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	Merge pull request #3700 from wwylele/texcache-watcher
gl_rasterizer_cache: cache texture cube
This commit is contained in:
		
						commit
						0da3b75c9e
					
				
					 4 changed files with 226 additions and 84 deletions
				
			
		|  | @ -45,7 +45,6 @@ RasterizerOpenGL::RasterizerOpenGL() | |||
|     // Create cubemap texture and sampler objects
 | ||||
|     texture_cube_sampler.Create(); | ||||
|     state.texture_cube_unit.sampler = texture_cube_sampler.sampler.handle; | ||||
|     texture_cube.Create(); | ||||
| 
 | ||||
|     // Generate VBO, VAO and UBO
 | ||||
|     vertex_array.Create(); | ||||
|  | @ -393,19 +392,18 @@ void RasterizerOpenGL::DrawTriangles() { | |||
|                 switch (texture.config.type.Value()) { | ||||
|                 case TextureType::TextureCube: | ||||
|                     using CubeFace = Pica::TexturingRegs::CubeFace; | ||||
|                     if (res_cache.FillTextureCube( | ||||
|                             texture_cube.handle, texture, | ||||
|                             regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveX), | ||||
|                             regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeX), | ||||
|                             regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveY), | ||||
|                             regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeY), | ||||
|                             regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveZ), | ||||
|                             regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeZ))) { | ||||
|                         state.texture_cube_unit.texture_cube = texture_cube.handle; | ||||
|                     } else { | ||||
|                         // Can occur when texture addr is null or its memory is unmapped/invalid
 | ||||
|                         state.texture_cube_unit.texture_cube = 0; | ||||
|                     } | ||||
|                     TextureCubeConfig config; | ||||
|                     config.px = regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveX); | ||||
|                     config.nx = regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeX); | ||||
|                     config.py = regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveY); | ||||
|                     config.ny = regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeY); | ||||
|                     config.pz = regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveZ); | ||||
|                     config.nz = regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeZ); | ||||
|                     config.width = texture.config.width; | ||||
|                     config.format = texture.format; | ||||
|                     state.texture_cube_unit.texture_cube = | ||||
|                         res_cache.GetTextureCube(config).texture.handle; | ||||
| 
 | ||||
|                     texture_cube_sampler.SyncWithConfig(texture.config); | ||||
|                     state.texture_units[texture_index].texture_2d = 0; | ||||
|                     continue; // Texture unit 0 setup finished. Continue to next unit
 | ||||
|  |  | |||
|  | @ -252,8 +252,6 @@ private: | |||
|     GLint uniform_buffer_alignment; | ||||
|     size_t uniform_size_aligned_fs; | ||||
| 
 | ||||
|     // TODO (wwylele): consider caching texture cube in the rasterizer cache
 | ||||
|     OGLTexture texture_cube; | ||||
|     SamplerInfo texture_cube_sampler; | ||||
| 
 | ||||
|     OGLBuffer lighting_lut_buffer; | ||||
|  |  | |||
|  | @ -28,7 +28,6 @@ | |||
| #include "video_core/pica_state.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | ||||
| #include "video_core/renderer_opengl/gl_state.h" | ||||
| #include "video_core/texture/texture_decode.h" | ||||
| #include "video_core/utils.h" | ||||
| #include "video_core/video_core.h" | ||||
| 
 | ||||
|  | @ -231,6 +230,32 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup | |||
|     cur_state.Apply(); | ||||
| } | ||||
| 
 | ||||
| static void AllocateTextureCube(GLuint texture, const FormatTuple& format_tuple, u32 width) { | ||||
|     OpenGLState cur_state = OpenGLState::GetCurState(); | ||||
| 
 | ||||
|     // Keep track of previous texture bindings
 | ||||
|     GLuint old_tex = cur_state.texture_cube_unit.texture_cube; | ||||
|     cur_state.texture_cube_unit.texture_cube = texture; | ||||
|     cur_state.Apply(); | ||||
|     glActiveTexture(TextureUnits::TextureCube.Enum()); | ||||
| 
 | ||||
|     for (auto faces : { | ||||
|              GL_TEXTURE_CUBE_MAP_POSITIVE_X, | ||||
|              GL_TEXTURE_CUBE_MAP_POSITIVE_Y, | ||||
|              GL_TEXTURE_CUBE_MAP_POSITIVE_Z, | ||||
|              GL_TEXTURE_CUBE_MAP_NEGATIVE_X, | ||||
|              GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, | ||||
|              GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, | ||||
|          }) { | ||||
|         glTexImage2D(faces, 0, format_tuple.internal_format, width, width, 0, format_tuple.format, | ||||
|                      format_tuple.type, nullptr); | ||||
|     } | ||||
| 
 | ||||
|     // Restore previous texture bindings
 | ||||
|     cur_state.texture_cube_unit.texture_cube = old_tex; | ||||
|     cur_state.Apply(); | ||||
| } | ||||
| 
 | ||||
| static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex, | ||||
|                          const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type, | ||||
|                          GLuint read_fb_handle, GLuint draw_fb_handle) { | ||||
|  | @ -761,6 +786,8 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint | |||
|         BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle, | ||||
|                      scaled_rect, type, read_fb_handle, draw_fb_handle); | ||||
|     } | ||||
| 
 | ||||
|     InvalidateAllWatcher(); | ||||
| } | ||||
| 
 | ||||
| MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64)); | ||||
|  | @ -1193,14 +1220,13 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams& | |||
| } | ||||
| 
 | ||||
| Surface RasterizerCacheOpenGL::GetTextureSurface( | ||||
|     const Pica::TexturingRegs::FullTextureConfig& config, PAddr addr_override) { | ||||
|     const Pica::TexturingRegs::FullTextureConfig& config) { | ||||
|     Pica::Texture::TextureInfo info = | ||||
|         Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format); | ||||
| 
 | ||||
|     if (addr_override != 0) { | ||||
|         info.physical_address = addr_override; | ||||
|     return GetTextureSurface(info); | ||||
| } | ||||
| 
 | ||||
| Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInfo& info) { | ||||
|     SurfaceParams params; | ||||
|     params.addr = info.physical_address; | ||||
|     params.width = info.width; | ||||
|  | @ -1228,80 +1254,94 @@ Surface RasterizerCacheOpenGL::GetTextureSurface( | |||
|     return GetSurface(params, ScaleMatch::Ignore, true); | ||||
| } | ||||
| 
 | ||||
| bool RasterizerCacheOpenGL::FillTextureCube(GLuint dest_handle, | ||||
|                                             const Pica::TexturingRegs::FullTextureConfig& config, | ||||
|                                             PAddr px, PAddr nx, PAddr py, PAddr ny, PAddr pz, | ||||
|                                             PAddr nz) { | ||||
|     ASSERT(config.config.width == config.config.height); | ||||
|     struct FaceTuple { | ||||
| const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCubeConfig& config) { | ||||
|     auto& cube = texture_cube_cache[config]; | ||||
| 
 | ||||
|     struct Face { | ||||
|         Face(std::shared_ptr<SurfaceWatcher>& watcher, PAddr address, GLenum gl_face) | ||||
|             : watcher(watcher), address(address), gl_face(gl_face) {} | ||||
|         std::shared_ptr<SurfaceWatcher>& watcher; | ||||
|         PAddr address; | ||||
|         GLenum gl_face; | ||||
|         Surface surface; | ||||
|     }; | ||||
|     std::array<FaceTuple, 6> faces{{ | ||||
|         {px, GL_TEXTURE_CUBE_MAP_POSITIVE_X}, | ||||
|         {nx, GL_TEXTURE_CUBE_MAP_NEGATIVE_X}, | ||||
|         {py, GL_TEXTURE_CUBE_MAP_POSITIVE_Y}, | ||||
|         {ny, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y}, | ||||
|         {pz, GL_TEXTURE_CUBE_MAP_POSITIVE_Z}, | ||||
|         {nz, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}, | ||||
| 
 | ||||
|     const std::array<Face, 6> faces{{ | ||||
|         {cube.px, config.px, GL_TEXTURE_CUBE_MAP_POSITIVE_X}, | ||||
|         {cube.nx, config.nx, GL_TEXTURE_CUBE_MAP_NEGATIVE_X}, | ||||
|         {cube.py, config.py, GL_TEXTURE_CUBE_MAP_POSITIVE_Y}, | ||||
|         {cube.ny, config.ny, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y}, | ||||
|         {cube.pz, config.pz, GL_TEXTURE_CUBE_MAP_POSITIVE_Z}, | ||||
|         {cube.nz, config.nz, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z}, | ||||
|     }}; | ||||
| 
 | ||||
|     u16 res_scale = 1; | ||||
|     for (auto& face : faces) { | ||||
|         face.surface = GetTextureSurface(config, face.address); | ||||
|         if (face.surface == nullptr) | ||||
|             return false; | ||||
|         res_scale = std::max(res_scale, face.surface->res_scale); | ||||
|     for (const Face& face : faces) { | ||||
|         if (!face.watcher || !face.watcher->Get()) { | ||||
|             Pica::Texture::TextureInfo info; | ||||
|             info.physical_address = face.address; | ||||
|             info.height = info.width = config.width; | ||||
|             info.format = config.format; | ||||
|             info.SetDefaultStride(); | ||||
|             auto surface = GetTextureSurface(info); | ||||
|             if (surface) { | ||||
|                 face.watcher = surface->CreateWatcher(); | ||||
|             } else { | ||||
|                 // Can occur when texture address is invalid. We mark the watcher with nullptr in
 | ||||
|                 // this case and the content of the face wouldn't get updated. These are usually
 | ||||
|                 // leftover setup in the texture unit and games are not supposed to draw using them.
 | ||||
|                 face.watcher = nullptr; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     u32 scaled_size = res_scale * config.config.width; | ||||
|     if (cube.texture.handle == 0) { | ||||
|         for (const Face& face : faces) { | ||||
|             if (face.watcher) { | ||||
|                 auto surface = face.watcher->Get(); | ||||
|                 cube.res_scale = std::max(cube.res_scale, surface->res_scale); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         cube.texture.Create(); | ||||
|         AllocateTextureCube( | ||||
|             cube.texture.handle, | ||||
|             GetFormatTuple(CachedSurface::PixelFormatFromTextureFormat(config.format)), | ||||
|             cube.res_scale * config.width); | ||||
|     } | ||||
| 
 | ||||
|     u32 scaled_size = cube.res_scale * config.width; | ||||
| 
 | ||||
|     OpenGLState state = OpenGLState::GetCurState(); | ||||
| 
 | ||||
|     OpenGLState prev_state = state; | ||||
|     SCOPE_EXIT({ prev_state.Apply(); }); | ||||
| 
 | ||||
|     state.texture_cube_unit.texture_cube = dest_handle; | ||||
|     state.Apply(); | ||||
|     glActiveTexture(TextureUnits::TextureCube.Enum()); | ||||
|     FormatTuple format_tuple = GetFormatTuple(faces[0].surface->pixel_format); | ||||
| 
 | ||||
|     GLint cur_size, cur_format; | ||||
|     glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_TEXTURE_WIDTH, &cur_size); | ||||
|     glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_TEXTURE_INTERNAL_FORMAT, | ||||
|                              &cur_format); | ||||
| 
 | ||||
|     if (cur_size != scaled_size || cur_format != format_tuple.internal_format) { | ||||
|         for (auto& face : faces) { | ||||
|             glTexImage2D(face.gl_face, 0, format_tuple.internal_format, scaled_size, scaled_size, 0, | ||||
|                          format_tuple.format, format_tuple.type, nullptr); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     state.draw.read_framebuffer = read_framebuffer.handle; | ||||
|     state.draw.draw_framebuffer = draw_framebuffer.handle; | ||||
|     state.ResetTexture(dest_handle); | ||||
|     state.ResetTexture(cube.texture.handle); | ||||
| 
 | ||||
|     for (auto& face : faces) { | ||||
|         state.ResetTexture(face.surface->texture.handle); | ||||
|     for (const Face& face : faces) { | ||||
|         if (face.watcher && !face.watcher->IsValid()) { | ||||
|             auto surface = face.watcher->Get(); | ||||
|             state.ResetTexture(surface->texture.handle); | ||||
|             state.Apply(); | ||||
|             glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | ||||
|                                face.surface->texture.handle, 0); | ||||
|         glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, | ||||
|                                0); | ||||
|                                    surface->texture.handle, 0); | ||||
|             glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, | ||||
|                                    0, 0); | ||||
| 
 | ||||
|         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, face.gl_face, dest_handle, | ||||
|                                0); | ||||
|         glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, | ||||
|                                0); | ||||
|             glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, face.gl_face, | ||||
|                                    cube.texture.handle, 0); | ||||
|             glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, | ||||
|                                    0, 0); | ||||
| 
 | ||||
|         auto src_rect = face.surface->GetScaledRect(); | ||||
|             auto src_rect = surface->GetScaledRect(); | ||||
|             glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, 0, 0, | ||||
|                               scaled_size, scaled_size, GL_COLOR_BUFFER_BIT, GL_LINEAR); | ||||
|             face.watcher->Validate(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     return true; | ||||
|     return cube; | ||||
| } | ||||
| 
 | ||||
| SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( | ||||
|  | @ -1316,6 +1356,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces( | |||
|         FlushAll(); | ||||
|         while (!surface_cache.empty()) | ||||
|             UnregisterSurface(*surface_cache.begin()->second.begin()); | ||||
|         texture_cube_cache.clear(); | ||||
|     } | ||||
| 
 | ||||
|     MathUtil::Rectangle<u32> viewport_clamped{ | ||||
|  |  | |||
|  | @ -5,6 +5,7 @@ | |||
| #pragma once | ||||
| 
 | ||||
| #include <array> | ||||
| #include <list> | ||||
| #include <memory> | ||||
| #include <set> | ||||
| #include <tuple> | ||||
|  | @ -17,6 +18,8 @@ | |||
| #ifdef __GNUC__ | ||||
| #pragma GCC diagnostic pop | ||||
| #endif | ||||
| #include <unordered_map> | ||||
| #include <boost/functional/hash.hpp> | ||||
| #include <glad/glad.h> | ||||
| #include "common/assert.h" | ||||
| #include "common/common_funcs.h" | ||||
|  | @ -26,6 +29,7 @@ | |||
| #include "video_core/regs_framebuffer.h" | ||||
| #include "video_core/regs_texturing.h" | ||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||
| #include "video_core/texture/texture_decode.h" | ||||
| 
 | ||||
| struct CachedSurface; | ||||
| using Surface = std::shared_ptr<CachedSurface>; | ||||
|  | @ -253,7 +257,41 @@ struct SurfaceParams { | |||
|     SurfaceType type = SurfaceType::Invalid; | ||||
| }; | ||||
| 
 | ||||
| struct CachedSurface : SurfaceParams { | ||||
| /**
 | ||||
|  * A watcher that notifies whether a cached surface has been changed. This is useful for caching | ||||
|  * surface collection objects, including texture cube and mipmap. | ||||
|  */ | ||||
| struct SurfaceWatcher { | ||||
| public: | ||||
|     explicit SurfaceWatcher(std::weak_ptr<CachedSurface>&& surface) : surface(std::move(surface)) {} | ||||
| 
 | ||||
|     /**
 | ||||
|      * Checks whether the surface has been changed. | ||||
|      * @return false if the surface content has been changed since last Validate() call or has been | ||||
|      * destroyed; otherwise true | ||||
|      */ | ||||
|     bool IsValid() const { | ||||
|         return !surface.expired() && valid; | ||||
|     } | ||||
| 
 | ||||
|     /// Marks that the content of the referencing surface has been updated to the watcher user.
 | ||||
|     void Validate() { | ||||
|         ASSERT(!surface.expired()); | ||||
|         valid = true; | ||||
|     } | ||||
| 
 | ||||
|     /// Gets the referencing surface. Returns null if the surface has been destroyed
 | ||||
|     Surface Get() const { | ||||
|         return surface.lock(); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     friend struct CachedSurface; | ||||
|     std::weak_ptr<CachedSurface> surface; | ||||
|     bool valid = false; | ||||
| }; | ||||
| 
 | ||||
| struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface> { | ||||
|     bool CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const; | ||||
|     bool CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const; | ||||
| 
 | ||||
|  | @ -294,6 +332,72 @@ struct CachedSurface : SurfaceParams { | |||
|                          GLuint draw_fb_handle); | ||||
|     void DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle, | ||||
|                            GLuint draw_fb_handle); | ||||
| 
 | ||||
|     std::shared_ptr<SurfaceWatcher> CreateWatcher() { | ||||
|         auto watcher = std::make_shared<SurfaceWatcher>(weak_from_this()); | ||||
|         watchers.push_front(watcher); | ||||
|         return watcher; | ||||
|     } | ||||
| 
 | ||||
|     void InvalidateAllWatcher() { | ||||
|         for (const auto& watcher : watchers) { | ||||
|             if (auto locked = watcher.lock()) { | ||||
|                 locked->valid = false; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     std::list<std::weak_ptr<SurfaceWatcher>> watchers; | ||||
| }; | ||||
| 
 | ||||
| struct TextureCubeConfig { | ||||
|     PAddr px; | ||||
|     PAddr nx; | ||||
|     PAddr py; | ||||
|     PAddr ny; | ||||
|     PAddr pz; | ||||
|     PAddr nz; | ||||
|     u32 width; | ||||
|     Pica::TexturingRegs::TextureFormat format; | ||||
| 
 | ||||
|     bool operator==(const TextureCubeConfig& rhs) const { | ||||
|         return std::tie(px, nx, py, ny, pz, nz, width, format) == | ||||
|                std::tie(rhs.px, rhs.nx, rhs.py, rhs.ny, rhs.pz, rhs.nz, rhs.width, rhs.format); | ||||
|     } | ||||
| 
 | ||||
|     bool operator!=(const TextureCubeConfig& rhs) const { | ||||
|         return !(*this == rhs); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| namespace std { | ||||
| template <> | ||||
| struct hash<TextureCubeConfig> { | ||||
|     size_t operator()(const TextureCubeConfig& config) const { | ||||
|         std::size_t hash = 0; | ||||
|         boost::hash_combine(hash, config.px); | ||||
|         boost::hash_combine(hash, config.nx); | ||||
|         boost::hash_combine(hash, config.py); | ||||
|         boost::hash_combine(hash, config.ny); | ||||
|         boost::hash_combine(hash, config.pz); | ||||
|         boost::hash_combine(hash, config.nz); | ||||
|         boost::hash_combine(hash, config.width); | ||||
|         boost::hash_combine(hash, static_cast<u32>(config.format)); | ||||
|         return hash; | ||||
|     } | ||||
| }; | ||||
| } // namespace std
 | ||||
| 
 | ||||
| struct CachedTextureCube { | ||||
|     OGLTexture texture; | ||||
|     u16 res_scale = 1; | ||||
|     std::shared_ptr<SurfaceWatcher> px; | ||||
|     std::shared_ptr<SurfaceWatcher> nx; | ||||
|     std::shared_ptr<SurfaceWatcher> py; | ||||
|     std::shared_ptr<SurfaceWatcher> ny; | ||||
|     std::shared_ptr<SurfaceWatcher> pz; | ||||
|     std::shared_ptr<SurfaceWatcher> nz; | ||||
| }; | ||||
| 
 | ||||
| class RasterizerCacheOpenGL : NonCopyable { | ||||
|  | @ -322,12 +426,11 @@ public: | |||
|                                         bool load_if_create); | ||||
| 
 | ||||
|     /// Get a surface based on the texture configuration
 | ||||
|     Surface GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config, | ||||
|                               PAddr addr_override = 0); | ||||
|     Surface GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config); | ||||
|     Surface GetTextureSurface(const Pica::Texture::TextureInfo& info); | ||||
| 
 | ||||
|     /// Copy surfaces to a cubemap texture based on the texture configuration
 | ||||
|     bool FillTextureCube(GLuint dest_handle, const Pica::TexturingRegs::FullTextureConfig& config, | ||||
|                          PAddr px, PAddr nx, PAddr py, PAddr ny, PAddr pz, PAddr nz); | ||||
|     /// Get a texture cube based on the texture configuration
 | ||||
|     const CachedTextureCube& GetTextureCube(const TextureCubeConfig& config); | ||||
| 
 | ||||
|     /// Get the color and depth surfaces based on the framebuffer configuration
 | ||||
|     SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb, | ||||
|  | @ -380,4 +483,6 @@ private: | |||
|     OGLProgram d24s8_abgr_shader; | ||||
|     GLint d24s8_abgr_tbo_size_u_id; | ||||
|     GLint d24s8_abgr_viewport_u_id; | ||||
| 
 | ||||
|     std::unordered_map<TextureCubeConfig, CachedTextureCube> texture_cube_cache; | ||||
| }; | ||||
|  |  | |||
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