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	gl_shader_manager: Eliminate variable shadowing
Resolves a few -Wshadow warnings.
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					 1 changed files with 10 additions and 10 deletions
				
			
		|  | @ -468,13 +468,13 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
|     std::vector<std::size_t> load_raws_index; | ||||
|     // Loads both decompiled and precompiled shaders from the cache. If either one is missing for
 | ||||
|     const auto LoadPrecompiledWorker = | ||||
|         [&](std::size_t begin, std::size_t end, const std::vector<ShaderDiskCacheRaw>& raws, | ||||
|             const ShaderDecompiledMap& decompiled, const ShaderDumpsMap& dumps) { | ||||
|         [&](std::size_t begin, std::size_t end, const std::vector<ShaderDiskCacheRaw>& raw_cache, | ||||
|             const ShaderDecompiledMap& decompiled_map, const ShaderDumpsMap& dump_map) { | ||||
|             for (std::size_t i = 0; i < end; ++i) { | ||||
|                 if (stop_loading || compilation_failed) { | ||||
|                     return; | ||||
|                 } | ||||
|                 const auto& raw{raws[i]}; | ||||
|                 const auto& raw{raw_cache[i]}; | ||||
|                 const u64 unique_identifier{raw.GetUniqueIdentifier()}; | ||||
| 
 | ||||
|                 const u64 calculated_hash = | ||||
|  | @ -488,12 +488,12 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
|                     return; | ||||
|                 } | ||||
| 
 | ||||
|                 const auto dump{dumps.find(unique_identifier)}; | ||||
|                 const auto decomp{decompiled.find(unique_identifier)}; | ||||
|                 const auto dump{dump_map.find(unique_identifier)}; | ||||
|                 const auto decomp{decompiled_map.find(unique_identifier)}; | ||||
| 
 | ||||
|                 OGLProgram shader; | ||||
| 
 | ||||
|                 if (dump != dumps.end() && decomp != decompiled.end()) { | ||||
|                 if (dump != dump_map.end() && decomp != decompiled_map.end()) { | ||||
|                     // Only load this shader if its sanitize_mul setting matches
 | ||||
|                     if (decomp->second.sanitize_mul == VideoCore::g_hw_shader_accurate_mul) { | ||||
|                         continue; | ||||
|  | @ -533,7 +533,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
|                     load_raws_index.push_back(i); | ||||
|                 } | ||||
|                 if (callback) { | ||||
|                     callback(VideoCore::LoadCallbackStage::Decompile, i, raws.size()); | ||||
|                     callback(VideoCore::LoadCallbackStage::Decompile, i, raw_cache.size()); | ||||
|                 } | ||||
|             } | ||||
|         }; | ||||
|  | @ -554,12 +554,12 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
|     compilation_failed = false; | ||||
| 
 | ||||
|     const auto LoadTransferable = [&](std::size_t begin, std::size_t end, | ||||
|                                       const std::vector<ShaderDiskCacheRaw>& raws) { | ||||
|                                       const std::vector<ShaderDiskCacheRaw>& raw_cache) { | ||||
|         for (std::size_t i = 0; i < end; ++i) { | ||||
|             if (stop_loading || compilation_failed) { | ||||
|                 return; | ||||
|             } | ||||
|             const auto& raw{raws[i]}; | ||||
|             const auto& raw{raw_cache[i]}; | ||||
|             const u64 unique_identifier{raw.GetUniqueIdentifier()}; | ||||
| 
 | ||||
|             bool sanitize_mul = false; | ||||
|  | @ -603,7 +603,7 @@ void ShaderProgramManager::LoadDiskCache(const std::atomic_bool& stop_loading, | |||
|             } | ||||
| 
 | ||||
|             if (callback) { | ||||
|                 callback(VideoCore::LoadCallbackStage::Build, i, raws.size()); | ||||
|                 callback(VideoCore::LoadCallbackStage::Build, i, raw_cache.size()); | ||||
|             } | ||||
|         } | ||||
|     }; | ||||
|  |  | |||
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