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	video_core: Allow changing background color while emulation is running
As @jroweboy stated, this is just one more atomic in VideoCore.
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					 4 changed files with 10 additions and 0 deletions
				
			
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			@ -384,6 +384,12 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa
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 * Draws the emulated screens to the emulator window.
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 */
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void RendererOpenGL::DrawScreens() {
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    if (VideoCore::g_renderer_bg_color_update_requested.exchange(false)) {
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        // Update background color before drawing
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        glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue,
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                     0.0f);
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    }
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    auto layout = render_window->GetFramebufferLayout();
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    const auto& top_screen = layout.top_screen;
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    const auto& bottom_screen = layout.bottom_screen;
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