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	Core: Remove some unused functions and types
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					 2 changed files with 1 additions and 32 deletions
				
			
		|  | @ -14,11 +14,6 @@ | |||
| 
 | ||||
| namespace System { | ||||
| 
 | ||||
| volatile State g_state; | ||||
| 
 | ||||
| void UpdateState(State state) { | ||||
| } | ||||
| 
 | ||||
| void Init(EmuWindow* emu_window) { | ||||
|     Core::Init(); | ||||
|     CoreTiming::Init(); | ||||
|  | @ -29,13 +24,6 @@ void Init(EmuWindow* emu_window) { | |||
|     VideoCore::Init(emu_window); | ||||
| } | ||||
| 
 | ||||
| void RunLoopFor(int cycles) { | ||||
|     RunLoopUntil(CoreTiming::GetTicks() + cycles); | ||||
| } | ||||
| 
 | ||||
| void RunLoopUntil(u64 global_cycles) { | ||||
| } | ||||
| 
 | ||||
| void Shutdown() { | ||||
|     VideoCore::Shutdown(); | ||||
|     HLE::Shutdown(); | ||||
|  |  | |||
|  | @ -4,30 +4,11 @@ | |||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/emu_window.h" | ||||
| 
 | ||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 | ||||
| class EmuWindow; | ||||
| 
 | ||||
| namespace System { | ||||
| 
 | ||||
| // State of the full emulator
 | ||||
| enum State { | ||||
|     STATE_NULL = 0, ///< System is in null state, nothing initialized
 | ||||
|     STATE_IDLE,     ///< System is in an initialized state, but not running
 | ||||
|     STATE_RUNNING,  ///< System is running
 | ||||
|     STATE_LOADING,  ///< System is loading a ROM
 | ||||
|     STATE_HALTED,   ///< System is halted (error)
 | ||||
|     STATE_STALLED,  ///< System is stalled (unused)
 | ||||
|     STATE_DEBUG,    ///< System is in a special debug mode (unused)
 | ||||
|     STATE_DIE       ///< System is shutting down
 | ||||
| }; | ||||
| 
 | ||||
| extern volatile State g_state; | ||||
| 
 | ||||
| void UpdateState(State state); | ||||
| void Init(EmuWindow* emu_window); | ||||
| void RunLoopFor(int cycles); | ||||
| void RunLoopUntil(u64 global_cycles); | ||||
| void Shutdown(); | ||||
| 
 | ||||
| } | ||||
|  |  | |||
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