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	gpu: Correct display transfer output with vertical flip+crop lines (#6952)
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					 2 changed files with 17 additions and 1 deletions
				
			
		|  | @ -128,7 +128,7 @@ static void MemoryFill(const Regs::MemoryFillConfig& config) { | ||||||
| 
 | 
 | ||||||
| static void DisplayTransfer(const Regs::DisplayTransferConfig& config) { | static void DisplayTransfer(const Regs::DisplayTransferConfig& config) { | ||||||
|     const PAddr src_addr = config.GetPhysicalInputAddress(); |     const PAddr src_addr = config.GetPhysicalInputAddress(); | ||||||
|     const PAddr dst_addr = config.GetPhysicalOutputAddress(); |     PAddr dst_addr = config.GetPhysicalOutputAddress(); | ||||||
| 
 | 
 | ||||||
|     // TODO: do hwtest with these cases
 |     // TODO: do hwtest with these cases
 | ||||||
|     if (!g_memory->IsValidPhysicalAddress(src_addr)) { |     if (!g_memory->IsValidPhysicalAddress(src_addr)) { | ||||||
|  | @ -164,6 +164,14 @@ static void DisplayTransfer(const Regs::DisplayTransferConfig& config) { | ||||||
|     if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) |     if (VideoCore::g_renderer->Rasterizer()->AccelerateDisplayTransfer(config)) | ||||||
|         return; |         return; | ||||||
| 
 | 
 | ||||||
|  |     // Using flip_vertically alongside crop_input_lines produces skewed output on hardware.
 | ||||||
|  |     // We have to emulate this because some games rely on this behaviour to render correctly.
 | ||||||
|  |     if (config.flip_vertically && config.crop_input_lines && | ||||||
|  |         config.input_width > config.output_width) { | ||||||
|  |         dst_addr += (config.input_width - config.output_width) * (config.output_height - 1) * | ||||||
|  |                     GPU::Regs::BytesPerPixel(config.output_format); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     u8* src_pointer = g_memory->GetPhysicalPointer(src_addr); |     u8* src_pointer = g_memory->GetPhysicalPointer(src_addr); | ||||||
|     u8* dst_pointer = g_memory->GetPhysicalPointer(dst_addr); |     u8* dst_pointer = g_memory->GetPhysicalPointer(dst_addr); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -272,6 +272,14 @@ bool RasterizerCache<T>::AccelerateDisplayTransfer(const GPU::Regs::DisplayTrans | ||||||
|     dst_params.pixel_format = PixelFormatFromGPUPixelFormat(config.output_format); |     dst_params.pixel_format = PixelFormatFromGPUPixelFormat(config.output_format); | ||||||
|     dst_params.UpdateParams(); |     dst_params.UpdateParams(); | ||||||
| 
 | 
 | ||||||
|  |     // Using flip_vertically alongside crop_input_lines produces skewed output on hardware.
 | ||||||
|  |     // We have to emulate this because some games rely on this behaviour to render correctly.
 | ||||||
|  |     if (config.flip_vertically && config.crop_input_lines && | ||||||
|  |         config.input_width > config.output_width) { | ||||||
|  |         dst_params.addr += (config.input_width - config.output_width) * (config.output_height - 1) * | ||||||
|  |                            GPU::Regs::BytesPerPixel(config.output_format); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     auto [src_surface_id, src_rect] = GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true); |     auto [src_surface_id, src_rect] = GetSurfaceSubRect(src_params, ScaleMatch::Ignore, true); | ||||||
|     if (!src_surface_id) { |     if (!src_surface_id) { | ||||||
|         return false; |         return false; | ||||||
|  |  | ||||||
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