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	pica: add registers for texture cube
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					 1 changed files with 26 additions and 1 deletions
				
			
		|  | @ -133,7 +133,32 @@ struct TexturingRegs { | ||||||
|         BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented
 |         BitField<16, 1, u32> clear_texture_cache; // TODO: unimplemented
 | ||||||
|     } main_config; |     } main_config; | ||||||
|     TextureConfig texture0; |     TextureConfig texture0; | ||||||
|     INSERT_PADDING_WORDS(0x8); | 
 | ||||||
|  |     enum class CubeFace { | ||||||
|  |         PositiveX = 0, | ||||||
|  |         NegativeX = 1, | ||||||
|  |         PositiveY = 2, | ||||||
|  |         NegativeY = 3, | ||||||
|  |         PositiveZ = 4, | ||||||
|  |         NegativeZ = 5, | ||||||
|  |     }; | ||||||
|  | 
 | ||||||
|  |     BitField<0, 22, u32> cube_address[5]; | ||||||
|  | 
 | ||||||
|  |     PAddr GetCubePhysicalAddress(CubeFace face) const { | ||||||
|  |         PAddr address = texture0.address; | ||||||
|  |         if (face != CubeFace::PositiveX) { | ||||||
|  |             // Bits [22:27] from the main texture address is shared with all cubemap additional
 | ||||||
|  |             // addresses.
 | ||||||
|  |             auto& face_addr = cube_address[static_cast<size_t>(face) - 1]; | ||||||
|  |             address &= ~face_addr.mask; | ||||||
|  |             address |= face_addr; | ||||||
|  |         } | ||||||
|  |         // A multiplier of 8 is also needed in the same way as the main address.
 | ||||||
|  |         return address * 8; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     INSERT_PADDING_WORDS(0x3); | ||||||
|     BitField<0, 4, TextureFormat> texture0_format; |     BitField<0, 4, TextureFormat> texture0_format; | ||||||
|     BitField<0, 1, u32> fragment_lighting_enable; |     BitField<0, 1, u32> fragment_lighting_enable; | ||||||
|     INSERT_PADDING_WORDS(0x1); |     INSERT_PADDING_WORDS(0x1); | ||||||
|  |  | ||||||
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