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	gl_shader_gen: Implement fragment lighting specular 1 component.
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					 3 changed files with 41 additions and 11 deletions
				
			
		|  | @ -713,6 +713,16 @@ struct Regs { | |||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) { | ||||
|         switch (sampler) { | ||||
|         case LightingSampler::Distribution0: | ||||
|             return (config != LightingConfig::Config1); | ||||
|         case LightingSampler::Distribution1: | ||||
|             return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && (config != LightingConfig::Config5); | ||||
|         } | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     struct { | ||||
|         struct LightSrc { | ||||
|             LightColor specular_0;  // material.specular_0 * light.specular_0
 | ||||
|  | @ -751,12 +761,13 @@ struct Regs { | |||
|         BitField<0, 3, u32> src_num; // number of enabled lights - 1
 | ||||
| 
 | ||||
|         union { | ||||
|             BitField< 4, 4, u32> config; | ||||
|             BitField< 4, 4, LightingConfig> config; | ||||
|             BitField<27, 1, u32> clamp_highlights; // 1: GL_TRUE, 0: GL_FALSE
 | ||||
|         }; | ||||
| 
 | ||||
|         union { | ||||
|             BitField<16, 1, u32> lut_enable_d0; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
|             BitField<17, 1, u32> lut_enable_d1; // 0: GL_TRUE, 1: GL_FALSE
 | ||||
| 
 | ||||
|             // Each bit specifies whether distance attenuation should be applied for the
 | ||||
|             // corresponding light
 | ||||
|  | @ -804,13 +815,13 @@ struct Regs { | |||
|         } abs_lut_input; | ||||
| 
 | ||||
|         union { | ||||
|             BitField< 0, 3, u32> d0; | ||||
|             BitField< 4, 3, u32> d1; | ||||
|             BitField< 8, 3, u32> sp; | ||||
|             BitField<12, 3, u32> fr; | ||||
|             BitField<16, 3, u32> rb; | ||||
|             BitField<20, 3, u32> rg; | ||||
|             BitField<24, 3, u32> rr; | ||||
|             BitField< 0, 3, LightingLutInput> d0; | ||||
|             BitField< 4, 3, LightingLutInput> d1; | ||||
|             BitField< 8, 3, LightingLutInput> sp; | ||||
|             BitField<12, 3, LightingLutInput> fr; | ||||
|             BitField<16, 3, LightingLutInput> rb; | ||||
|             BitField<20, 3, LightingLutInput> rg; | ||||
|             BitField<24, 3, LightingLutInput> rr; | ||||
|         } lut_input; | ||||
| 
 | ||||
|         union { | ||||
|  |  | |||
|  | @ -91,6 +91,13 @@ struct PicaShaderConfig { | |||
|         res.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.d0 == 0; | ||||
|         res.lighting.lut_d0.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.d0.Value(); | ||||
|         res.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0); | ||||
| 
 | ||||
|         res.lighting.lut_d1.enable = regs.lighting.lut_enable_d1 == 0; | ||||
|         res.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.d1 == 0; | ||||
|         res.lighting.lut_d1.type = (Pica::Regs::LightingLutInput)regs.lighting.lut_input.d1.Value(); | ||||
|         res.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); | ||||
| 
 | ||||
|         res.lighting.config = regs.lighting.config; | ||||
|         res.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0; | ||||
| 
 | ||||
|         return res; | ||||
|  | @ -126,6 +133,7 @@ struct PicaShaderConfig { | |||
|             bool enable = false; | ||||
|             unsigned src_num = 0; | ||||
|             bool clamp_highlights = false; | ||||
|             Pica::Regs::LightingConfig config = Pica::Regs::LightingConfig::Config0; | ||||
| 
 | ||||
|             struct { | ||||
|                 bool enable = false; | ||||
|  |  | |||
|  | @ -408,15 +408,26 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) { | |||
|         // If enabled, clamp specular component if lighting result is negative
 | ||||
|         std::string clamp_highlights = config.lighting.clamp_highlights ? "(dot(light_vector, normal) <= 0.0 ? 0.0 : 1.0)" : "1.0"; | ||||
| 
 | ||||
|         // Lookup specular "distribution 0" LUT value
 | ||||
|         // Specular 0 component
 | ||||
|         std::string d0_lut_value = "1.0"; | ||||
|         if (config.lighting.lut_d0.enable) { | ||||
|         if (config.lighting.lut_d0.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Distribution0)) { | ||||
|             // Lookup specular "distribution 0" LUT value
 | ||||
|             std::string d0_lut_index = GetLutIndex(light_config.num, config.lighting.lut_d0.type, config.lighting.lut_d0.abs_input); | ||||
|             d0_lut_value = "(" + std::to_string(config.lighting.lut_d0.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution0, d0_lut_index) + ")"; | ||||
|         } | ||||
|         std::string specular_0 = "(" + d0_lut_value + " * " + light_src + ".specular_0)"; | ||||
| 
 | ||||
|         // Specular 1 component
 | ||||
|         std::string d1_lut_value = "1.0"; | ||||
|         if (config.lighting.lut_d1.enable && Pica::Regs::IsLightingSamplerSupported(config.lighting.config, Pica::Regs::LightingSampler::Distribution1)) { | ||||
|             // Lookup specular "distribution 1" LUT value
 | ||||
|             std::string d1_lut_index = GetLutIndex(light_config.num, config.lighting.lut_d1.type, config.lighting.lut_d1.abs_input); | ||||
|             d1_lut_value = "(" + std::to_string(config.lighting.lut_d1.scale) + " * " + GetLutValue(Regs::LightingSampler::Distribution1, d1_lut_index) + ")"; | ||||
|         } | ||||
|         std::string specular_1 = "(" + d1_lut_value + " * " + light_src + ".specular_1)"; | ||||
| 
 | ||||
|         // Compute secondary fragment color (specular lighting) function
 | ||||
|         out += "specular_sum += " + clamp_highlights + " * " + d0_lut_value + " * " + light_src + ".specular_0 * " + dist_atten + ";\n"; | ||||
|         out += "specular_sum += (" + specular_0 + " + " + specular_1 + ") * " + clamp_highlights + " * " + dist_atten + ";\n"; | ||||
|     } | ||||
| 
 | ||||
|     // Sum final lighting result
 | ||||
|  |  | |||
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