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	Core: Remove some unused functions and types
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					 2 changed files with 1 additions and 32 deletions
				
			
		|  | @ -14,11 +14,6 @@ | ||||||
| 
 | 
 | ||||||
| namespace System { | namespace System { | ||||||
| 
 | 
 | ||||||
| volatile State g_state; |  | ||||||
| 
 |  | ||||||
| void UpdateState(State state) { |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void Init(EmuWindow* emu_window) { | void Init(EmuWindow* emu_window) { | ||||||
|     Core::Init(); |     Core::Init(); | ||||||
|     CoreTiming::Init(); |     CoreTiming::Init(); | ||||||
|  | @ -29,13 +24,6 @@ void Init(EmuWindow* emu_window) { | ||||||
|     VideoCore::Init(emu_window); |     VideoCore::Init(emu_window); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void RunLoopFor(int cycles) { |  | ||||||
|     RunLoopUntil(CoreTiming::GetTicks() + cycles); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void RunLoopUntil(u64 global_cycles) { |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void Shutdown() { | void Shutdown() { | ||||||
|     VideoCore::Shutdown(); |     VideoCore::Shutdown(); | ||||||
|     HLE::Shutdown(); |     HLE::Shutdown(); | ||||||
|  |  | ||||||
|  | @ -4,30 +4,11 @@ | ||||||
| 
 | 
 | ||||||
| #pragma once | #pragma once | ||||||
| 
 | 
 | ||||||
| #include "common/emu_window.h" | class EmuWindow; | ||||||
| 
 |  | ||||||
| ////////////////////////////////////////////////////////////////////////////////////////////////////
 |  | ||||||
| 
 | 
 | ||||||
| namespace System { | namespace System { | ||||||
| 
 | 
 | ||||||
| // State of the full emulator
 |  | ||||||
| enum State { |  | ||||||
|     STATE_NULL = 0, ///< System is in null state, nothing initialized
 |  | ||||||
|     STATE_IDLE,     ///< System is in an initialized state, but not running
 |  | ||||||
|     STATE_RUNNING,  ///< System is running
 |  | ||||||
|     STATE_LOADING,  ///< System is loading a ROM
 |  | ||||||
|     STATE_HALTED,   ///< System is halted (error)
 |  | ||||||
|     STATE_STALLED,  ///< System is stalled (unused)
 |  | ||||||
|     STATE_DEBUG,    ///< System is in a special debug mode (unused)
 |  | ||||||
|     STATE_DIE       ///< System is shutting down
 |  | ||||||
| }; |  | ||||||
| 
 |  | ||||||
| extern volatile State g_state; |  | ||||||
| 
 |  | ||||||
| void UpdateState(State state); |  | ||||||
| void Init(EmuWindow* emu_window); | void Init(EmuWindow* emu_window); | ||||||
| void RunLoopFor(int cycles); |  | ||||||
| void RunLoopUntil(u64 global_cycles); |  | ||||||
| void Shutdown(); | void Shutdown(); | ||||||
| 
 | 
 | ||||||
| } | } | ||||||
|  |  | ||||||
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