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	Memory: Use the fixed PAddr directly in RasterizerFlushVirtualRegion
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					 1 changed files with 5 additions and 8 deletions
				
			
		|  | @ -426,7 +426,7 @@ void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode) { | |||
| 
 | ||||
|     VAddr end = start + size; | ||||
| 
 | ||||
|     auto CheckRegion = [&](VAddr region_start, VAddr region_end) { | ||||
|     auto CheckRegion = [&](VAddr region_start, VAddr region_end, PAddr paddr_region_start) { | ||||
|         if (start >= region_end || end <= region_start) { | ||||
|             // No overlap with region
 | ||||
|             return; | ||||
|  | @ -434,10 +434,7 @@ void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode) { | |||
| 
 | ||||
|         VAddr overlap_start = std::max(start, region_start); | ||||
|         VAddr overlap_end = std::min(end, region_end); | ||||
| 
 | ||||
|         auto maybe_paddr = TryVirtualToPhysicalAddress(overlap_start); | ||||
|         ASSERT(maybe_paddr); | ||||
|         PAddr physical_start = *maybe_paddr; | ||||
|         PAddr physical_start = paddr_region_start + (overlap_start - region_start); | ||||
|         u32 overlap_size = overlap_end - overlap_start; | ||||
| 
 | ||||
|         auto* rasterizer = VideoCore::g_renderer->Rasterizer(); | ||||
|  | @ -454,9 +451,9 @@ void RasterizerFlushVirtualRegion(VAddr start, u32 size, FlushMode mode) { | |||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     CheckRegion(LINEAR_HEAP_VADDR, LINEAR_HEAP_VADDR_END); | ||||
|     CheckRegion(NEW_LINEAR_HEAP_VADDR, NEW_LINEAR_HEAP_VADDR_END); | ||||
|     CheckRegion(VRAM_VADDR, VRAM_VADDR_END); | ||||
|     CheckRegion(LINEAR_HEAP_VADDR, LINEAR_HEAP_VADDR_END, FCRAM_PADDR); | ||||
|     CheckRegion(NEW_LINEAR_HEAP_VADDR, NEW_LINEAR_HEAP_VADDR_END, FCRAM_PADDR); | ||||
|     CheckRegion(VRAM_VADDR, VRAM_VADDR_END, VRAM_PADDR); | ||||
| } | ||||
| 
 | ||||
| u8 Read8(const VAddr addr) { | ||||
|  |  | |||
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