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	added initial renderer code
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					 8 changed files with 535 additions and 20 deletions
				
			
		|  | @ -51,6 +51,9 @@ public: | ||||||
|     ~RendererBase() { |     ~RendererBase() { | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     /// Swap buffers (render frame)
 | ||||||
|  |     virtual void SwapBuffers() = 0; | ||||||
|  | 
 | ||||||
|     /** 
 |     /** 
 | ||||||
|      * Blits the EFB to the external framebuffer (XFB) |      * Blits the EFB to the external framebuffer (XFB) | ||||||
|      * @param src_rect Source rectangle in EFB to copy |      * @param src_rect Source rectangle in EFB to copy | ||||||
|  | @ -71,6 +74,24 @@ public: | ||||||
|     virtual void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,  |     virtual void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,  | ||||||
|         u32 color, u32 z) = 0; |         u32 color, u32 z) = 0; | ||||||
| 
 | 
 | ||||||
|  |     /// Sets the renderer viewport location, width, and height
 | ||||||
|  |     virtual void SetViewport(int x, int y, int width, int height) = 0; | ||||||
|  | 
 | ||||||
|  |     /// Sets the renderer depthrange, znear and zfar
 | ||||||
|  |     virtual void SetDepthRange(double znear, double zfar) = 0; | ||||||
|  | 
 | ||||||
|  |     /* Sets the scissor box
 | ||||||
|  |      * @param rect Renderer rectangle to set scissor box to | ||||||
|  |      */ | ||||||
|  |     virtual void SetScissorBox(const Rect& rect) = 0; | ||||||
|  | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Sets the line and point size | ||||||
|  |      * @param line_width Line width to use | ||||||
|  |      * @param point_size Point size to use | ||||||
|  |      */ | ||||||
|  |     virtual void SetLinePointSize(f32 line_width, f32 point_size) = 0; | ||||||
|  | 
 | ||||||
|     /**
 |     /**
 | ||||||
|      * Set a specific render mode |      * Set a specific render mode | ||||||
|      * @param flag Render flags mode to enable |      * @param flag Render flags mode to enable | ||||||
|  | @ -95,11 +116,6 @@ public: | ||||||
|     /// Shutdown the renderer
 |     /// Shutdown the renderer
 | ||||||
|     virtual void ShutDown() = 0; |     virtual void ShutDown() = 0; | ||||||
| 
 | 
 | ||||||
|     /// Converts EFB rectangle coordinates to renderer rectangle coordinates
 |  | ||||||
|     //static Rect EFBToRendererRect(const Rect& rect) {
 |  | ||||||
| 	   // return Rect(rect.x0_, kGCEFBHeight - rect.y0_, rect.x1_, kGCEFBHeight - rect.y1_);
 |  | ||||||
|     //}
 |  | ||||||
| 
 |  | ||||||
|     // Getter/setter functions:
 |     // Getter/setter functions:
 | ||||||
|     // ------------------------
 |     // ------------------------
 | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
							
								
								
									
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								src/video_core/src/renderer_opengl/renderer_opengl.cpp
									
										
									
									
									
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								src/video_core/src/renderer_opengl/renderer_opengl.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,340 @@ | ||||||
|  | /**
 | ||||||
|  |  * Copyright (C) 2014 Citra Emulator | ||||||
|  |  * | ||||||
|  |  * @file    renderer_opengl.cpp | ||||||
|  |  * @author  bunnei | ||||||
|  |  * @date    2014-04-05 | ||||||
|  |  * @brief   Renderer for OpenGL 3.x | ||||||
|  |  * | ||||||
|  |  * @section LICENSE | ||||||
|  |  * This program is free software; you can redistribute it and/or | ||||||
|  |  * modify it under the terms of the GNU General Public License as | ||||||
|  |  * published by the Free Software Foundation; either version 2 of | ||||||
|  |  * the License, or (at your option) any later version. | ||||||
|  |  * | ||||||
|  |  * This program is distributed in the hope that it will be useful, but | ||||||
|  |  * WITHOUT ANY WARRANTY; without even the implied warranty of | ||||||
|  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||||
|  |  * General Public License for more details at | ||||||
|  |  * http://www.gnu.org/copyleft/gpl.html
 | ||||||
|  |  * | ||||||
|  |  * Official project repository can be found at: | ||||||
|  |  * http://code.google.com/p/gekko-gc-emu/
 | ||||||
|  |  */ | ||||||
|  | 
 | ||||||
|  | #include "video_core.h" | ||||||
|  | #include "renderer_opengl/renderer_opengl.h" | ||||||
|  | 
 | ||||||
|  | /// RendererOpenGL constructor
 | ||||||
|  | RendererOpenGL::RendererOpenGL() { | ||||||
|  |     memset(fbo_, 0, sizeof(fbo_));   | ||||||
|  |     memset(fbo_rbo_, 0, sizeof(fbo_rbo_));   | ||||||
|  |     memset(fbo_depth_buffers_, 0, sizeof(fbo_depth_buffers_)); | ||||||
|  | 
 | ||||||
|  |     resolution_width_ = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); | ||||||
|  |     resolution_height_ = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// RendererOpenGL destructor
 | ||||||
|  | RendererOpenGL::~RendererOpenGL() { | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | /// Swap buffers (render frame)
 | ||||||
|  | void RendererOpenGL::SwapBuffers() { | ||||||
|  | 
 | ||||||
|  |     glClearColor(1.0f, 1.0f, 0.0f, 1.0f); | ||||||
|  |     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||||||
|  | 
 | ||||||
|  |     ResetRenderState(); | ||||||
|  | 
 | ||||||
|  |     // EFB->XFB copy
 | ||||||
|  |     // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some 
 | ||||||
|  |     // register write We're also treating both framebuffers as a single one in OpenGL.
 | ||||||
|  |     Rect framebuffer_size(0, 0, VideoCore::kScreenTopWidth,  | ||||||
|  |         VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); | ||||||
|  |     CopyToXFB(framebuffer_size, framebuffer_size); | ||||||
|  | 
 | ||||||
|  |     // XFB->Window copy
 | ||||||
|  |     RenderFramebuffer(); | ||||||
|  | 
 | ||||||
|  |     // Swap buffers
 | ||||||
|  |     render_window_->PollEvents(); | ||||||
|  |     render_window_->SwapBuffers(); | ||||||
|  | 
 | ||||||
|  |     // Switch back to EFB and clear
 | ||||||
|  |     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | ||||||
|  | 
 | ||||||
|  |     RestoreRenderState(); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /** 
 | ||||||
|  |  * Blits the EFB to the external framebuffer (XFB) | ||||||
|  |  * @param src_rect Source rectangle in EFB to copy | ||||||
|  |  * @param dst_rect Destination rectangle in EFB to copy to | ||||||
|  |  * @param dest_height Destination height in pixels | ||||||
|  |  */ | ||||||
|  | void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) { | ||||||
|  |     ResetRenderState(); | ||||||
|  | 
 | ||||||
|  |     // Render target is destination framebuffer
 | ||||||
|  |     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); | ||||||
|  |     glViewport(0, 0, resolution_width_, resolution_height_); | ||||||
|  | 
 | ||||||
|  |     // Render source is our EFB
 | ||||||
|  |     glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | ||||||
|  |     glReadBuffer(GL_COLOR_ATTACHMENT0); | ||||||
|  | 
 | ||||||
|  |     // Blit
 | ||||||
|  |     glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_,  | ||||||
|  |                       dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_, | ||||||
|  |                       GL_COLOR_BUFFER_BIT, GL_LINEAR); | ||||||
|  | 
 | ||||||
|  |     glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | ||||||
|  | 
 | ||||||
|  |     RestoreRenderState(); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Clear the screen | ||||||
|  |  * @param rect Screen rectangle to clear | ||||||
|  |  * @param enable_color Enable color clearing | ||||||
|  |  * @param enable_alpha Enable alpha clearing | ||||||
|  |  * @param enable_z Enable depth clearing | ||||||
|  |  * @param color Clear color | ||||||
|  |  * @param z Clear depth | ||||||
|  |  */ | ||||||
|  | void RendererOpenGL::Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,  | ||||||
|  |     u32 color, u32 z) { | ||||||
|  |     GLboolean const color_mask = enable_color ? GL_TRUE : GL_FALSE; | ||||||
|  |     GLboolean const alpha_mask = enable_alpha ? GL_TRUE : GL_FALSE; | ||||||
|  | 
 | ||||||
|  |     ResetRenderState(); | ||||||
|  | 
 | ||||||
|  |     // Clear color
 | ||||||
|  |     glColorMask(color_mask,  color_mask,  color_mask,  alpha_mask); | ||||||
|  |     glClearColor(float((color >> 16) & 0xFF) / 255.0f, float((color >> 8) & 0xFF) / 255.0f, | ||||||
|  |         float((color >> 0) & 0xFF) / 255.0f, float((color >> 24) & 0xFF) / 255.0f); | ||||||
|  | 
 | ||||||
|  |     // Clear depth
 | ||||||
|  |     glDepthMask(enable_z ? GL_TRUE : GL_FALSE); | ||||||
|  |     glClearDepth(float(z & 0xFFFFFF) / float(0xFFFFFF)); | ||||||
|  | 
 | ||||||
|  |     // Specify the rectangle of the EFB to clear
 | ||||||
|  |     glEnable(GL_SCISSOR_TEST); | ||||||
|  |     glScissor(rect.x0_, rect.y1_, rect.width(), rect.height()); | ||||||
|  | 
 | ||||||
|  |     // Clear it!
 | ||||||
|  |     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||||||
|  | 
 | ||||||
|  |     RestoreRenderState(); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Sets the renderer viewport location, width, and height
 | ||||||
|  | void RendererOpenGL::SetViewport(int x, int y, int width, int height) { | ||||||
|  |     glViewport(x, y, width, height); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Sets the renderer depthrange, znear and zfar
 | ||||||
|  | void RendererOpenGL::SetDepthRange(double znear, double zfar) { | ||||||
|  |     glDepthRange(znear, zfar); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /* Sets the scissor box
 | ||||||
|  |  * @param rect Renderer rectangle to set scissor box to | ||||||
|  |  */ | ||||||
|  | void RendererOpenGL::SetScissorBox(const Rect& rect) { | ||||||
|  |     glScissor(rect.x0_, rect.y1_, rect.width(), rect.height()); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Sets the line and point size | ||||||
|  |  * @param line_width Line width to use | ||||||
|  |  * @param point_size Point size to use | ||||||
|  |  */ | ||||||
|  | void RendererOpenGL::SetLinePointSize(f32 line_width, f32 point_size) { | ||||||
|  |     glLineWidth((GLfloat)line_width); | ||||||
|  |     glPointSize((GLfloat)point_size); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Set a specific render mode | ||||||
|  |  * @param flag Render flags mode to enable | ||||||
|  |  */ | ||||||
|  | void RendererOpenGL::SetMode(kRenderMode flags) { | ||||||
|  |     if(flags & kRenderMode_ZComp) { | ||||||
|  |         glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); | ||||||
|  |     } | ||||||
|  |     if(flags & kRenderMode_Multipass) { | ||||||
|  |         glEnable(GL_DEPTH_TEST); | ||||||
|  |         glDepthMask(GL_FALSE);           | ||||||
|  |         glDepthFunc(GL_EQUAL); | ||||||
|  |     } | ||||||
|  |     if (flags & kRenderMode_UseDstAlpha) { | ||||||
|  |         glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); | ||||||
|  |         glDisable(GL_BLEND); | ||||||
|  |     } | ||||||
|  |     last_mode_ |= flags; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Reset the full renderer API to the NULL state
 | ||||||
|  | void RendererOpenGL::ResetRenderState() { | ||||||
|  |     glDisable(GL_SCISSOR_TEST); | ||||||
|  |     glDisable(GL_DEPTH_TEST); | ||||||
|  |     glDisable(GL_CULL_FACE); | ||||||
|  |     glDisable(GL_BLEND); | ||||||
|  |     glDepthMask(GL_FALSE); | ||||||
|  |     glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Restore the full renderer API state - As the game set it
 | ||||||
|  | void RendererOpenGL::RestoreRenderState() { | ||||||
|  |      | ||||||
|  |     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | ||||||
|  |      | ||||||
|  |     //gp::XF_UpdateViewport();
 | ||||||
|  |     SetViewport(0, 0, resolution_width_, resolution_height_); | ||||||
|  |     SetDepthRange(0.0f, 1.0f); | ||||||
|  |      | ||||||
|  |     //SetGenerationMode();
 | ||||||
|  |     glEnable(GL_CULL_FACE); | ||||||
|  |     glFrontFace(GL_CCW); | ||||||
|  |      | ||||||
|  |     //glEnable(GL_SCISSOR_TEST);
 | ||||||
|  |     //gp::BP_SetScissorBox();
 | ||||||
|  |     glDisable(GL_SCISSOR_TEST); | ||||||
|  | 
 | ||||||
|  |     //SetColorMask(gp::g_bp_regs.cmode0);
 | ||||||
|  |     glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | ||||||
|  |      | ||||||
|  |     //SetDepthMode();
 | ||||||
|  |     glDisable(GL_DEPTH_TEST); | ||||||
|  |     glDepthMask(GL_FALSE); | ||||||
|  | 
 | ||||||
|  |     //SetBlendMode(gp::g_bp_regs.cmode0, gp::g_bp_regs.cmode1, true);
 | ||||||
|  |     //if (common::g_config->current_renderer_config().enable_wireframe) {
 | ||||||
|  |     //    glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
 | ||||||
|  |     //} else {
 | ||||||
|  |     //    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
 | ||||||
|  |     //}
 | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Initialize the FBO
 | ||||||
|  | void RendererOpenGL::InitFramebuffer() { | ||||||
|  |     // TODO(en): This should probably be implemented with the top screen and bottom screen as 
 | ||||||
|  |     // separate framebuffers
 | ||||||
|  | 
 | ||||||
|  |     // Init the FBOs
 | ||||||
|  |     // -------------
 | ||||||
|  | 
 | ||||||
|  |     glGenFramebuffers(kMaxFramebuffers, fbo_); // Generate primary framebuffer
 | ||||||
|  |     glGenRenderbuffers(kMaxFramebuffers, fbo_rbo_); // Generate primary RBOs
 | ||||||
|  |     glGenRenderbuffers(kMaxFramebuffers, fbo_depth_buffers_); // Generate primary depth buffer
 | ||||||
|  | 
 | ||||||
|  |     for (int i = 0; i < kMaxFramebuffers; i++) { | ||||||
|  |         // Generate color buffer storage
 | ||||||
|  |         glBindRenderbuffer(GL_RENDERBUFFER, fbo_rbo_[i]); | ||||||
|  |         glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, resolution_width_, resolution_height_); | ||||||
|  | 
 | ||||||
|  |         // Generate depth buffer storage
 | ||||||
|  |         glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth_buffers_[i]); | ||||||
|  |         glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, resolution_width_,  | ||||||
|  |             resolution_height_); | ||||||
|  | 
 | ||||||
|  |         // Attach the buffers
 | ||||||
|  |         glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[i]); | ||||||
|  |         glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | ||||||
|  |             GL_RENDERBUFFER, fbo_depth_buffers_[i]); | ||||||
|  |         glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | ||||||
|  |             GL_RENDERBUFFER, fbo_rbo_[i]); | ||||||
|  | 
 | ||||||
|  |         // Check for completeness
 | ||||||
|  |         if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)) { | ||||||
|  |             NOTICE_LOG(RENDER, "framebuffer(%d) initialized ok", i); | ||||||
|  |         } else { | ||||||
|  |             ERROR_LOG(RENDER, "couldn't create OpenGL frame buffer"); | ||||||
|  |             exit(1); | ||||||
|  |         }  | ||||||
|  |     } | ||||||
|  |     glBindFramebuffer(GL_FRAMEBUFFER, 0); // Unbind our frame buffer(s)
 | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Blit the FBO to the OpenGL default framebuffer
 | ||||||
|  | void RendererOpenGL::RenderFramebuffer() { | ||||||
|  | 
 | ||||||
|  |     // Render target is default framebuffer
 | ||||||
|  |     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | ||||||
|  |     glViewport(0, 0, resolution_width_, resolution_height_); | ||||||
|  | 
 | ||||||
|  |     // Render source is our XFB
 | ||||||
|  |     glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); | ||||||
|  |     glReadBuffer(GL_COLOR_ATTACHMENT0); | ||||||
|  | 
 | ||||||
|  |     // Blit
 | ||||||
|  |     glBlitFramebuffer(0, 0, resolution_width_, resolution_height_, 0, 0,  | ||||||
|  |         render_window_->client_area_width(), render_window_->client_area_height(),  | ||||||
|  |         GL_COLOR_BUFFER_BIT, GL_LINEAR); | ||||||
|  | 
 | ||||||
|  |     // Update the FPS count
 | ||||||
|  |     UpdateFramerate(); | ||||||
|  | 
 | ||||||
|  |     // Rebind EFB
 | ||||||
|  |     glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | ||||||
|  | 
 | ||||||
|  |     current_frame_++; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Updates the framerate
 | ||||||
|  | void RendererOpenGL::UpdateFramerate() { | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /** 
 | ||||||
|  |  * Set the emulator window to use for renderer | ||||||
|  |  * @param window EmuWindow handle to emulator window to use for rendering | ||||||
|  |  */ | ||||||
|  | void RendererOpenGL::SetWindow(EmuWindow* window) { | ||||||
|  |     render_window_ = window; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Initialize the renderer
 | ||||||
|  | void RendererOpenGL::Init() { | ||||||
|  |     render_window_->MakeCurrent(); | ||||||
|  |     glShadeModel(GL_SMOOTH); | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |     glStencilFunc(GL_ALWAYS, 0, 0); | ||||||
|  |     glBlendFunc(GL_ONE, GL_ONE); | ||||||
|  | 
 | ||||||
|  |     glViewport(0, 0, resolution_width_, resolution_height_); | ||||||
|  | 
 | ||||||
|  |     glClearDepth(1.0f); | ||||||
|  |     glEnable(GL_DEPTH_TEST); | ||||||
|  |     glDisable(GL_LIGHTING); | ||||||
|  |     glDepthFunc(GL_LEQUAL); | ||||||
|  | 
 | ||||||
|  |     glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | ||||||
|  | 
 | ||||||
|  |     glDisable(GL_STENCIL_TEST); | ||||||
|  |     glEnable(GL_SCISSOR_TEST); | ||||||
|  | 
 | ||||||
|  |     glScissor(0, 0, resolution_width_, resolution_height_); | ||||||
|  |     glClearDepth(1.0f); | ||||||
|  | 
 | ||||||
|  |     GLenum err = glewInit(); | ||||||
|  |     if (GLEW_OK != err) { | ||||||
|  |         ERROR_LOG(RENDER, " Failed to initialize GLEW! Error message: \"%s\". Exiting...",  | ||||||
|  |             glewGetErrorString(err)); | ||||||
|  |         exit(-1); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // Initialize everything else
 | ||||||
|  |     // --------------------------
 | ||||||
|  | 
 | ||||||
|  |     InitFramebuffer(); | ||||||
|  | 
 | ||||||
|  |     NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION)); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | /// Shutdown the renderer
 | ||||||
|  | void RendererOpenGL::ShutDown() { | ||||||
|  | } | ||||||
							
								
								
									
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								src/video_core/src/renderer_opengl/renderer_opengl.h
									
										
									
									
									
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								src/video_core/src/renderer_opengl/renderer_opengl.h
									
										
									
									
									
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							|  | @ -0,0 +1,138 @@ | ||||||
|  | /**
 | ||||||
|  |  * Copyright (C) 2014 Citra Emulator | ||||||
|  |  * | ||||||
|  |  * @file    renderer_opengl.h | ||||||
|  |  * @author  bunnei | ||||||
|  |  * @date    2014-04-05 | ||||||
|  |  * @brief   Renderer for OpenGL 3.x | ||||||
|  |  * | ||||||
|  |  * @section LICENSE | ||||||
|  |  * This program is free software; you can redistribute it and/or | ||||||
|  |  * modify it under the terms of the GNU General Public License as | ||||||
|  |  * published by the Free Software Foundation; either version 2 of | ||||||
|  |  * the License, or (at your option) any later version. | ||||||
|  |  * | ||||||
|  |  * This program is distributed in the hope that it will be useful, but | ||||||
|  |  * WITHOUT ANY WARRANTY; without even the implied warranty of | ||||||
|  |  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | ||||||
|  |  * General Public License for more details at | ||||||
|  |  * http://www.gnu.org/copyleft/gpl.html
 | ||||||
|  |  * | ||||||
|  |  * Official project repository can be found at: | ||||||
|  |  * http://code.google.com/p/gekko-gc-emu/
 | ||||||
|  |  */ | ||||||
|  | 
 | ||||||
|  | #pragma once | ||||||
|  | 
 | ||||||
|  | #include <GL/glew.h> | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | #include "common.h" | ||||||
|  | #include "emu_window.h" | ||||||
|  | 
 | ||||||
|  | #include "renderer_base.h" | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  | class RendererOpenGL : virtual public RendererBase { | ||||||
|  | public: | ||||||
|  | 
 | ||||||
|  |     static const int kMaxFramebuffers = 2;  ///< Maximum number of framebuffers
 | ||||||
|  | 
 | ||||||
|  |     RendererOpenGL(); | ||||||
|  |     ~RendererOpenGL(); | ||||||
|  | 
 | ||||||
|  |     /// Swap buffers (render frame)
 | ||||||
|  |     void SwapBuffers(); | ||||||
|  | 
 | ||||||
|  |     /** 
 | ||||||
|  |      * Blits the EFB to the external framebuffer (XFB) | ||||||
|  |      * @param src_rect Source rectangle in EFB to copy | ||||||
|  |      * @param dst_rect Destination rectangle in EFB to copy to | ||||||
|  |      * @param dest_height Destination height in pixels | ||||||
|  |      */ | ||||||
|  |     void CopyToXFB(const Rect& src_rect, const Rect& dst_rect); | ||||||
|  | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Clear the screen | ||||||
|  |      * @param rect Screen rectangle to clear | ||||||
|  |      * @param enable_color Enable color clearing | ||||||
|  |      * @param enable_alpha Enable alpha clearing | ||||||
|  |      * @param enable_z Enable depth clearing | ||||||
|  |      * @param color Clear color | ||||||
|  |      * @param z Clear depth | ||||||
|  |      */ | ||||||
|  |     void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z,  | ||||||
|  |         u32 color, u32 z); | ||||||
|  | 
 | ||||||
|  |     /// Sets the renderer viewport location, width, and height
 | ||||||
|  |     void SetViewport(int x, int y, int width, int height); | ||||||
|  | 
 | ||||||
|  |     /// Sets the renderer depthrange, znear and zfar
 | ||||||
|  |     void SetDepthRange(double znear, double zfar); | ||||||
|  | 
 | ||||||
|  |     /* Sets the scissor box
 | ||||||
|  |      * @param rect Renderer rectangle to set scissor box to | ||||||
|  |      */ | ||||||
|  |     void SetScissorBox(const Rect& rect); | ||||||
|  | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Sets the line and point size | ||||||
|  |      * @param line_width Line width to use | ||||||
|  |      * @param point_size Point size to use | ||||||
|  |      */ | ||||||
|  |     void SetLinePointSize(f32 line_width, f32 point_size); | ||||||
|  | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Set a specific render mode | ||||||
|  |      * @param flag Render flags mode to enable | ||||||
|  |      */ | ||||||
|  |     void SetMode(kRenderMode flags); | ||||||
|  | 
 | ||||||
|  |     /// Reset the full renderer API to the NULL state
 | ||||||
|  |     void ResetRenderState(); | ||||||
|  | 
 | ||||||
|  |     /// Restore the full renderer API state - As the game set it
 | ||||||
|  |     void RestoreRenderState(); | ||||||
|  | 
 | ||||||
|  |     /** 
 | ||||||
|  |      * Set the emulator window to use for renderer | ||||||
|  |      * @param window EmuWindow handle to emulator window to use for rendering | ||||||
|  |      */ | ||||||
|  |     void SetWindow(EmuWindow* window); | ||||||
|  | 
 | ||||||
|  |     /// Initialize the renderer
 | ||||||
|  |     void Init(); | ||||||
|  | 
 | ||||||
|  |     /// Shutdown the renderer
 | ||||||
|  |     void ShutDown(); | ||||||
|  | 
 | ||||||
|  |     // Framebuffer object(s)
 | ||||||
|  |     // ---------------------
 | ||||||
|  | 
 | ||||||
|  |     GLuint fbo_[kMaxFramebuffers];  ///< Framebuffer objects
 | ||||||
|  | 
 | ||||||
|  | private: | ||||||
|  | 
 | ||||||
|  |     /// Initialize the FBO
 | ||||||
|  |     void InitFramebuffer(); | ||||||
|  | 
 | ||||||
|  |     // Blit the FBO to the OpenGL default framebuffer
 | ||||||
|  |     void RenderFramebuffer(); | ||||||
|  | 
 | ||||||
|  |     /// Updates the framerate
 | ||||||
|  |     void UpdateFramerate(); | ||||||
|  | 
 | ||||||
|  |     EmuWindow*  render_window_; | ||||||
|  |     u32         last_mode_;                         ///< Last render mode
 | ||||||
|  | 
 | ||||||
|  |     int resolution_width_; | ||||||
|  |     int resolution_height_; | ||||||
|  | 
 | ||||||
|  |     // Framebuffer object(s)
 | ||||||
|  |     // ---------------------
 | ||||||
|  | 
 | ||||||
|  |     GLuint fbo_rbo_[kMaxFramebuffers];              ///< Render buffer objects
 | ||||||
|  |     GLuint fbo_depth_buffers_[kMaxFramebuffers];    ///< Depth buffers objects
 | ||||||
|  | 
 | ||||||
|  |     DISALLOW_COPY_AND_ASSIGN(RendererOpenGL); | ||||||
|  | }; | ||||||
|  | @ -27,7 +27,10 @@ | ||||||
| #include "log.h" | #include "log.h" | ||||||
| 
 | 
 | ||||||
| #include "core.h" | #include "core.h" | ||||||
|  | 
 | ||||||
| #include "video_core.h" | #include "video_core.h" | ||||||
|  | #include "renderer_base.h" | ||||||
|  | #include "renderer_opengl/renderer_opengl.h" | ||||||
| 
 | 
 | ||||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||||
| // Video Core namespace
 | // Video Core namespace
 | ||||||
|  | @ -67,16 +70,10 @@ void Start() { | ||||||
| /// Initialize the video core
 | /// Initialize the video core
 | ||||||
| void Init(EmuWindow* emu_window) { | void Init(EmuWindow* emu_window) { | ||||||
|     g_emu_window = emu_window; |     g_emu_window = emu_window; | ||||||
|     //g_renderer = new RendererGL3();
 |     g_emu_window->MakeCurrent(); | ||||||
|     //g_renderer->SetWindow(g_emu_window);
 |     g_renderer = new RendererOpenGL(); | ||||||
|     //g_renderer->Init();
 |     g_renderer->SetWindow(g_emu_window); | ||||||
| 
 |     g_renderer->Init(); | ||||||
|     //gp::Fifo_Init();
 |  | ||||||
|     //gp::VertexManager_Init();
 |  | ||||||
|     //gp::VertexLoader_Init();
 |  | ||||||
|     //gp::BP_Init();
 |  | ||||||
|     //gp::CP_Init();
 |  | ||||||
|     //gp::XF_Init();
 |  | ||||||
| 
 | 
 | ||||||
|     g_current_frame = 0; |     g_current_frame = 0; | ||||||
| 
 | 
 | ||||||
|  | @ -85,7 +82,7 @@ void Init(EmuWindow* emu_window) { | ||||||
| 
 | 
 | ||||||
| /// Shutdown the video core
 | /// Shutdown the video core
 | ||||||
| void Shutdown() { | void Shutdown() { | ||||||
|     //delete g_renderer;
 |     delete g_renderer; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| } // namespace
 | } // namespace
 | ||||||
|  |  | ||||||
|  | @ -33,8 +33,19 @@ | ||||||
| 
 | 
 | ||||||
| namespace VideoCore { | namespace VideoCore { | ||||||
| 
 | 
 | ||||||
| extern RendererBase*   g_renderer;          ///< Renderer plugin
 | // 3DS Video Constants
 | ||||||
| extern int             g_current_frame;     ///< Current frame
 | // -------------------
 | ||||||
|  | 
 | ||||||
|  | static const int kScreenTopWidth        = 400;  ///< 3DS top screen width
 | ||||||
|  | static const int kScreenTopHeight       = 240;  ///< 3DS top screen height
 | ||||||
|  | static const int kScreenBottomWidth     = 320;  ///< 3DS bottom screen width
 | ||||||
|  | static const int kScreenBottomHeight    = 240;  ///< 3DS bottom screen height
 | ||||||
|  | 
 | ||||||
|  | //  Video core renderer
 | ||||||
|  | // ---------------------
 | ||||||
|  | 
 | ||||||
|  | extern RendererBase*   g_renderer;              ///< Renderer plugin
 | ||||||
|  | extern int             g_current_frame;         ///< Current frame
 | ||||||
| 
 | 
 | ||||||
| /// Start the video core
 | /// Start the video core
 | ||||||
| void Start(); | void Start(); | ||||||
|  | @ -43,6 +54,6 @@ void Start(); | ||||||
| void Init(EmuWindow* emu_window); | void Init(EmuWindow* emu_window); | ||||||
| 
 | 
 | ||||||
| /// Shutdown the video core
 | /// Shutdown the video core
 | ||||||
| void ShutDown(); | void Shutdown(); | ||||||
| 
 | 
 | ||||||
| } // namespace
 | } // namespace
 | ||||||
|  |  | ||||||
|  | @ -19,11 +19,13 @@ | ||||||
|     </ProjectConfiguration> |     </ProjectConfiguration> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|  |     <ClCompile Include="src\renderer_opengl\renderer_opengl.cpp" /> | ||||||
|     <ClCompile Include="src\utils.cpp" /> |     <ClCompile Include="src\utils.cpp" /> | ||||||
|     <ClCompile Include="src\video_core.cpp" /> |     <ClCompile Include="src\video_core.cpp" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClInclude Include="src\renderer_base.h" /> |     <ClInclude Include="src\renderer_base.h" /> | ||||||
|  |     <ClInclude Include="src\renderer_opengl\renderer_opengl.h" /> | ||||||
|     <ClInclude Include="src\utils.h" /> |     <ClInclude Include="src\utils.h" /> | ||||||
|     <ClInclude Include="src\video_core.h" /> |     <ClInclude Include="src\video_core.h" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|  |  | ||||||
|  | @ -3,13 +3,24 @@ | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClCompile Include="src\video_core.cpp" /> |     <ClCompile Include="src\video_core.cpp" /> | ||||||
|     <ClCompile Include="src\utils.cpp" /> |     <ClCompile Include="src\utils.cpp" /> | ||||||
|  |     <ClCompile Include="src\renderer_opengl\renderer_opengl.cpp"> | ||||||
|  |       <Filter>renderer_opengl</Filter> | ||||||
|  |     </ClCompile> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ClInclude Include="src\renderer_base.h" /> |     <ClInclude Include="src\renderer_base.h" /> | ||||||
|     <ClInclude Include="src\video_core.h" /> |     <ClInclude Include="src\video_core.h" /> | ||||||
|     <ClInclude Include="src\utils.h" /> |     <ClInclude Include="src\utils.h" /> | ||||||
|  |     <ClInclude Include="src\renderer_opengl\renderer_opengl.h"> | ||||||
|  |       <Filter>renderer_opengl</Filter> | ||||||
|  |     </ClInclude> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <Text Include="CMakeLists.txt" /> |     <Text Include="CMakeLists.txt" /> | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
|  |   <ItemGroup> | ||||||
|  |     <Filter Include="renderer_opengl"> | ||||||
|  |       <UniqueIdentifier>{e0245557-dbd4-423e-9399-513d5e99f1e4}</UniqueIdentifier> | ||||||
|  |     </Filter> | ||||||
|  |   </ItemGroup> | ||||||
| </Project> | </Project> | ||||||
|  | @ -12,7 +12,7 @@ | ||||||
|       <StructMemberAlignment>16Bytes</StructMemberAlignment> |       <StructMemberAlignment>16Bytes</StructMemberAlignment> | ||||||
|       <FunctionLevelLinking>true</FunctionLevelLinking> |       <FunctionLevelLinking>true</FunctionLevelLinking> | ||||||
|       <MultiProcessorCompilation>true</MultiProcessorCompilation> |       <MultiProcessorCompilation>true</MultiProcessorCompilation> | ||||||
|       <AdditionalIncludeDirectories>$(SolutionDir)src\common\src;$(SolutionDir)src\core\src;$(SolutionDir)src\citra\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> |       <AdditionalIncludeDirectories>$(SolutionDir)src\common\src;$(SolutionDir)src\core\src;$(SolutionDir)src\video_core\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> | ||||||
|       <PreprocessorDefinitions> |       <PreprocessorDefinitions> | ||||||
|       </PreprocessorDefinitions> |       </PreprocessorDefinitions> | ||||||
|       <RuntimeTypeInfo>false</RuntimeTypeInfo> |       <RuntimeTypeInfo>false</RuntimeTypeInfo> | ||||||
|  |  | ||||||
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