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	added symbol map load function to Qt GUI
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					 4 changed files with 31 additions and 11 deletions
				
			
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			@ -23,6 +23,7 @@
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#include "core/system.h"
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#include "core/loader.h"
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#include "core/core.h"
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#include "core/arm/disassembler/load_symbol_map.h"
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#include "version.h"
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			@ -74,6 +75,7 @@ GMainWindow::GMainWindow()
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    // Setup connections
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    connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
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    connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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    connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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    connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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    connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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			@ -140,11 +142,17 @@ void GMainWindow::BootGame(const char* filename)
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void GMainWindow::OnMenuLoadFile()
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{
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    QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat)"));
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    QString filename = QFileDialog::getOpenFileName(this, tr("Load file"), QString(), tr("3DS homebrew (*.elf *.dat *.bin)"));
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    if (filename.size())
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       BootGame(filename.toLatin1().data());
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}
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void GMainWindow::OnMenuLoadSymbolMap() {
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    QString filename = QFileDialog::getOpenFileName(this, tr("Load symbol map"), QString(), tr("Symbol map (*)"));
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    if (filename.size())
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        LoadSymbolMap(filename.toLatin1().data());
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}
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void GMainWindow::OnStartGame()
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{
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    render_window->GetEmuThread().SetCpuRunning(true);
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			@ -33,10 +33,11 @@ private:
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    void closeEvent(QCloseEvent* event);
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private slots:
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	void OnStartGame();
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	void OnPauseGame();
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	void OnStopGame();
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	void OnMenuLoadFile();
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    void OnStartGame();
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    void OnPauseGame();
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    void OnStopGame();
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    void OnMenuLoadFile();
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    void OnMenuLoadSymbolMap();
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    void OnOpenHotkeysDialog();
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    void OnConfigure();
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    void ToggleWindowMode();
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			@ -40,6 +40,7 @@
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     <string>&File</string>
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    </property>
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    <addaction name="action_Load_File"/>
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    <addaction name="action_Load_Symbol_Map"/>
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    <addaction name="separator"/>
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    <addaction name="action_Exit"/>
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   </widget>
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			@ -72,12 +73,17 @@
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   <addaction name="menu_Help"/>
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  </widget>
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  <widget class="QStatusBar" name="statusbar"/>
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  <action name="action_Load_File">
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   <property name="text">
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    <string>Load file...</string>
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   </property>
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  </action>
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  <action name="action_Exit">
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   <action name="action_Load_File">
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     <property name="text">
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       <string>Load file...</string>
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     </property>
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   </action>
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   <action name="action_Load_Symbol_Map">
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     <property name="text">
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       <string>Load symbol map...</string>
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     </property>
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   </action>
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   <action name="action_Exit">
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   <property name="text">
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    <string>E&xit</string>
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   </property>
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			@ -27,6 +27,7 @@ class Ui_MainWindow
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{
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public:
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    QAction *action_Load_File;
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    QAction *action_Load_Symbol_Map;
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    QAction *action_Exit;
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    QAction *action_Start;
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    QAction *action_Pause;
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			@ -56,6 +57,8 @@ public:
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        MainWindow->setDockNestingEnabled(true);
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        action_Load_File = new QAction(MainWindow);
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        action_Load_File->setObjectName(QString::fromUtf8("action_Load_File"));
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        action_Load_Symbol_Map = new QAction(MainWindow);
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        action_Load_Symbol_Map->setObjectName(QString::fromUtf8("action_Load_Symbol_Map"));
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        action_Exit = new QAction(MainWindow);
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        action_Exit->setObjectName(QString::fromUtf8("action_Exit"));
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        action_Start = new QAction(MainWindow);
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			@ -101,6 +104,7 @@ public:
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        menubar->addAction(menu_View->menuAction());
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        menubar->addAction(menu_Help->menuAction());
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        menu_File->addAction(action_Load_File);
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        menu_File->addAction(action_Load_Symbol_Map);
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        menu_File->addSeparator();
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        menu_File->addAction(action_Exit);
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        menu_Emulation->addAction(action_Start);
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			@ -123,6 +127,7 @@ public:
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    {
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        MainWindow->setWindowTitle(QApplication::translate("MainWindow", "Citra", 0, QApplication::UnicodeUTF8));
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        action_Load_File->setText(QApplication::translate("MainWindow", "Load file...", 0, QApplication::UnicodeUTF8));
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        action_Load_Symbol_Map->setText(QApplication::translate("MainWindow", "Load symbol map...", 0, QApplication::UnicodeUTF8));
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        action_Exit->setText(QApplication::translate("MainWindow", "E&xit", 0, QApplication::UnicodeUTF8));
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        action_Start->setText(QApplication::translate("MainWindow", "&Start", 0, QApplication::UnicodeUTF8));
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        action_Pause->setText(QApplication::translate("MainWindow", "&Pause", 0, QApplication::UnicodeUTF8));
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