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	OpenGL: Don't attempt to draw empty triangle batches
Our code did not handle this well, causing random crashes in some situations.
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		|  | @ -190,6 +190,9 @@ void RasterizerOpenGL::AddTriangle(const Pica::Shader::OutputVertex& v0, | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RasterizerOpenGL::DrawTriangles() { | void RasterizerOpenGL::DrawTriangles() { | ||||||
|  |     if (vertex_batch.empty()) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|     SyncFramebuffer(); |     SyncFramebuffer(); | ||||||
|     SyncDrawState(); |     SyncDrawState(); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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