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	Merge pull request #4439 from FearlessTobi/actually-port-1649
Port yuzu-emu/yuzu#1649 and yuzu-emu/yuzu#1653: Changes to gl_resource_manager and gl_rasterizer
This commit is contained in:
		
						commit
						0d96c0b44e
					
				
					 6 changed files with 206 additions and 106 deletions
				
			
		|  | @ -27,6 +27,7 @@ add_library(video_core STATIC | ||||||
|     renderer_opengl/gl_rasterizer.h |     renderer_opengl/gl_rasterizer.h | ||||||
|     renderer_opengl/gl_rasterizer_cache.cpp |     renderer_opengl/gl_rasterizer_cache.cpp | ||||||
|     renderer_opengl/gl_rasterizer_cache.h |     renderer_opengl/gl_rasterizer_cache.h | ||||||
|  |     renderer_opengl/gl_resource_manager.cpp | ||||||
|     renderer_opengl/gl_resource_manager.h |     renderer_opengl/gl_resource_manager.h | ||||||
|     renderer_opengl/gl_shader_decompiler.cpp |     renderer_opengl/gl_shader_decompiler.cpp | ||||||
|     renderer_opengl/gl_shader_decompiler.h |     renderer_opengl/gl_shader_decompiler.h | ||||||
|  |  | ||||||
|  | @ -594,8 +594,11 @@ SurfaceInterval SurfaceParams::GetCopyableInterval(const Surface& src_surface) c | ||||||
|     return result; |     return result; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64)); | ||||||
| void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface, | void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surface& dst_surface, | ||||||
|                                         SurfaceInterval copy_interval) { |                                         SurfaceInterval copy_interval) { | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_CopySurface); | ||||||
|  | 
 | ||||||
|     SurfaceParams subrect_params = dst_surface->FromInterval(copy_interval); |     SurfaceParams subrect_params = dst_surface->FromInterval(copy_interval); | ||||||
|     ASSERT(subrect_params.GetInterval() == copy_interval); |     ASSERT(subrect_params.GetInterval() == copy_interval); | ||||||
| 
 | 
 | ||||||
|  | @ -625,7 +628,7 @@ void RasterizerCacheOpenGL::CopySurface(const Surface& src_surface, const Surfac | ||||||
|     UNREACHABLE(); |     UNREACHABLE(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192)); | MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64)); | ||||||
| void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) { | void CachedSurface::LoadGLBuffer(PAddr load_start, PAddr load_end) { | ||||||
|     ASSERT(type != SurfaceType::Fill); |     ASSERT(type != SurfaceType::Fill); | ||||||
| 
 | 
 | ||||||
|  | @ -727,7 +730,7 @@ void CachedSurface::FlushGLBuffer(PAddr flush_start, PAddr flush_end) { | ||||||
|     } |     } | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192)); | MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64)); | ||||||
| void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle, | void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle, | ||||||
|                                     GLuint draw_fb_handle) { |                                     GLuint draw_fb_handle) { | ||||||
|     if (type == SurfaceType::Fill) |     if (type == SurfaceType::Fill) | ||||||
|  | @ -1025,10 +1028,13 @@ RasterizerCacheOpenGL::~RasterizerCacheOpenGL() { | ||||||
|         UnregisterSurface(*surface_cache.begin()->second.begin()); |         UnregisterSurface(*surface_cache.begin()->second.begin()); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64)); | ||||||
| bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface, | bool RasterizerCacheOpenGL::BlitSurfaces(const Surface& src_surface, | ||||||
|                                          const MathUtil::Rectangle<u32>& src_rect, |                                          const MathUtil::Rectangle<u32>& src_rect, | ||||||
|                                          const Surface& dst_surface, |                                          const Surface& dst_surface, | ||||||
|                                          const MathUtil::Rectangle<u32>& dst_rect) { |                                          const MathUtil::Rectangle<u32>& dst_rect) { | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_BlitSurface); | ||||||
|  | 
 | ||||||
|     if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format)) |     if (!SurfaceParams::CheckFormatsBlittable(src_surface->pixel_format, dst_surface->pixel_format)) | ||||||
|         return false; |         return false; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
							
								
								
									
										172
									
								
								src/video_core/renderer_opengl/gl_resource_manager.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										172
									
								
								src/video_core/renderer_opengl/gl_resource_manager.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,172 @@ | ||||||
|  | // Copyright 2015 Citra Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #include <utility> | ||||||
|  | #include <glad/glad.h> | ||||||
|  | #include "common/common_types.h" | ||||||
|  | #include "common/microprofile.h" | ||||||
|  | #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||||
|  | #include "video_core/renderer_opengl/gl_shader_util.h" | ||||||
|  | #include "video_core/renderer_opengl/gl_state.h" | ||||||
|  | 
 | ||||||
|  | MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192)); | ||||||
|  | MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192)); | ||||||
|  | 
 | ||||||
|  | namespace OpenGL { | ||||||
|  | 
 | ||||||
|  | void OGLTexture::Create() { | ||||||
|  |     if (handle != 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||||
|  |     glGenTextures(1, &handle); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLTexture::Release() { | ||||||
|  |     if (handle == 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||||
|  |     glDeleteTextures(1, &handle); | ||||||
|  |     OpenGLState::GetCurState().ResetTexture(handle).Apply(); | ||||||
|  |     handle = 0; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLSampler::Create() { | ||||||
|  |     if (handle != 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||||
|  |     glGenSamplers(1, &handle); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLSampler::Release() { | ||||||
|  |     if (handle == 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||||
|  |     glDeleteSamplers(1, &handle); | ||||||
|  |     OpenGLState::GetCurState().ResetSampler(handle).Apply(); | ||||||
|  |     handle = 0; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLShader::Create(const char* source, GLenum type) { | ||||||
|  |     if (handle != 0) | ||||||
|  |         return; | ||||||
|  |     if (source == nullptr) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||||
|  |     handle = LoadShader(source, type); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLShader::Release() { | ||||||
|  |     if (handle == 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||||
|  |     glDeleteShader(handle); | ||||||
|  |     handle = 0; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLProgram::Create(bool separable_program, const std::vector<GLuint>& shaders) { | ||||||
|  |     if (handle != 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||||
|  |     handle = LoadProgram(separable_program, shaders); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLProgram::Create(const char* vert_shader, const char* frag_shader) { | ||||||
|  |     OGLShader vert, frag; | ||||||
|  |     vert.Create(vert_shader, GL_VERTEX_SHADER); | ||||||
|  |     frag.Create(frag_shader, GL_FRAGMENT_SHADER); | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||||
|  |     Create(false, {vert.handle, frag.handle}); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLProgram::Release() { | ||||||
|  |     if (handle == 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||||
|  |     glDeleteProgram(handle); | ||||||
|  |     OpenGLState::GetCurState().ResetProgram(handle).Apply(); | ||||||
|  |     handle = 0; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLPipeline::Create() { | ||||||
|  |     if (handle != 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||||
|  |     glGenProgramPipelines(1, &handle); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLPipeline::Release() { | ||||||
|  |     if (handle == 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||||
|  |     glDeleteProgramPipelines(1, &handle); | ||||||
|  |     OpenGLState::GetCurState().ResetPipeline(handle).Apply(); | ||||||
|  |     handle = 0; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLBuffer::Create() { | ||||||
|  |     if (handle != 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||||
|  |     glGenBuffers(1, &handle); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLBuffer::Release() { | ||||||
|  |     if (handle == 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||||
|  |     glDeleteBuffers(1, &handle); | ||||||
|  |     OpenGLState::GetCurState().ResetBuffer(handle).Apply(); | ||||||
|  |     handle = 0; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLVertexArray::Create() { | ||||||
|  |     if (handle != 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||||
|  |     glGenVertexArrays(1, &handle); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLVertexArray::Release() { | ||||||
|  |     if (handle == 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||||
|  |     glDeleteVertexArrays(1, &handle); | ||||||
|  |     OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); | ||||||
|  |     handle = 0; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLFramebuffer::Create() { | ||||||
|  |     if (handle != 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceCreation); | ||||||
|  |     glGenFramebuffers(1, &handle); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void OGLFramebuffer::Release() { | ||||||
|  |     if (handle == 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     MICROPROFILE_SCOPE(OpenGL_ResourceDeletion); | ||||||
|  |     glDeleteFramebuffers(1, &handle); | ||||||
|  |     OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); | ||||||
|  |     handle = 0; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | } // namespace OpenGL
 | ||||||
|  | @ -9,7 +9,6 @@ | ||||||
| #include <glad/glad.h> | #include <glad/glad.h> | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
| #include "video_core/renderer_opengl/gl_shader_util.h" | #include "video_core/renderer_opengl/gl_shader_util.h" | ||||||
| #include "video_core/renderer_opengl/gl_state.h" |  | ||||||
| 
 | 
 | ||||||
| namespace OpenGL { | namespace OpenGL { | ||||||
| 
 | 
 | ||||||
|  | @ -30,20 +29,10 @@ public: | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /// Creates a new internal OpenGL resource and stores the handle
 |     /// Creates a new internal OpenGL resource and stores the handle
 | ||||||
|     void Create() { |     void Create(); | ||||||
|         if (handle != 0) |  | ||||||
|             return; |  | ||||||
|         glGenTextures(1, &handle); |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     /// Deletes the internal OpenGL resource
 |     /// Deletes the internal OpenGL resource
 | ||||||
|     void Release() { |     void Release(); | ||||||
|         if (handle == 0) |  | ||||||
|             return; |  | ||||||
|         glDeleteTextures(1, &handle); |  | ||||||
|         OpenGLState::GetCurState().ResetTexture(handle).Apply(); |  | ||||||
|         handle = 0; |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     GLuint handle = 0; |     GLuint handle = 0; | ||||||
| }; | }; | ||||||
|  | @ -65,20 +54,10 @@ public: | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /// Creates a new internal OpenGL resource and stores the handle
 |     /// Creates a new internal OpenGL resource and stores the handle
 | ||||||
|     void Create() { |     void Create(); | ||||||
|         if (handle != 0) |  | ||||||
|             return; |  | ||||||
|         glGenSamplers(1, &handle); |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     /// Deletes the internal OpenGL resource
 |     /// Deletes the internal OpenGL resource
 | ||||||
|     void Release() { |     void Release(); | ||||||
|         if (handle == 0) |  | ||||||
|             return; |  | ||||||
|         glDeleteSamplers(1, &handle); |  | ||||||
|         OpenGLState::GetCurState().ResetSampler(handle).Apply(); |  | ||||||
|         handle = 0; |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     GLuint handle = 0; |     GLuint handle = 0; | ||||||
| }; | }; | ||||||
|  | @ -99,20 +78,9 @@ public: | ||||||
|         return *this; |         return *this; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     void Create(const char* source, GLenum type) { |     void Create(const char* source, GLenum type); | ||||||
|         if (handle != 0) |  | ||||||
|             return; |  | ||||||
|         if (source == nullptr) |  | ||||||
|             return; |  | ||||||
|         handle = LoadShader(source, type); |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     void Release() { |     void Release(); | ||||||
|         if (handle == 0) |  | ||||||
|             return; |  | ||||||
|         glDeleteShader(handle); |  | ||||||
|         handle = 0; |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     GLuint handle = 0; |     GLuint handle = 0; | ||||||
| }; | }; | ||||||
|  | @ -134,28 +102,13 @@ public: | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /// Creates a new program from given shader objects
 |     /// Creates a new program from given shader objects
 | ||||||
|     void Create(bool separable_program, const std::vector<GLuint>& shaders) { |     void Create(bool separable_program, const std::vector<GLuint>& shaders); | ||||||
|         if (handle != 0) |  | ||||||
|             return; |  | ||||||
|         handle = LoadProgram(separable_program, shaders); |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     /// Creates a new program from given shader soruce code
 |     /// Creates a new program from given shader soruce code
 | ||||||
|     void Create(const char* vert_shader, const char* frag_shader) { |     void Create(const char* vert_shader, const char* frag_shader); | ||||||
|         OGLShader vert, frag; |  | ||||||
|         vert.Create(vert_shader, GL_VERTEX_SHADER); |  | ||||||
|         frag.Create(frag_shader, GL_FRAGMENT_SHADER); |  | ||||||
|         Create(false, {vert.handle, frag.handle}); |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     /// Deletes the internal OpenGL resource
 |     /// Deletes the internal OpenGL resource
 | ||||||
|     void Release() { |     void Release(); | ||||||
|         if (handle == 0) |  | ||||||
|             return; |  | ||||||
|         glDeleteProgram(handle); |  | ||||||
|         OpenGLState::GetCurState().ResetProgram(handle).Apply(); |  | ||||||
|         handle = 0; |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     GLuint handle = 0; |     GLuint handle = 0; | ||||||
| }; | }; | ||||||
|  | @ -175,19 +128,11 @@ public: | ||||||
|         return *this; |         return *this; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     void Create() { |     /// Creates a new internal OpenGL resource and stores the handle
 | ||||||
|         if (handle != 0) |     void Create(); | ||||||
|             return; |  | ||||||
|         glGenProgramPipelines(1, &handle); |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     void Release() { |     /// Deletes the internal OpenGL resource
 | ||||||
|         if (handle == 0) |     void Release(); | ||||||
|             return; |  | ||||||
|         glDeleteProgramPipelines(1, &handle); |  | ||||||
|         OpenGLState::GetCurState().ResetPipeline(handle).Apply(); |  | ||||||
|         handle = 0; |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     GLuint handle = 0; |     GLuint handle = 0; | ||||||
| }; | }; | ||||||
|  | @ -209,20 +154,10 @@ public: | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /// Creates a new internal OpenGL resource and stores the handle
 |     /// Creates a new internal OpenGL resource and stores the handle
 | ||||||
|     void Create() { |     void Create(); | ||||||
|         if (handle != 0) |  | ||||||
|             return; |  | ||||||
|         glGenBuffers(1, &handle); |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     /// Deletes the internal OpenGL resource
 |     /// Deletes the internal OpenGL resource
 | ||||||
|     void Release() { |     void Release(); | ||||||
|         if (handle == 0) |  | ||||||
|             return; |  | ||||||
|         glDeleteBuffers(1, &handle); |  | ||||||
|         OpenGLState::GetCurState().ResetBuffer(handle).Apply(); |  | ||||||
|         handle = 0; |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     GLuint handle = 0; |     GLuint handle = 0; | ||||||
| }; | }; | ||||||
|  | @ -244,20 +179,10 @@ public: | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /// Creates a new internal OpenGL resource and stores the handle
 |     /// Creates a new internal OpenGL resource and stores the handle
 | ||||||
|     void Create() { |     void Create(); | ||||||
|         if (handle != 0) |  | ||||||
|             return; |  | ||||||
|         glGenVertexArrays(1, &handle); |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     /// Deletes the internal OpenGL resource
 |     /// Deletes the internal OpenGL resource
 | ||||||
|     void Release() { |     void Release(); | ||||||
|         if (handle == 0) |  | ||||||
|             return; |  | ||||||
|         glDeleteVertexArrays(1, &handle); |  | ||||||
|         OpenGLState::GetCurState().ResetVertexArray(handle).Apply(); |  | ||||||
|         handle = 0; |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     GLuint handle = 0; |     GLuint handle = 0; | ||||||
| }; | }; | ||||||
|  | @ -279,20 +204,10 @@ public: | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     /// Creates a new internal OpenGL resource and stores the handle
 |     /// Creates a new internal OpenGL resource and stores the handle
 | ||||||
|     void Create() { |     void Create(); | ||||||
|         if (handle != 0) |  | ||||||
|             return; |  | ||||||
|         glGenFramebuffers(1, &handle); |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     /// Deletes the internal OpenGL resource
 |     /// Deletes the internal OpenGL resource
 | ||||||
|     void Release() { |     void Release(); | ||||||
|         if (handle == 0) |  | ||||||
|             return; |  | ||||||
|         glDeleteFramebuffers(1, &handle); |  | ||||||
|         OpenGLState::GetCurState().ResetFramebuffer(handle).Apply(); |  | ||||||
|         handle = 0; |  | ||||||
|     } |  | ||||||
| 
 | 
 | ||||||
|     GLuint handle = 0; |     GLuint handle = 0; | ||||||
| }; | }; | ||||||
|  |  | ||||||
|  | @ -9,6 +9,7 @@ | ||||||
| #include "video_core/regs_lighting.h" | #include "video_core/regs_lighting.h" | ||||||
| #include "video_core/renderer_opengl/gl_resource_manager.h" | #include "video_core/renderer_opengl/gl_resource_manager.h" | ||||||
| #include "video_core/renderer_opengl/gl_shader_gen.h" | #include "video_core/renderer_opengl/gl_shader_gen.h" | ||||||
|  | #include "video_core/renderer_opengl/gl_state.h" | ||||||
| #include "video_core/renderer_opengl/pica_to_gl.h" | #include "video_core/renderer_opengl/pica_to_gl.h" | ||||||
| 
 | 
 | ||||||
| namespace OpenGL { | namespace OpenGL { | ||||||
|  |  | ||||||
|  | @ -6,9 +6,13 @@ | ||||||
| #include <vector> | #include <vector> | ||||||
| #include "common/alignment.h" | #include "common/alignment.h" | ||||||
| #include "common/assert.h" | #include "common/assert.h" | ||||||
|  | #include "common/microprofile.h" | ||||||
| #include "video_core/renderer_opengl/gl_state.h" | #include "video_core/renderer_opengl/gl_state.h" | ||||||
| #include "video_core/renderer_opengl/gl_stream_buffer.h" | #include "video_core/renderer_opengl/gl_stream_buffer.h" | ||||||
| 
 | 
 | ||||||
|  | MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning", | ||||||
|  |                     MP_RGB(128, 128, 192)); | ||||||
|  | 
 | ||||||
| namespace OpenGL { | namespace OpenGL { | ||||||
| 
 | 
 | ||||||
| OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool array_buffer_for_amd, | OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool array_buffer_for_amd, | ||||||
|  | @ -76,6 +80,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     if (invalidate || !persistent) { |     if (invalidate || !persistent) { | ||||||
|  |         MICROPROFILE_SCOPE(OpenGL_StreamBuffer); | ||||||
|         GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) | |         GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) | | ||||||
|                            (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) | |                            (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) | | ||||||
|                            (invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT); |                            (invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT); | ||||||
|  |  | ||||||
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