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	renderer_opengl.cpp: Draw{Top, Bottom}Screen Clean up (#6422)
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					 2 changed files with 134 additions and 104 deletions
				
			
		|  | @ -977,15 +977,15 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | ||||||
| 
 | 
 | ||||||
|     glUniform1i(uniform_layer, 0); |     glUniform1i(uniform_layer, 0); | ||||||
|     if (!Settings::values.swap_screen.GetValue()) { |     if (!Settings::values.swap_screen.GetValue()) { | ||||||
|         DrawTopScreen(layout, top_screen, stereo_single_screen); |         DrawTopScreen(layout, top_screen); | ||||||
|         glUniform1i(uniform_layer, 0); |         glUniform1i(uniform_layer, 0); | ||||||
|         ApplySecondLayerOpacity(); |         ApplySecondLayerOpacity(); | ||||||
|         DrawBottomScreen(layout, bottom_screen, stereo_single_screen); |         DrawBottomScreen(layout, bottom_screen); | ||||||
|     } else { |     } else { | ||||||
|         DrawBottomScreen(layout, bottom_screen, stereo_single_screen); |         DrawBottomScreen(layout, bottom_screen); | ||||||
|         glUniform1i(uniform_layer, 0); |         glUniform1i(uniform_layer, 0); | ||||||
|         ApplySecondLayerOpacity(); |         ApplySecondLayerOpacity(); | ||||||
|         DrawTopScreen(layout, top_screen, stereo_single_screen); |         DrawTopScreen(layout, top_screen); | ||||||
|     } |     } | ||||||
|     ResetSecondLayerOpacity(); |     ResetSecondLayerOpacity(); | ||||||
| } | } | ||||||
|  | @ -1013,137 +1013,168 @@ void RendererOpenGL::ResetSecondLayerOpacity() { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout, | void RendererOpenGL::DrawTopScreen(const Layout::FramebufferLayout& layout, | ||||||
|                                    const Common::Rectangle<u32>& top_screen, |                                    const Common::Rectangle<u32>& top_screen) { | ||||||
|                                    const bool stereo_single_screen) { |  | ||||||
|     if (!layout.top_screen_enabled) { |     if (!layout.top_screen_enabled) { | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     const float top_screen_left = static_cast<float>(top_screen.left); | ||||||
|  |     const float top_screen_top = static_cast<float>(top_screen.top); | ||||||
|  |     const float top_screen_width = static_cast<float>(top_screen.GetWidth()); | ||||||
|  |     const float top_screen_height = static_cast<float>(top_screen.GetHeight()); | ||||||
|  | 
 | ||||||
|     if (layout.is_rotated) { |     if (layout.is_rotated) { | ||||||
|         if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { |         switch (Settings::values.render_3d.GetValue()) { | ||||||
|  |         case Settings::StereoRenderOption::Off: { | ||||||
|             int eye = static_cast<int>(Settings::values.mono_render_option.GetValue()); |             int eye = static_cast<int>(Settings::values.mono_render_option.GetValue()); | ||||||
|             DrawSingleScreenRotated(screen_infos[eye], (float)top_screen.left, |             DrawSingleScreenRotated(screen_infos[eye], top_screen_left, top_screen_top, | ||||||
|                                     (float)top_screen.top, (float)top_screen.GetWidth(), |                                     top_screen_width, top_screen_height); | ||||||
|                                     (float)top_screen.GetHeight()); |             break; | ||||||
|         } else if (Settings::values.render_3d.GetValue() == |         } | ||||||
|                    Settings::StereoRenderOption::SideBySide) { |         case Settings::StereoRenderOption::SideBySide: { | ||||||
|             DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left / 2, |             DrawSingleScreenRotated(screen_infos[0], top_screen_left / 2, top_screen_top, | ||||||
|                                     (float)top_screen.top, (float)top_screen.GetWidth() / 2, |                                     top_screen_width / 2, top_screen_height); | ||||||
|                                     (float)top_screen.GetHeight()); |  | ||||||
|             glUniform1i(uniform_layer, 1); |             glUniform1i(uniform_layer, 1); | ||||||
|             DrawSingleScreenRotated(screen_infos[1], |             DrawSingleScreenRotated(screen_infos[1], | ||||||
|                                     ((float)top_screen.left / 2) + ((float)layout.width / 2), |                                     static_cast<float>((top_screen_left / 2) + (layout.width / 2)), | ||||||
|                                     (float)top_screen.top, (float)top_screen.GetWidth() / 2, |                                     top_screen_top, top_screen_width / 2, top_screen_height); | ||||||
|                                     (float)top_screen.GetHeight()); |             break; | ||||||
|         } else if (Settings::values.render_3d.GetValue() == |         } | ||||||
|                    Settings::StereoRenderOption::CardboardVR) { |         case Settings::StereoRenderOption::CardboardVR: { | ||||||
|             DrawSingleScreenRotated(screen_infos[0], layout.top_screen.left, layout.top_screen.top, |             DrawSingleScreenRotated(screen_infos[0], top_screen_left, top_screen_top, | ||||||
|                                     layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); |                                     top_screen_width, top_screen_height); | ||||||
|             glUniform1i(uniform_layer, 1); |             glUniform1i(uniform_layer, 1); | ||||||
|             DrawSingleScreenRotated( |             DrawSingleScreenRotated( | ||||||
|                 screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2), |                 screen_infos[1], | ||||||
|                 layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); |                 static_cast<float>(layout.cardboard.top_screen_right_eye + (layout.width / 2)), | ||||||
|         } else if (stereo_single_screen) { |                 top_screen_top, top_screen_width, top_screen_height); | ||||||
|             DrawSingleScreenStereoRotated(screen_infos[0], screen_infos[1], (float)top_screen.left, |             break; | ||||||
|                                           (float)top_screen.top, (float)top_screen.GetWidth(), |         } | ||||||
|                                           (float)top_screen.GetHeight()); |         case Settings::StereoRenderOption::Anaglyph: | ||||||
|  |         case Settings::StereoRenderOption::Interlaced: | ||||||
|  |         case Settings::StereoRenderOption::ReverseInterlaced: { | ||||||
|  |             DrawSingleScreenStereoRotated(screen_infos[0], screen_infos[1], top_screen_left, | ||||||
|  |                                           top_screen_top, top_screen_width, top_screen_height); | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|         } |         } | ||||||
|     } else { |     } else { | ||||||
|         if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { |         switch (Settings::values.render_3d.GetValue()) { | ||||||
|  |         case Settings::StereoRenderOption::Off: { | ||||||
|             int eye = static_cast<int>(Settings::values.mono_render_option.GetValue()); |             int eye = static_cast<int>(Settings::values.mono_render_option.GetValue()); | ||||||
|             DrawSingleScreen(screen_infos[eye], (float)top_screen.left, (float)top_screen.top, |             DrawSingleScreen(screen_infos[eye], top_screen_left, top_screen_top, top_screen_width, | ||||||
|                              (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); |                              top_screen_height); | ||||||
|         } else if (Settings::values.render_3d.GetValue() == |             break; | ||||||
|                    Settings::StereoRenderOption::SideBySide) { |         } | ||||||
|             DrawSingleScreen(screen_infos[0], (float)top_screen.left / 2, (float)top_screen.top, |         case Settings::StereoRenderOption::SideBySide: { | ||||||
|                              (float)top_screen.GetWidth() / 2, (float)top_screen.GetHeight()); |             DrawSingleScreen(screen_infos[0], top_screen_left / 2, top_screen_top, | ||||||
|  |                              top_screen_width / 2, top_screen_height); | ||||||
|             glUniform1i(uniform_layer, 1); |             glUniform1i(uniform_layer, 1); | ||||||
|             DrawSingleScreen(screen_infos[1], |             DrawSingleScreen(screen_infos[1], | ||||||
|                              ((float)top_screen.left / 2) + ((float)layout.width / 2), |                              static_cast<float>((top_screen_left / 2) + (layout.width / 2)), | ||||||
|                              (float)top_screen.top, (float)top_screen.GetWidth() / 2, |                              top_screen_top, top_screen_width / 2, top_screen_height); | ||||||
|                              (float)top_screen.GetHeight()); |             break; | ||||||
|         } else if (Settings::values.render_3d.GetValue() == |         } | ||||||
|                    Settings::StereoRenderOption::CardboardVR) { |         case Settings::StereoRenderOption::CardboardVR: { | ||||||
|             DrawSingleScreen(screen_infos[0], layout.top_screen.left, layout.top_screen.top, |             DrawSingleScreen(screen_infos[0], (float)top_screen.left, top_screen_top, | ||||||
|                              layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); |                              top_screen_width, top_screen_height); | ||||||
|             glUniform1i(uniform_layer, 1); |             glUniform1i(uniform_layer, 1); | ||||||
|             DrawSingleScreen( |             DrawSingleScreen( | ||||||
|                 screen_infos[1], layout.cardboard.top_screen_right_eye + ((float)layout.width / 2), |                 screen_infos[1], | ||||||
|                 layout.top_screen.top, layout.top_screen.GetWidth(), layout.top_screen.GetHeight()); |                 static_cast<float>(layout.cardboard.top_screen_right_eye + (layout.width / 2)), | ||||||
|         } else if (stereo_single_screen) { |                 top_screen_top, top_screen_width, top_screen_height); | ||||||
|             DrawSingleScreenStereo(screen_infos[0], screen_infos[1], (float)top_screen.left, |             break; | ||||||
|                                    (float)top_screen.top, (float)top_screen.GetWidth(), |         } | ||||||
|                                    (float)top_screen.GetHeight()); |         case Settings::StereoRenderOption::Anaglyph: | ||||||
|  |         case Settings::StereoRenderOption::Interlaced: | ||||||
|  |         case Settings::StereoRenderOption::ReverseInterlaced: { | ||||||
|  |             DrawSingleScreenStereo(screen_infos[0], screen_infos[1], top_screen_left, | ||||||
|  |                                    top_screen_top, top_screen_width, top_screen_height); | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout, | void RendererOpenGL::DrawBottomScreen(const Layout::FramebufferLayout& layout, | ||||||
|                                       const Common::Rectangle<u32>& bottom_screen, |                                       const Common::Rectangle<u32>& bottom_screen) { | ||||||
|                                       const bool stereo_single_screen) { |  | ||||||
|     if (!layout.bottom_screen_enabled) { |     if (!layout.bottom_screen_enabled) { | ||||||
|         return; |         return; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     const float bottom_screen_left = static_cast<float>(bottom_screen.left); | ||||||
|  |     const float bottom_screen_top = static_cast<float>(bottom_screen.top); | ||||||
|  |     const float bottom_screen_width = static_cast<float>(bottom_screen.GetWidth()); | ||||||
|  |     const float bottom_screen_height = static_cast<float>(bottom_screen.GetHeight()); | ||||||
|  | 
 | ||||||
|     if (layout.is_rotated) { |     if (layout.is_rotated) { | ||||||
|         if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { |         switch (Settings::values.render_3d.GetValue()) { | ||||||
|             DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left, |         case Settings::StereoRenderOption::Off: { | ||||||
|                                     (float)bottom_screen.top, (float)bottom_screen.GetWidth(), |             DrawSingleScreenRotated(screen_infos[2], bottom_screen_left, bottom_screen_top, | ||||||
|                                     (float)bottom_screen.GetHeight()); |                                     bottom_screen_width, bottom_screen_height); | ||||||
|         } else if (Settings::values.render_3d.GetValue() == |             break; | ||||||
|                    Settings::StereoRenderOption::SideBySide) { |         } | ||||||
|             DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left / 2, |         case Settings::StereoRenderOption::SideBySide: { | ||||||
|                                     (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, |             DrawSingleScreenRotated(screen_infos[2], bottom_screen_left / 2, bottom_screen_top, | ||||||
|                                     (float)bottom_screen.GetHeight()); |                                     bottom_screen_width / 2, bottom_screen_height); | ||||||
|             glUniform1i(uniform_layer, 1); |             glUniform1i(uniform_layer, 1); | ||||||
|             DrawSingleScreenRotated(screen_infos[2], |             DrawSingleScreenRotated( | ||||||
|                                     ((float)bottom_screen.left / 2) + ((float)layout.width / 2), |                 screen_infos[2], static_cast<float>((bottom_screen_left / 2) + (layout.width / 2)), | ||||||
|                                     (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, |                 bottom_screen_top, bottom_screen_width / 2, bottom_screen_height); | ||||||
|                                     (float)bottom_screen.GetHeight()); |             break; | ||||||
|         } else if (Settings::values.render_3d.GetValue() == |         } | ||||||
|                    Settings::StereoRenderOption::CardboardVR) { |         case Settings::StereoRenderOption::CardboardVR: { | ||||||
|             DrawSingleScreenRotated(screen_infos[2], layout.bottom_screen.left, |             DrawSingleScreenRotated(screen_infos[2], bottom_screen_left, bottom_screen_top, | ||||||
|                                     layout.bottom_screen.top, layout.bottom_screen.GetWidth(), |                                     bottom_screen_width, bottom_screen_height); | ||||||
|                                     layout.bottom_screen.GetHeight()); |  | ||||||
|             glUniform1i(uniform_layer, 1); |             glUniform1i(uniform_layer, 1); | ||||||
|             DrawSingleScreenRotated(screen_infos[2], |             DrawSingleScreenRotated( | ||||||
|                                     layout.cardboard.bottom_screen_right_eye + |                 screen_infos[2], | ||||||
|                                         ((float)layout.width / 2), |                 static_cast<float>(layout.cardboard.bottom_screen_right_eye + (layout.width / 2)), | ||||||
|                                     layout.bottom_screen.top, layout.bottom_screen.GetWidth(), |                 bottom_screen_top, bottom_screen_width, bottom_screen_height); | ||||||
|                                     layout.bottom_screen.GetHeight()); |             break; | ||||||
|         } else if (stereo_single_screen) { |         } | ||||||
|             DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2], |         case Settings::StereoRenderOption::Anaglyph: | ||||||
|                                           (float)bottom_screen.left, (float)bottom_screen.top, |         case Settings::StereoRenderOption::Interlaced: | ||||||
|                                           (float)bottom_screen.GetWidth(), |         case Settings::StereoRenderOption::ReverseInterlaced: { | ||||||
|                                           (float)bottom_screen.GetHeight()); |             DrawSingleScreenStereoRotated(screen_infos[2], screen_infos[2], bottom_screen_left, | ||||||
|  |                                           bottom_screen_top, bottom_screen_width, | ||||||
|  |                                           bottom_screen_height); | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|         } |         } | ||||||
|     } else { |     } else { | ||||||
|         if (Settings::values.render_3d.GetValue() == Settings::StereoRenderOption::Off) { |         switch (Settings::values.render_3d.GetValue()) { | ||||||
|             DrawSingleScreen(screen_infos[2], (float)bottom_screen.left, (float)bottom_screen.top, |         case Settings::StereoRenderOption::Off: { | ||||||
|                              (float)bottom_screen.GetWidth(), (float)bottom_screen.GetHeight()); |             DrawSingleScreen(screen_infos[2], bottom_screen_left, bottom_screen_top, | ||||||
|         } else if (Settings::values.render_3d.GetValue() == |                              bottom_screen_width, bottom_screen_height); | ||||||
|                    Settings::StereoRenderOption::SideBySide) { |             break; | ||||||
|             DrawSingleScreen(screen_infos[2], (float)bottom_screen.left / 2, |         } | ||||||
|                              (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, |         case Settings::StereoRenderOption::SideBySide: { | ||||||
|                              (float)bottom_screen.GetHeight()); |             DrawSingleScreen(screen_infos[2], bottom_screen_left / 2, bottom_screen_top, | ||||||
|  |                              bottom_screen_width / 2, bottom_screen_height); | ||||||
|             glUniform1i(uniform_layer, 1); |             glUniform1i(uniform_layer, 1); | ||||||
|             DrawSingleScreen(screen_infos[2], |             DrawSingleScreen(screen_infos[2], | ||||||
|                              ((float)bottom_screen.left / 2) + ((float)layout.width / 2), |                              static_cast<float>((bottom_screen_left / 2) + (layout.width / 2)), | ||||||
|                              (float)bottom_screen.top, (float)bottom_screen.GetWidth() / 2, |                              bottom_screen_top, bottom_screen_width / 2, bottom_screen_height); | ||||||
|                              (float)bottom_screen.GetHeight()); |             break; | ||||||
|         } else if (Settings::values.render_3d.GetValue() == |         } | ||||||
|                    Settings::StereoRenderOption::CardboardVR) { |         case Settings::StereoRenderOption::CardboardVR: { | ||||||
|             DrawSingleScreen(screen_infos[2], layout.bottom_screen.left, layout.bottom_screen.top, |             DrawSingleScreen(screen_infos[2], (float)layout.bottom_screen.left, bottom_screen_top, | ||||||
|                              layout.bottom_screen.GetWidth(), layout.bottom_screen.GetHeight()); |                              bottom_screen_width, bottom_screen_height); | ||||||
|             glUniform1i(uniform_layer, 1); |             glUniform1i(uniform_layer, 1); | ||||||
|             DrawSingleScreen(screen_infos[2], |             DrawSingleScreen( | ||||||
|                              layout.cardboard.bottom_screen_right_eye + ((float)layout.width / 2), |                 screen_infos[2], | ||||||
|                              layout.bottom_screen.top, layout.bottom_screen.GetWidth(), |                 static_cast<float>(layout.cardboard.bottom_screen_right_eye + (layout.width / 2)), | ||||||
|                              layout.bottom_screen.GetHeight()); |                 bottom_screen_top, bottom_screen_width, bottom_screen_height); | ||||||
|         } else if (stereo_single_screen) { |             break; | ||||||
|             DrawSingleScreenStereo(screen_infos[2], screen_infos[2], (float)bottom_screen.left, |         } | ||||||
|                                    (float)bottom_screen.top, (float)bottom_screen.GetWidth(), |         case Settings::StereoRenderOption::Anaglyph: | ||||||
|                                    (float)bottom_screen.GetHeight()); |         case Settings::StereoRenderOption::Interlaced: | ||||||
|  |         case Settings::StereoRenderOption::ReverseInterlaced: { | ||||||
|  |             DrawSingleScreenStereo(screen_infos[2], screen_infos[2], bottom_screen_left, | ||||||
|  |                                    bottom_screen_top, bottom_screen_width, bottom_screen_height); | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
| } | } | ||||||
|  |  | ||||||
|  | @ -84,10 +84,9 @@ private: | ||||||
|     void ApplySecondLayerOpacity(); |     void ApplySecondLayerOpacity(); | ||||||
|     void ResetSecondLayerOpacity(); |     void ResetSecondLayerOpacity(); | ||||||
|     void DrawBottomScreen(const Layout::FramebufferLayout& layout, |     void DrawBottomScreen(const Layout::FramebufferLayout& layout, | ||||||
|                           const Common::Rectangle<u32>& bottom_screen, |                           const Common::Rectangle<u32>& bottom_screen); | ||||||
|                           const bool stereo_single_screen); |  | ||||||
|     void DrawTopScreen(const Layout::FramebufferLayout& layout, |     void DrawTopScreen(const Layout::FramebufferLayout& layout, | ||||||
|                        const Common::Rectangle<u32>& top_screen, const bool stereo_single_screen); |                        const Common::Rectangle<u32>& top_screen); | ||||||
|     void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h); |     void DrawSingleScreenRotated(const ScreenInfo& screen_info, float x, float y, float w, float h); | ||||||
|     void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h); |     void DrawSingleScreen(const ScreenInfo& screen_info, float x, float y, float w, float h); | ||||||
|     void DrawSingleScreenStereoRotated(const ScreenInfo& screen_info_l, |     void DrawSingleScreenStereoRotated(const ScreenInfo& screen_info_l, | ||||||
|  |  | ||||||
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