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	GPU: Use the correct position for the finished bit in memory fills
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		|  | @ -98,7 +98,7 @@ struct Regs { | ||||||
|             BitField<0, 1, u32> trigger; |             BitField<0, 1, u32> trigger; | ||||||
| 
 | 
 | ||||||
|             // Set to 1 upon completion.
 |             // Set to 1 upon completion.
 | ||||||
|             BitField<0, 1, u32> finished; |             BitField<1, 1, u32> finished; | ||||||
| 
 | 
 | ||||||
|             // 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values
 |             // 0: fill with 16- or 32-bit wide values; 1: fill with 24-bit wide values
 | ||||||
|             BitField<8, 1, u32> fill_24bit; |             BitField<8, 1, u32> fill_24bit; | ||||||
|  |  | ||||||
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