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	Loader: Split SMDH into its own header and import helpers from QGameList
Also rewrite Qt wrappers to use those.
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					 5 changed files with 149 additions and 89 deletions
				
			
		|  | @ -15,52 +15,21 @@ | ||||||
| #include "common/string_util.h" | #include "common/string_util.h" | ||||||
| #include "common/color.h" | #include "common/color.h" | ||||||
| 
 | 
 | ||||||
| #include "core/loader/loader.h" | #include "core/loader/smdh.h" | ||||||
| 
 | 
 | ||||||
| #include "video_core/utils.h" | #include "video_core/utils.h" | ||||||
| 
 | 
 | ||||||
| /**
 |  | ||||||
|  * Tests if data is a valid SMDH by its length and magic number. |  | ||||||
|  * @param smdh_data data buffer to test |  | ||||||
|  * @return bool test result |  | ||||||
|  */ |  | ||||||
| static bool IsValidSMDH(const std::vector<u8>& smdh_data) { |  | ||||||
|     if (smdh_data.size() < sizeof(Loader::SMDH)) |  | ||||||
|         return false; |  | ||||||
| 
 |  | ||||||
|     u32 magic; |  | ||||||
|     memcpy(&magic, smdh_data.data(), 4); |  | ||||||
| 
 |  | ||||||
|     return Loader::MakeMagic('S', 'M', 'D', 'H') == magic; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| /**
 | /**
 | ||||||
|  * Gets game icon from SMDH |  * Gets game icon from SMDH | ||||||
|  * @param sdmh SMDH data |  * @param sdmh SMDH data | ||||||
|  * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) |  * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) | ||||||
|  * @return QPixmap game icon |  * @return QPixmap game icon | ||||||
|  */ |  */ | ||||||
| static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) { | static QPixmap GetQPixmapFromSMDH(const Loader::SMDH& smdh, bool large) { | ||||||
|     u32 size; |     std::vector<u16> icon_data = smdh.GetIcon(large); | ||||||
|     const u8* icon_data; |     const uchar* data = reinterpret_cast<const uchar*>(icon_data.data()); | ||||||
| 
 |     int size = large ? 48 : 24; | ||||||
|     if (large) { |     QImage icon(data, size, size, QImage::Format::Format_RGB16); | ||||||
|         size = 48; |  | ||||||
|         icon_data = smdh.large_icon.data(); |  | ||||||
|     } else { |  | ||||||
|         size = 24; |  | ||||||
|         icon_data = smdh.small_icon.data(); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     QImage icon(size, size, QImage::Format::Format_RGB888); |  | ||||||
|     for (u32 x = 0; x < size; ++x) { |  | ||||||
|         for (u32 y = 0; y < size; ++y) { |  | ||||||
|             u32 coarse_y = y & ~7; |  | ||||||
|             auto v = Color::DecodeRGB565( |  | ||||||
|                 icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2); |  | ||||||
|             icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b())); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
|     return QPixmap::fromImage(icon); |     return QPixmap::fromImage(icon); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -82,8 +51,8 @@ static QPixmap GetDefaultIcon(bool large) { | ||||||
|  * @param language title language |  * @param language title language | ||||||
|  * @return QString short title |  * @return QString short title | ||||||
|  */ |  */ | ||||||
| static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) { | static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) { | ||||||
|     return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data()); |     return QString::fromUtf16(smdh.GetShortTitle(language).data()); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| class GameListItem : public QStandardItem { | class GameListItem : public QStandardItem { | ||||||
|  | @ -112,7 +81,7 @@ public: | ||||||
|     { |     { | ||||||
|         setData(game_path, FullPathRole); |         setData(game_path, FullPathRole); | ||||||
| 
 | 
 | ||||||
|         if (!IsValidSMDH(smdh_data)) { |         if (!Loader::IsValidSMDH(smdh_data)) { | ||||||
|             // SMDH is not valid, set a default icon
 |             // SMDH is not valid, set a default icon
 | ||||||
|             setData(GetDefaultIcon(true), Qt::DecorationRole); |             setData(GetDefaultIcon(true), Qt::DecorationRole); | ||||||
|             return; |             return; | ||||||
|  | @ -122,10 +91,10 @@ public: | ||||||
|         memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); |         memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); | ||||||
| 
 | 
 | ||||||
|         // Get icon from SMDH
 |         // Get icon from SMDH
 | ||||||
|         setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole); |         setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole); | ||||||
| 
 | 
 | ||||||
|         // Get title form SMDH
 |         // Get title form SMDH
 | ||||||
|         setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole); |         setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     QVariant data(int role) const override { |     QVariant data(int role) const override { | ||||||
|  |  | ||||||
|  | @ -121,6 +121,7 @@ set(SRCS | ||||||
|             loader/elf.cpp |             loader/elf.cpp | ||||||
|             loader/loader.cpp |             loader/loader.cpp | ||||||
|             loader/ncch.cpp |             loader/ncch.cpp | ||||||
|  |             loader/smdh.cpp | ||||||
|             tracer/recorder.cpp |             tracer/recorder.cpp | ||||||
|             memory.cpp |             memory.cpp | ||||||
|             settings.cpp |             settings.cpp | ||||||
|  | @ -256,6 +257,7 @@ set(HEADERS | ||||||
|             loader/elf.h |             loader/elf.h | ||||||
|             loader/loader.h |             loader/loader.h | ||||||
|             loader/ncch.h |             loader/ncch.h | ||||||
|  |             loader/smdh.h | ||||||
|             tracer/recorder.h |             tracer/recorder.h | ||||||
|             tracer/citrace.h |             tracer/citrace.h | ||||||
|             memory.h |             memory.h | ||||||
|  |  | ||||||
|  | @ -10,10 +10,8 @@ | ||||||
| #include <string> | #include <string> | ||||||
| #include <vector> | #include <vector> | ||||||
| 
 | 
 | ||||||
| #include "common/common_funcs.h" |  | ||||||
| #include "common/common_types.h" | #include "common/common_types.h" | ||||||
| #include "common/file_util.h" | #include "common/file_util.h" | ||||||
| #include "common/swap.h" |  | ||||||
| 
 | 
 | ||||||
| namespace Kernel { | namespace Kernel { | ||||||
| struct AddressMapping; | struct AddressMapping; | ||||||
|  | @ -80,51 +78,6 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) { | ||||||
|     return a | b << 8 | c << 16 | d << 24; |     return a | b << 8 | c << 16 | d << 24; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| /// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
 |  | ||||||
| struct SMDH { |  | ||||||
|     u32_le magic; |  | ||||||
|     u16_le version; |  | ||||||
|     INSERT_PADDING_BYTES(2); |  | ||||||
| 
 |  | ||||||
|     struct Title { |  | ||||||
|         std::array<u16, 0x40> short_title; |  | ||||||
|         std::array<u16, 0x80> long_title; |  | ||||||
|         std::array<u16, 0x40> publisher; |  | ||||||
|     }; |  | ||||||
|     std::array<Title, 16> titles; |  | ||||||
| 
 |  | ||||||
|     std::array<u8, 16> ratings; |  | ||||||
|     u32_le region_lockout; |  | ||||||
|     u32_le match_maker_id; |  | ||||||
|     u64_le match_maker_bit_id; |  | ||||||
|     u32_le flags; |  | ||||||
|     u16_le eula_version; |  | ||||||
|     INSERT_PADDING_BYTES(2); |  | ||||||
|     float_le banner_animation_frame; |  | ||||||
|     u32_le cec_id; |  | ||||||
|     INSERT_PADDING_BYTES(8); |  | ||||||
| 
 |  | ||||||
|     std::array<u8, 0x480> small_icon; |  | ||||||
|     std::array<u8, 0x1200> large_icon; |  | ||||||
| 
 |  | ||||||
|     /// indicates the language used for each title entry
 |  | ||||||
|     enum class TitleLanguage { |  | ||||||
|         Japanese = 0, |  | ||||||
|         English = 1, |  | ||||||
|         French = 2, |  | ||||||
|         German = 3, |  | ||||||
|         Italian = 4, |  | ||||||
|         Spanish = 5, |  | ||||||
|         SimplifiedChinese = 6, |  | ||||||
|         Korean= 7, |  | ||||||
|         Dutch = 8, |  | ||||||
|         Portuguese = 9, |  | ||||||
|         Russian = 10, |  | ||||||
|         TraditionalChinese = 11 |  | ||||||
|     }; |  | ||||||
| }; |  | ||||||
| static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong"); |  | ||||||
| 
 |  | ||||||
| /// Interface for loading an application
 | /// Interface for loading an application
 | ||||||
| class AppLoader : NonCopyable { | class AppLoader : NonCopyable { | ||||||
| public: | public: | ||||||
|  |  | ||||||
							
								
								
									
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								src/core/loader/smdh.cpp
									
										
									
									
									
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								src/core/loader/smdh.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,54 @@ | ||||||
|  | // Copyright 2016 Citra Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #include <cstring> | ||||||
|  | #include <vector> | ||||||
|  | 
 | ||||||
|  | #include "common/common_types.h" | ||||||
|  | 
 | ||||||
|  | #include "core/loader/loader.h" | ||||||
|  | #include "core/loader/smdh.h" | ||||||
|  | 
 | ||||||
|  | #include "video_core/utils.h" | ||||||
|  | 
 | ||||||
|  | namespace Loader { | ||||||
|  | 
 | ||||||
|  | bool IsValidSMDH(const std::vector<u8>& smdh_data) { | ||||||
|  |     if (smdh_data.size() < sizeof(Loader::SMDH)) | ||||||
|  |         return false; | ||||||
|  | 
 | ||||||
|  |     u32 magic; | ||||||
|  |     memcpy(&magic, smdh_data.data(), sizeof(u32)); | ||||||
|  | 
 | ||||||
|  |     return Loader::MakeMagic('S', 'M', 'D', 'H') == magic; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | std::vector<u16> SMDH::GetIcon(bool large) const { | ||||||
|  |     u32 size; | ||||||
|  |     const u8* icon_data; | ||||||
|  | 
 | ||||||
|  |     if (large) { | ||||||
|  |         size = 48; | ||||||
|  |         icon_data = large_icon.data(); | ||||||
|  |     } else { | ||||||
|  |         size = 24; | ||||||
|  |         icon_data = small_icon.data(); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     std::vector<u16> icon(size * size); | ||||||
|  |     for (u32 x = 0; x < size; ++x) { | ||||||
|  |         for (u32 y = 0; y < size; ++y) { | ||||||
|  |             u32 coarse_y = y & ~7; | ||||||
|  |             const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2; | ||||||
|  |             icon[x + size * y] = (pixel[1] << 8) + pixel[0]; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  |     return icon; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const { | ||||||
|  |     return titles[static_cast<int>(language)].short_title; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | } // namespace
 | ||||||
							
								
								
									
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								src/core/loader/smdh.h
									
										
									
									
									
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								src/core/loader/smdh.h
									
										
									
									
									
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							|  | @ -0,0 +1,82 @@ | ||||||
|  | // Copyright 2016 Citra Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #pragma once | ||||||
|  | 
 | ||||||
|  | #include <array> | ||||||
|  | #include <vector> | ||||||
|  | 
 | ||||||
|  | #include "common/common_funcs.h" | ||||||
|  | #include "common/common_types.h" | ||||||
|  | #include "common/swap.h" | ||||||
|  | 
 | ||||||
|  | namespace Loader { | ||||||
|  | 
 | ||||||
|  | /**
 | ||||||
|  |  * Tests if data is a valid SMDH by its length and magic number. | ||||||
|  |  * @param smdh_data data buffer to test | ||||||
|  |  * @return bool test result | ||||||
|  |  */ | ||||||
|  | bool IsValidSMDH(const std::vector<u8>& smdh_data); | ||||||
|  | 
 | ||||||
|  | /// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
 | ||||||
|  | struct SMDH { | ||||||
|  |     u32_le magic; | ||||||
|  |     u16_le version; | ||||||
|  |     INSERT_PADDING_BYTES(2); | ||||||
|  | 
 | ||||||
|  |     struct Title { | ||||||
|  |         std::array<u16, 0x40> short_title; | ||||||
|  |         std::array<u16, 0x80> long_title; | ||||||
|  |         std::array<u16, 0x40> publisher; | ||||||
|  |     }; | ||||||
|  |     std::array<Title, 16> titles; | ||||||
|  | 
 | ||||||
|  |     std::array<u8, 16> ratings; | ||||||
|  |     u32_le region_lockout; | ||||||
|  |     u32_le match_maker_id; | ||||||
|  |     u64_le match_maker_bit_id; | ||||||
|  |     u32_le flags; | ||||||
|  |     u16_le eula_version; | ||||||
|  |     INSERT_PADDING_BYTES(2); | ||||||
|  |     float_le banner_animation_frame; | ||||||
|  |     u32_le cec_id; | ||||||
|  |     INSERT_PADDING_BYTES(8); | ||||||
|  | 
 | ||||||
|  |     std::array<u8, 0x480> small_icon; | ||||||
|  |     std::array<u8, 0x1200> large_icon; | ||||||
|  | 
 | ||||||
|  |     /// indicates the language used for each title entry
 | ||||||
|  |     enum class TitleLanguage { | ||||||
|  |         Japanese = 0, | ||||||
|  |         English = 1, | ||||||
|  |         French = 2, | ||||||
|  |         German = 3, | ||||||
|  |         Italian = 4, | ||||||
|  |         Spanish = 5, | ||||||
|  |         SimplifiedChinese = 6, | ||||||
|  |         Korean= 7, | ||||||
|  |         Dutch = 8, | ||||||
|  |         Portuguese = 9, | ||||||
|  |         Russian = 10, | ||||||
|  |         TraditionalChinese = 11 | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Gets game icon from SMDH | ||||||
|  |      * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) | ||||||
|  |      * @return vector of RGB565 data | ||||||
|  |      */ | ||||||
|  |     std::vector<u16> GetIcon(bool large) const; | ||||||
|  | 
 | ||||||
|  |     /**
 | ||||||
|  |      * Gets the short game title from SMDH | ||||||
|  |      * @param language title language | ||||||
|  |      * @return UTF-16 array of the short title | ||||||
|  |      */ | ||||||
|  |     std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const; | ||||||
|  | }; | ||||||
|  | static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong"); | ||||||
|  | 
 | ||||||
|  | } // namespace
 | ||||||
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