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	Fix typos
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					 15 changed files with 18 additions and 18 deletions
				
			
		|  | @ -35,4 +35,4 @@ If you like, you can [donate by PayPal](https://www.paypal.com/cgi-bin/webscr?cm | |||
| * Eventually 3D displays to get proper 3D output working | ||||
| * ... etc ... | ||||
| 
 | ||||
| We also more than gladly accept used 3DS consoles, preferrably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on [Freenode](http://webchat.freenode.net/?channels=citra) and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you. | ||||
| We also more than gladly accept used 3DS consoles, preferably ones with firmware 4.5 or lower! If you would like to give yours away, don't hesitate to join our IRC channel #citra on [Freenode](http://webchat.freenode.net/?channels=citra) and talk to neobrain or bunnei. Mind you, IRC is slow-paced, so it might be a while until people reply. If you're in a hurry you can just leave contact details in the channel or via private message and we'll get back to you. | ||||
|  |  | |||
|  | @ -10,7 +10,7 @@ if ! git diff --cached --check -- $paths_to_check ; then | |||
|     cat<<END | ||||
| 
 | ||||
| Error: This commit would contain trailing spaces or tabs, which is against this repo's policy. | ||||
| Please correct those issues before commiting. (Use 'git diff --check' for more details) | ||||
| Please correct those issues before committing. (Use 'git diff --check' for more details) | ||||
| If you know what you are doing, you can try 'git commit --no-verify' to bypass the check | ||||
| END | ||||
|     exit 1 | ||||
|  |  | |||
|  | @ -23,12 +23,12 @@ static size_t CurrentRegionIndex() { | |||
|     // This function only returns a 0 or 1.
 | ||||
| 
 | ||||
|     if (g_regions[0].frame_counter == 0xFFFFu && g_regions[1].frame_counter != 0xFFFEu) { | ||||
|         // Wraparound has occured.
 | ||||
|         // Wraparound has occurred.
 | ||||
|         return 1; | ||||
|     } | ||||
| 
 | ||||
|     if (g_regions[1].frame_counter == 0xFFFFu && g_regions[0].frame_counter != 0xFFFEu) { | ||||
|         // Wraparound has occured.
 | ||||
|         // Wraparound has occurred.
 | ||||
|         return 0; | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -117,7 +117,7 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) { | |||
|         } | ||||
| 
 | ||||
|         enum class StateChange { | ||||
|             Initalize = 0, | ||||
|             Initialize = 0, | ||||
|             Shutdown = 1, | ||||
|             Wakeup = 2, | ||||
|             Sleep = 3, | ||||
|  | @ -130,7 +130,7 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) { | |||
|         // sleeping and reset it back after wakeup on behalf of the DSP.
 | ||||
| 
 | ||||
|         switch (static_cast<StateChange>(buffer[0])) { | ||||
|         case StateChange::Initalize: | ||||
|         case StateChange::Initialize: | ||||
|             LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware"); | ||||
|             ResetPipes(); | ||||
|             AudioPipeWriteStructAddresses(); | ||||
|  |  | |||
|  | @ -424,7 +424,7 @@ GraphicsVertexShaderWidget::GraphicsVertexShaderWidget( | |||
|             // Create an HBoxLayout to store the widgets used to specify a particular attribute
 | ||||
|             // and store it in a QWidget to allow for easy hiding and unhiding.
 | ||||
|             auto row_layout = new QHBoxLayout; | ||||
|             // Remove unecessary padding between rows
 | ||||
|             // Remove unnecessary padding between rows
 | ||||
|             row_layout->setContentsMargins(0, 0, 0, 0); | ||||
| 
 | ||||
|             row_layout->addWidget(new QLabel(tr("Attribute %1").arg(i, 2))); | ||||
|  | @ -590,7 +590,7 @@ void GraphicsVertexShaderWidget::OnCycleIndexChanged(int index) { | |||
|                     .arg(record.dest_out.w.ToFloat32()); | ||||
| 
 | ||||
|     if (record.mask & Pica::Shader::DebugDataRecord::ADDR_REG_OUT) | ||||
|         text += tr("Addres Registers: %1, %2\n") | ||||
|         text += tr("Address Registers: %1, %2\n") | ||||
|                     .arg(record.address_registers[0]) | ||||
|                     .arg(record.address_registers[1]); | ||||
|     if (record.mask & Pica::Shader::DebugDataRecord::CMP_RESULT) | ||||
|  |  | |||
|  | @ -136,7 +136,7 @@ void RegistersWidget::UpdateCPSRValues() { | |||
|     cpsr->child(2)->setText(1, QString::number((cpsr_val >> 6) & 1));    // F - FIQ disable
 | ||||
|     cpsr->child(3)->setText(1, QString::number((cpsr_val >> 7) & 1));    // I - IRQ disable
 | ||||
|     cpsr->child(4)->setText(1, QString::number((cpsr_val >> 8) & 1));    // A - Imprecise abort
 | ||||
|     cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1));    // E - Data endianess
 | ||||
|     cpsr->child(5)->setText(1, QString::number((cpsr_val >> 9) & 1));    // E - Data endianness
 | ||||
|     cpsr->child(6)->setText(1, | ||||
|                             QString::number((cpsr_val >> 10) & 0x3F)); // IT - If-Then state (DNM)
 | ||||
|     cpsr->child(7)->setText(1, | ||||
|  |  | |||
|  | @ -64,7 +64,7 @@ public: | |||
|  * A specialization of GameListItem for path values. | ||||
|  * This class ensures that for every full path value it holds, a correct string representation | ||||
|  * of just the filename (with no extension) will be displayed to the user. | ||||
|  * If this class recieves valid SMDH data, it will also display game icons and titles. | ||||
|  * If this class receives valid SMDH data, it will also display game icons and titles. | ||||
|  */ | ||||
| class GameListItemPath : public GameListItem { | ||||
| 
 | ||||
|  |  | |||
|  | @ -31,7 +31,7 @@ static FORCE_INLINE u64 fmix64(u64 k) { | |||
|     return k; | ||||
| } | ||||
| 
 | ||||
| // This is the 128-bit variant of the MurmurHash3 hash function that is targetted for 64-bit
 | ||||
| // This is the 128-bit variant of the MurmurHash3 hash function that is targeted for 64-bit
 | ||||
| // platforms (MurmurHash3_x64_128). It was taken from:
 | ||||
| // https://code.google.com/p/smhasher/source/browse/trunk/MurmurHash3.cpp
 | ||||
| void MurmurHash3_128(const void* key, int len, u32 seed, void* out) { | ||||
|  |  | |||
|  | @ -17,7 +17,7 @@ struct Entry; | |||
|  * | ||||
|  * @param path The input file path as a null-terminated string | ||||
|  * @param root The name of the root source directory as a null-terminated string. Path up to and | ||||
|  *             including the last occurence of this name will be stripped | ||||
|  *             including the last occurrence of this name will be stripped | ||||
|  * @return A pointer to the same string passed as `path`, but starting at the trimmed portion | ||||
|  */ | ||||
| const char* TrimSourcePath(const char* path, const char* root = "src"); | ||||
|  |  | |||
|  | @ -23,7 +23,7 @@ namespace Kernel { | |||
| 
 | ||||
| static MemoryRegionInfo memory_regions[3]; | ||||
| 
 | ||||
| /// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each sytem
 | ||||
| /// Size of the APPLICATION, SYSTEM and BASE memory regions (respectively) for each system
 | ||||
| /// memory configuration type.
 | ||||
| static const u32 memory_region_sizes[8][3] = { | ||||
|     // Old 3DS layouts
 | ||||
|  |  | |||
|  | @ -204,7 +204,7 @@ static std::tuple<u32*, u32*> GetWaitSynchTimeoutParameterRegister(Thread* threa | |||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Updates the WaitSynchronization timeout paramter according to the difference | ||||
|  * Updates the WaitSynchronization timeout parameter according to the difference | ||||
|  * between ticks of the last WaitSynchronization call and the incoming one. | ||||
|  * @param timeout_low a pointer to the register for the low part of the timeout parameter | ||||
|  * @param timeout_high a pointer to the register for the high part of the timeout parameter | ||||
|  |  | |||
|  | @ -1227,7 +1227,7 @@ ResultCode CROHelper::Link(VAddr crs_address, bool link_on_load_bug_fix) { | |||
|             // The bug itself is:
 | ||||
|             // If a relocation target is in .data segment, it will relocate to the
 | ||||
|             // user-specified buffer. But if this is linking during loading,
 | ||||
|             // the .data segment hasn't been tranfer from CRO to the buffer,
 | ||||
|             // the .data segment hasn't been transfer from CRO to the buffer,
 | ||||
|             // thus the relocation will be overwritten by data transfer.
 | ||||
|             // To fix this bug, we need temporarily restore the old .data segment
 | ||||
|             // offset and apply imported symbols.
 | ||||
|  |  | |||
|  | @ -163,7 +163,7 @@ ResultStatus AppLoader_NCCH::LoadExec() { | |||
|         Kernel::g_current_process->ideal_processor = | ||||
|             exheader_header.arm11_system_local_caps.ideal_processor; | ||||
| 
 | ||||
|         // Copy data while converting endianess
 | ||||
|         // Copy data while converting endianness
 | ||||
|         std::array<u32, ARRAY_SIZE(exheader_header.arm11_kernel_caps.descriptors)> kernel_caps; | ||||
|         std::copy_n(exheader_header.arm11_kernel_caps.descriptors, kernel_caps.size(), | ||||
|                     begin(kernel_caps)); | ||||
|  |  | |||
|  | @ -11,7 +11,7 @@ | |||
| #include "core/loader/loader.h" | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| /// NCCH header (Note: "NCCH" appears to be a publically unknown acronym)
 | ||||
| /// NCCH header (Note: "NCCH" appears to be a publicly unknown acronym)
 | ||||
| 
 | ||||
| struct NCCH_Header { | ||||
|     u8 signature[0x100]; | ||||
|  |  | |||
|  | @ -292,7 +292,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | |||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             // Retreive vertex from register data
 | ||||
|             // Retrieve vertex from register data
 | ||||
|             Shader::OutputVertex output_vertex = output_registers.ToVertex(regs.vs); | ||||
| 
 | ||||
|             // Send to renderer
 | ||||
|  |  | |||
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