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	Use new shader-jit signature for interpreter
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					 3 changed files with 8 additions and 8 deletions
				
			
		|  | @ -84,9 +84,9 @@ OutputVertex ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, | ||||||
|     if (VideoCore::g_shader_jit_enabled) |     if (VideoCore::g_shader_jit_enabled) | ||||||
|         jit_shader->Run(setup, state, config.main_offset); |         jit_shader->Run(setup, state, config.main_offset); | ||||||
|     else |     else | ||||||
|         RunInterpreter(state); |         RunInterpreter(setup, state, config.main_offset); | ||||||
| #else | #else | ||||||
|     RunInterpreter(state); |     RunInterpreter(setup, state, config.main_offset); | ||||||
| #endif // ARCHITECTURE_x86_64
 | #endif // ARCHITECTURE_x86_64
 | ||||||
| 
 | 
 | ||||||
|     // Setup output data
 |     // Setup output data
 | ||||||
|  | @ -157,7 +157,7 @@ DebugData<true> ShaderSetup::ProduceDebugInfo(const InputVertex& input, int num_ | ||||||
|     state.conditional_code[0] = false; |     state.conditional_code[0] = false; | ||||||
|     state.conditional_code[1] = false; |     state.conditional_code[1] = false; | ||||||
| 
 | 
 | ||||||
|     RunInterpreter(state); |     RunInterpreter(setup, state, config.main_offset); | ||||||
|     return state.debug; |     return state.debug; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -41,11 +41,11 @@ struct CallStackElement { | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| template<bool Debug> | template<bool Debug> | ||||||
| void RunInterpreter(UnitState<Debug>& state) { | void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset) { | ||||||
|     // TODO: Is there a maximal size for this?
 |     // TODO: Is there a maximal size for this?
 | ||||||
|     boost::container::static_vector<CallStackElement, 16> call_stack; |     boost::container::static_vector<CallStackElement, 16> call_stack; | ||||||
| 
 | 
 | ||||||
|     u32 program_counter = g_state.regs.vs.main_offset; |     u32 program_counter = offset; | ||||||
| 
 | 
 | ||||||
|     const auto& uniforms = g_state.vs.uniforms; |     const auto& uniforms = g_state.vs.uniforms; | ||||||
|     const auto& swizzle_data = g_state.vs.swizzle_data; |     const auto& swizzle_data = g_state.vs.swizzle_data; | ||||||
|  | @ -647,8 +647,8 @@ void RunInterpreter(UnitState<Debug>& state) { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| // Explicit instantiation
 | // Explicit instantiation
 | ||||||
| template void RunInterpreter(UnitState<false>& state); | template void RunInterpreter(const ShaderSetup& setup, UnitState<false>& state, unsigned offset); | ||||||
| template void RunInterpreter(UnitState<true>& state); | template void RunInterpreter(const ShaderSetup& setup, UnitState<true>& state, unsigned offset); | ||||||
| 
 | 
 | ||||||
| } // namespace
 | } // namespace
 | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -11,7 +11,7 @@ namespace Shader { | ||||||
| template <bool Debug> struct UnitState; | template <bool Debug> struct UnitState; | ||||||
| 
 | 
 | ||||||
| template<bool Debug> | template<bool Debug> | ||||||
| void RunInterpreter(UnitState<Debug>& state); | void RunInterpreter(const ShaderSetup& setup, UnitState<Debug>& state, unsigned offset); | ||||||
| 
 | 
 | ||||||
| } // namespace
 | } // namespace
 | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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