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	Signed-off-by: elim <e_sliwka@tuta.io>
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		|  | @ -187,6 +187,7 @@ filter_mode = | |||
| # 2: Large Screen Small Screen | ||||
| # 3: Side by Side | ||||
| # 4: Separate Windows | ||||
| # 5: Hybrid Screen | ||||
| layout_option = | ||||
| 
 | ||||
| # Toggle custom layout (using the settings below) on or off. | ||||
|  |  | |||
|  | @ -368,6 +368,11 @@ | |||
|              <string>Separate Windows</string> | ||||
|             </property> | ||||
|            </item> | ||||
|            <item> | ||||
|             <property name="text"> | ||||
|              <string>Hybrid Screen</string> | ||||
|             </property> | ||||
|            </item> | ||||
|           </widget> | ||||
|          </item> | ||||
|         </layout> | ||||
|  |  | |||
|  | @ -387,6 +387,7 @@ void GMainWindow::InitializeWidgets() { | |||
|     actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Default); | ||||
|     actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Single_Screen); | ||||
|     actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Large_Screen); | ||||
|     actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Hybrid_Screen); | ||||
|     actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Side_by_Side); | ||||
|     actionGroup_ScreenLayouts->addAction(ui->action_Screen_Layout_Separate_Windows); | ||||
| } | ||||
|  | @ -800,6 +801,7 @@ void GMainWindow::ConnectMenuEvents() { | |||
|     connect_menu(ui->action_Screen_Layout_Default, &GMainWindow::ChangeScreenLayout); | ||||
|     connect_menu(ui->action_Screen_Layout_Single_Screen, &GMainWindow::ChangeScreenLayout); | ||||
|     connect_menu(ui->action_Screen_Layout_Large_Screen, &GMainWindow::ChangeScreenLayout); | ||||
|     connect_menu(ui->action_Screen_Layout_Hybrid_Screen, &GMainWindow::ChangeScreenLayout); | ||||
|     connect_menu(ui->action_Screen_Layout_Side_by_Side, &GMainWindow::ChangeScreenLayout); | ||||
|     connect_menu(ui->action_Screen_Layout_Separate_Windows, &GMainWindow::ChangeScreenLayout); | ||||
|     connect_menu(ui->action_Screen_Layout_Swap_Screens, &GMainWindow::OnSwapScreens); | ||||
|  | @ -1883,6 +1885,8 @@ void GMainWindow::ChangeScreenLayout() { | |||
|         new_layout = Settings::LayoutOption::SingleScreen; | ||||
|     } else if (ui->action_Screen_Layout_Large_Screen->isChecked()) { | ||||
|         new_layout = Settings::LayoutOption::LargeScreen; | ||||
|     } else if (ui->action_Screen_Layout_Hybrid_Screen->isChecked()) { | ||||
|         new_layout = Settings::LayoutOption::HybridScreen; | ||||
|     } else if (ui->action_Screen_Layout_Side_by_Side->isChecked()) { | ||||
|         new_layout = Settings::LayoutOption::SideScreen; | ||||
|     } else if (ui->action_Screen_Layout_Separate_Windows->isChecked()) { | ||||
|  | @ -1902,6 +1906,8 @@ void GMainWindow::ToggleScreenLayout() { | |||
|         case Settings::LayoutOption::SingleScreen: | ||||
|             return Settings::LayoutOption::LargeScreen; | ||||
|         case Settings::LayoutOption::LargeScreen: | ||||
|             return Settings::LayoutOption::HybridScreen; | ||||
|         case Settings::LayoutOption::HybridScreen: | ||||
|             return Settings::LayoutOption::SideScreen; | ||||
|         case Settings::LayoutOption::SideScreen: | ||||
|             return Settings::LayoutOption::SeparateWindows; | ||||
|  | @ -2774,6 +2780,8 @@ void GMainWindow::SyncMenuUISettings() { | |||
|                                                        Settings::LayoutOption::SingleScreen); | ||||
|     ui->action_Screen_Layout_Large_Screen->setChecked(Settings::values.layout_option.GetValue() == | ||||
|                                                       Settings::LayoutOption::LargeScreen); | ||||
|     ui->action_Screen_Layout_Hybrid_Screen->setChecked(Settings::values.layout_option.GetValue() == | ||||
|                                                        Settings::LayoutOption::HybridScreen); | ||||
|     ui->action_Screen_Layout_Side_by_Side->setChecked(Settings::values.layout_option.GetValue() == | ||||
|                                                       Settings::LayoutOption::SideScreen); | ||||
|     ui->action_Screen_Layout_Separate_Windows->setChecked( | ||||
|  |  | |||
|  | @ -134,6 +134,7 @@ | |||
|      <addaction name="action_Screen_Layout_Default"/> | ||||
|      <addaction name="action_Screen_Layout_Single_Screen"/> | ||||
|      <addaction name="action_Screen_Layout_Large_Screen"/> | ||||
|      <addaction name="action_Screen_Layout_Hybrid_Screen"/> | ||||
|      <addaction name="action_Screen_Layout_Side_by_Side"/> | ||||
|      <addaction name="action_Screen_Layout_Separate_Windows"/> | ||||
|      <addaction name="separator"/> | ||||
|  | @ -504,6 +505,14 @@ | |||
|     <string>Large Screen</string> | ||||
|    </property> | ||||
|   </action> | ||||
|   <action name="action_Screen_Layout_Hybrid_Screen"> | ||||
|    <property name="checkable"> | ||||
|     <bool>true</bool> | ||||
|    </property> | ||||
|    <property name="text"> | ||||
|     <string>Hybrid Screen</string> | ||||
|    </property> | ||||
|   </action> | ||||
|   <action name="action_Screen_Layout_Side_by_Side"> | ||||
|    <property name="checkable"> | ||||
|     <bool>true</bool> | ||||
|  |  | |||
|  | @ -36,6 +36,7 @@ enum class LayoutOption : u32 { | |||
| #ifndef ANDROID | ||||
|     SeparateWindows, | ||||
| #endif | ||||
|     HybridScreen, | ||||
|     // Similiar to default, but better for mobile devices in portrait mode. Top screen in clamped to
 | ||||
|     // the top of the frame, and the bottom screen is enlarged to match the top screen.
 | ||||
|     MobilePortrait, | ||||
|  |  | |||
|  | @ -200,6 +200,11 @@ void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height, | |||
|                                          Settings::values.upright_screen.GetValue(), | ||||
|                                          Settings::values.large_screen_proportion.GetValue()); | ||||
|             break; | ||||
|         case Settings::LayoutOption::HybridScreen: | ||||
|             layout = | ||||
|                 Layout::HybridScreenLayout(width, height, Settings::values.swap_screen.GetValue(), | ||||
|                                            Settings::values.upright_screen.GetValue()); | ||||
|             break; | ||||
|         case Settings::LayoutOption::SideScreen: | ||||
|             layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen.GetValue(), | ||||
|                                              Settings::values.upright_screen.GetValue()); | ||||
|  |  | |||
|  | @ -299,6 +299,80 @@ FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool swapped, bool upr | |||
|     return res; | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout HybridScreenLayout(u32 width, u32 height, bool swapped, bool upright) { | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
| 
 | ||||
|     FramebufferLayout res{width, height, true, true, {}, {}, !upright, true, {}}; | ||||
| 
 | ||||
|     // Split the window into two parts. Give 2.25x width to the main screen,
 | ||||
|     // and make a bar on the right side with 1x width top screen and 1.25x width bottom screen
 | ||||
|     // To do that, find the total emulation box and maximize that based on window size
 | ||||
|     const float window_aspect_ratio = static_cast<float>(height) / width; | ||||
|     const float scale_factor = 2.25f; | ||||
| 
 | ||||
|     float main_screen_aspect_ratio = TOP_SCREEN_ASPECT_RATIO; | ||||
|     float hybrid_area_aspect_ratio = 27.f / 65; | ||||
|     float top_screen_aspect_ratio = TOP_SCREEN_ASPECT_RATIO; | ||||
|     float bot_screen_aspect_ratio = BOT_SCREEN_ASPECT_RATIO; | ||||
| 
 | ||||
|     if (swapped) { | ||||
|         main_screen_aspect_ratio = BOT_SCREEN_ASPECT_RATIO; | ||||
|         hybrid_area_aspect_ratio = | ||||
|             Core::kScreenBottomHeight * scale_factor / | ||||
|             (Core::kScreenBottomWidth * scale_factor + Core::kScreenTopWidth); | ||||
|     } | ||||
| 
 | ||||
|     if (upright) { | ||||
|         hybrid_area_aspect_ratio = 1.f / hybrid_area_aspect_ratio; | ||||
|         main_screen_aspect_ratio = 1.f / main_screen_aspect_ratio; | ||||
|         top_screen_aspect_ratio = TOP_SCREEN_UPRIGHT_ASPECT_RATIO; | ||||
|         bot_screen_aspect_ratio = BOT_SCREEN_UPRIGHT_ASPECT_RATIO; | ||||
|     } | ||||
| 
 | ||||
|     Common::Rectangle<u32> screen_window_area{0, 0, width, height}; | ||||
|     Common::Rectangle<u32> total_rect = maxRectangle(screen_window_area, hybrid_area_aspect_ratio); | ||||
|     Common::Rectangle<u32> large_main_screen = maxRectangle(total_rect, main_screen_aspect_ratio); | ||||
|     Common::Rectangle<u32> side_rect = total_rect.Scale(1.f / scale_factor); | ||||
|     Common::Rectangle<u32> small_top_screen = maxRectangle(side_rect, top_screen_aspect_ratio); | ||||
|     Common::Rectangle<u32> small_bottom_screen = maxRectangle(side_rect, bot_screen_aspect_ratio); | ||||
| 
 | ||||
|     if (window_aspect_ratio < hybrid_area_aspect_ratio) { | ||||
|         large_main_screen = large_main_screen.TranslateX((width - total_rect.GetWidth()) / 2); | ||||
|     } else { | ||||
|         large_main_screen = large_main_screen.TranslateY((height - total_rect.GetHeight()) / 2); | ||||
|     } | ||||
| 
 | ||||
|     // Scale the bottom screen so it's width is the same as top screen
 | ||||
|     small_bottom_screen = small_bottom_screen.Scale(1.25f); | ||||
|     if (upright) { | ||||
|         large_main_screen = large_main_screen.TranslateY(small_bottom_screen.GetHeight()); | ||||
|         // Shift small bottom screen to upper right corner
 | ||||
|         small_bottom_screen = | ||||
|             small_bottom_screen.TranslateX(large_main_screen.right - small_bottom_screen.GetWidth()) | ||||
|                 .TranslateY(large_main_screen.top - small_bottom_screen.GetHeight()); | ||||
| 
 | ||||
|         // Shift small top screen to upper left corner
 | ||||
|         small_top_screen = small_top_screen.TranslateX(large_main_screen.left) | ||||
|                                .TranslateY(large_main_screen.top - small_bottom_screen.GetHeight()); | ||||
|     } else { | ||||
|         // Shift the small bottom screen to the bottom right corner
 | ||||
|         small_bottom_screen = | ||||
|             small_bottom_screen.TranslateX(large_main_screen.right) | ||||
|                 .TranslateY(large_main_screen.GetHeight() + large_main_screen.top - | ||||
|                             small_bottom_screen.GetHeight()); | ||||
| 
 | ||||
|         // Shift small top screen to upper right corner
 | ||||
|         small_top_screen = | ||||
|             small_top_screen.TranslateX(large_main_screen.right).TranslateY(large_main_screen.top); | ||||
|     } | ||||
| 
 | ||||
|     res.top_screen = small_top_screen; | ||||
|     res.additional_screen = swapped ? small_bottom_screen : large_main_screen; | ||||
|     res.bottom_screen = swapped ? large_main_screen : small_bottom_screen; | ||||
|     return res; | ||||
| } | ||||
| 
 | ||||
| FramebufferLayout SideFrameLayout(u32 width, u32 height, bool swapped, bool upright) { | ||||
|     ASSERT(width > 0); | ||||
|     ASSERT(height > 0); | ||||
|  |  | |||
|  | @ -37,6 +37,9 @@ struct FramebufferLayout { | |||
|     Common::Rectangle<u32> bottom_screen; | ||||
|     bool is_rotated = true; | ||||
| 
 | ||||
|     bool additional_screen_enabled; | ||||
|     Common::Rectangle<u32> additional_screen; | ||||
| 
 | ||||
|     CardboardSettings cardboard; | ||||
| 
 | ||||
|     /**
 | ||||
|  | @ -99,6 +102,15 @@ FramebufferLayout SingleFrameLayout(u32 width, u32 height, bool is_swapped, bool | |||
|  */ | ||||
| FramebufferLayout LargeFrameLayout(u32 width, u32 height, bool is_swapped, bool upright, | ||||
|                                    float scale_factor); | ||||
| /**
 | ||||
|  * Factory method for constructing a frame with 2.5 times bigger top screen on the right, | ||||
|  * and 1x top and bottom screen on the left | ||||
|  * @param width Window framebuffer width in pixels | ||||
|  * @param height Window framebuffer height in pixels | ||||
|  * @param is_swapped if true, the bottom screen will be the large display | ||||
|  * @return Newly created FramebufferLayout object with default screen regions initialized | ||||
|  */ | ||||
| FramebufferLayout HybridScreenLayout(u32 width, u32 height, bool swapped, bool upright); | ||||
| 
 | ||||
| /**
 | ||||
|  * Factory method for constructing a Frame with the Top screen and bottom | ||||
|  |  | |||
|  | @ -942,6 +942,15 @@ void RendererOpenGL::DrawScreens(const Layout::FramebufferLayout& layout, bool f | |||
|         ApplySecondLayerOpacity(); | ||||
|         DrawTopScreen(layout, top_screen); | ||||
|     } | ||||
| 
 | ||||
|     if (layout.additional_screen_enabled) { | ||||
|         const auto& additional_screen = layout.additional_screen; | ||||
|         if (!Settings::values.swap_screen.GetValue()) { | ||||
|             DrawTopScreen(layout, additional_screen); | ||||
|         } else { | ||||
|             DrawBottomScreen(layout, additional_screen); | ||||
|         } | ||||
|     } | ||||
|     ResetSecondLayerOpacity(); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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