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video_core: Take factors into account with min/max blending functions (#6925)
* sw_framebuffer: Take factors into account for min/max blending * renderer_gl: Take factors into account for min/max blending * Address review comments * gl_shader_gen: Fix frambuffer fetch on qcom and mali * renderer_opengl: Add fallback path for mesa * gl_shader_gen: Avoid emitting blend emulation if minmax_factor is present
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15 changed files with 306 additions and 63 deletions
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@ -69,6 +69,7 @@ layout ({}std140) uniform shader_data {{
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vec3 tex_lod_bias;
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vec4 tex_border_color[3];
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vec4 clip_coef;
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vec4 blend_color;
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}};
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)";
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@ -66,9 +66,10 @@ struct UniformData {
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alignas(16) Common::Vec3f tex_lod_bias;
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alignas(16) Common::Vec4f tex_border_color[3];
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alignas(16) Common::Vec4f clip_coef;
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alignas(16) Common::Vec4f blend_color;
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};
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static_assert(sizeof(UniformData) == 0x530,
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static_assert(sizeof(UniformData) == 0x540,
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"The size of the UniformData does not match the structure in the shader");
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static_assert(sizeof(UniformData) < 16384,
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"UniformData structure must be less than 16kb as per the OpenGL spec");
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