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	video_core: Allow changing background color while emulation is running
As @jroweboy stated, this is just one more atomic in VideoCore.
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					 4 changed files with 10 additions and 0 deletions
				
			
		|  | @ -384,6 +384,12 @@ void RendererOpenGL::DrawSingleScreenRotated(const ScreenInfo& screen_info, floa | |||
|  * Draws the emulated screens to the emulator window. | ||||
|  */ | ||||
| void RendererOpenGL::DrawScreens() { | ||||
|     if (VideoCore::g_renderer_bg_color_update_requested.exchange(false)) { | ||||
|         // Update background color before drawing
 | ||||
|         glClearColor(Settings::values.bg_red, Settings::values.bg_green, Settings::values.bg_blue, | ||||
|                      0.0f); | ||||
|     } | ||||
| 
 | ||||
|     auto layout = render_window->GetFramebufferLayout(); | ||||
|     const auto& top_screen = layout.top_screen; | ||||
|     const auto& bottom_screen = layout.bottom_screen; | ||||
|  |  | |||
|  | @ -22,6 +22,7 @@ std::atomic<bool> g_shader_jit_enabled; | |||
| std::atomic<bool> g_hw_shader_enabled; | ||||
| std::atomic<bool> g_hw_shader_accurate_gs; | ||||
| std::atomic<bool> g_hw_shader_accurate_mul; | ||||
| std::atomic<bool> g_renderer_bg_color_update_requested; | ||||
| 
 | ||||
| /// Initialize the video core
 | ||||
| bool Init(EmuWindow* emu_window) { | ||||
|  |  | |||
|  | @ -25,6 +25,7 @@ extern std::atomic<bool> g_shader_jit_enabled; | |||
| extern std::atomic<bool> g_hw_shader_enabled; | ||||
| extern std::atomic<bool> g_hw_shader_accurate_gs; | ||||
| extern std::atomic<bool> g_hw_shader_accurate_mul; | ||||
| extern std::atomic<bool> g_renderer_bg_color_update_requested; | ||||
| 
 | ||||
| /// Start the video core
 | ||||
| void Start(); | ||||
|  |  | |||
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