGL::CleanupVideoDumping() { | ||||
|     frame_dumper.StopDumping(); | ||||
|     auto* mailbox = static_cast<OGLVideoDumpingMailbox*>(frame_dumper.mailbox.get()); | ||||
|     { | ||||
|         std::unique_lock lock(mailbox->swap_chain_lock); | ||||
|         mailbox->quit = true; | ||||
|     } | ||||
|     mailbox->free_cv.notify_one(); | ||||
| } | ||||
| 
 | ||||
| static const char* GetSource(GLenum source) { | ||||
|  |  | |||
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