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	hid: remove the touch field from PadState (#2557)
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					 2 changed files with 0 additions and 6 deletions
				
			
		|  | @ -70,14 +70,12 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { | ||||||
|               (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); |               (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); | ||||||
| 
 | 
 | ||||||
|     touch_pressed = true; |     touch_pressed = true; | ||||||
|     pad_state.touch.Assign(1); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void EmuWindow::TouchReleased() { | void EmuWindow::TouchReleased() { | ||||||
|     touch_pressed = false; |     touch_pressed = false; | ||||||
|     touch_x = 0; |     touch_x = 0; | ||||||
|     touch_y = 0; |     touch_y = 0; | ||||||
|     pad_state.touch.Assign(0); |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { | void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { | ||||||
|  |  | ||||||
|  | @ -42,8 +42,6 @@ struct PadState { | ||||||
|         BitField<14, 1, u32> zl; |         BitField<14, 1, u32> zl; | ||||||
|         BitField<15, 1, u32> zr; |         BitField<15, 1, u32> zr; | ||||||
| 
 | 
 | ||||||
|         BitField<20, 1, u32> touch; |  | ||||||
| 
 |  | ||||||
|         BitField<24, 1, u32> c_right; |         BitField<24, 1, u32> c_right; | ||||||
|         BitField<25, 1, u32> c_left; |         BitField<25, 1, u32> c_left; | ||||||
|         BitField<26, 1, u32> c_up; |         BitField<26, 1, u32> c_up; | ||||||
|  | @ -203,8 +201,6 @@ const PadState PAD_Y = {{1u << 11}}; | ||||||
| const PadState PAD_ZL = {{1u << 14}}; | const PadState PAD_ZL = {{1u << 14}}; | ||||||
| const PadState PAD_ZR = {{1u << 15}}; | const PadState PAD_ZR = {{1u << 15}}; | ||||||
| 
 | 
 | ||||||
| const PadState PAD_TOUCH = {{1u << 20}}; |  | ||||||
| 
 |  | ||||||
| const PadState PAD_C_RIGHT = {{1u << 24}}; | const PadState PAD_C_RIGHT = {{1u << 24}}; | ||||||
| const PadState PAD_C_LEFT = {{1u << 25}}; | const PadState PAD_C_LEFT = {{1u << 25}}; | ||||||
| const PadState PAD_C_UP = {{1u << 26}}; | const PadState PAD_C_UP = {{1u << 26}}; | ||||||
|  |  | ||||||
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