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	swrasterizer: implement TextureCube
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					 1 changed files with 51 additions and 2 deletions
				
			
		|  | @ -5,6 +5,7 @@ | ||||||
| #include <algorithm> | #include <algorithm> | ||||||
| #include <array> | #include <array> | ||||||
| #include <cmath> | #include <cmath> | ||||||
|  | #include <tuple> | ||||||
| #include "common/assert.h" | #include "common/assert.h" | ||||||
| #include "common/bit_field.h" | #include "common/bit_field.h" | ||||||
| #include "common/color.h" | #include "common/color.h" | ||||||
|  | @ -70,6 +71,49 @@ static int SignedArea(const Math::Vec2<Fix12P4>& vtx1, const Math::Vec2<Fix12P4> | ||||||
|     return Math::Cross(vec1, vec2).z; |     return Math::Cross(vec1, vec2).z; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
|  | /// Convert a 3D vector for cube map coordinates to 2D texture coordinates along with the face name
 | ||||||
|  | static std::tuple<float24, float24, PAddr> ConvertCubeCoord(float24 u, float24 v, float24 w, | ||||||
|  |                                                             const TexturingRegs& regs) { | ||||||
|  |     const float abs_u = std::abs(u.ToFloat32()); | ||||||
|  |     const float abs_v = std::abs(v.ToFloat32()); | ||||||
|  |     const float abs_w = std::abs(w.ToFloat32()); | ||||||
|  |     float24 x, y, z; | ||||||
|  |     PAddr addr; | ||||||
|  |     if (abs_u > abs_v && abs_u > abs_w) { | ||||||
|  |         if (u > float24::FromFloat32(0)) { | ||||||
|  |             addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveX); | ||||||
|  |             y = -v; | ||||||
|  |         } else { | ||||||
|  |             addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeX); | ||||||
|  |             y = v; | ||||||
|  |         } | ||||||
|  |         x = -w; | ||||||
|  |         z = u; | ||||||
|  |     } else if (abs_v > abs_w) { | ||||||
|  |         if (v > float24::FromFloat32(0)) { | ||||||
|  |             addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveY); | ||||||
|  |             x = u; | ||||||
|  |         } else { | ||||||
|  |             addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeY); | ||||||
|  |             x = -u; | ||||||
|  |         } | ||||||
|  |         y = w; | ||||||
|  |         z = v; | ||||||
|  |     } else { | ||||||
|  |         if (w > float24::FromFloat32(0)) { | ||||||
|  |             addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::PositiveZ); | ||||||
|  |             y = -v; | ||||||
|  |         } else { | ||||||
|  |             addr = regs.GetCubePhysicalAddress(TexturingRegs::CubeFace::NegativeZ); | ||||||
|  |             y = v; | ||||||
|  |         } | ||||||
|  |         x = u; | ||||||
|  |         z = w; | ||||||
|  |     } | ||||||
|  |     const float24 half = float24::FromFloat32(0.5f); | ||||||
|  |     return std::make_tuple(x / z * half + half, y / z * half + half, addr); | ||||||
|  | } | ||||||
|  | 
 | ||||||
| MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240)); | MICROPROFILE_DEFINE(GPU_Rasterization, "GPU", "Rasterization", MP_RGB(50, 50, 240)); | ||||||
| 
 | 
 | ||||||
| /**
 | /**
 | ||||||
|  | @ -284,10 +328,16 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | ||||||
| 
 | 
 | ||||||
|                 // Only unit 0 respects the texturing type (according to 3DBrew)
 |                 // Only unit 0 respects the texturing type (according to 3DBrew)
 | ||||||
|                 // TODO: Refactor so cubemaps and shadowmaps can be handled
 |                 // TODO: Refactor so cubemaps and shadowmaps can be handled
 | ||||||
|  |                 PAddr texture_address = texture.config.GetPhysicalAddress(); | ||||||
|                 if (i == 0) { |                 if (i == 0) { | ||||||
|                     switch (texture.config.type) { |                     switch (texture.config.type) { | ||||||
|                     case TexturingRegs::TextureConfig::Texture2D: |                     case TexturingRegs::TextureConfig::Texture2D: | ||||||
|                         break; |                         break; | ||||||
|  |                     case TexturingRegs::TextureConfig::TextureCube: { | ||||||
|  |                         auto w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); | ||||||
|  |                         std::tie(u, v, texture_address) = ConvertCubeCoord(u, v, w, regs.texturing); | ||||||
|  |                         break; | ||||||
|  |                     } | ||||||
|                     case TexturingRegs::TextureConfig::Projection2D: { |                     case TexturingRegs::TextureConfig::Projection2D: { | ||||||
|                         auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); |                         auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); | ||||||
|                         u /= tc0_w; |                         u /= tc0_w; | ||||||
|  | @ -322,8 +372,7 @@ static void ProcessTriangleInternal(const Vertex& v0, const Vertex& v1, const Ve | ||||||
|                     t = texture.config.height - 1 - |                     t = texture.config.height - 1 - | ||||||
|                         GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); |                         GetWrappedTexCoord(texture.config.wrap_t, t, texture.config.height); | ||||||
| 
 | 
 | ||||||
|                     u8* texture_data = |                     const u8* texture_data = Memory::GetPhysicalPointer(texture_address); | ||||||
|                         Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); |  | ||||||
|                     auto info = |                     auto info = | ||||||
|                         Texture::TextureInfo::FromPicaRegister(texture.config, texture.format); |                         Texture::TextureInfo::FromPicaRegister(texture.config, texture.format); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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