mirror of
https://github.com/PabloMK7/citra.git
synced 2025-09-11 13:20:04 +00:00
Custom textures rewrite (#6452)
* common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
This commit is contained in:
parent
d16dce6d99
commit
06f3c90cfb
87 changed files with 2154 additions and 544 deletions
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@ -13,7 +13,6 @@
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#include "video_core/host_shaders/texture_filtering/nearest_neighbor_frag.h"
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#include "video_core/host_shaders/texture_filtering/refine_frag.h"
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#include "video_core/host_shaders/texture_filtering/scale_force_frag.h"
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#include "video_core/host_shaders/texture_filtering/tex_coord_vert.h"
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#include "video_core/host_shaders/texture_filtering/x_gradient_frag.h"
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#include "video_core/host_shaders/texture_filtering/xbrz_freescale_frag.h"
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#include "video_core/host_shaders/texture_filtering/y_gradient_frag.h"
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@ -81,7 +80,7 @@ bool BlitHelper::Filter(Surface& surface, const VideoCore::TextureBlit& blit) {
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}
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const OpenGLState prev_state = OpenGLState::GetCurState();
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state.texture_units[0].texture_2d = surface.Handle(false);
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state.texture_units[0].texture_2d = surface.Handle(0);
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const auto filter{Settings::values.texture_filter.GetValue()};
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switch (filter) {
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@ -135,7 +134,7 @@ void BlitHelper::FilterAnime4K(Surface& surface, const VideoCore::TextureBlit& b
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auto LUMAD = setup_temp_tex(GL_R16F, GL_RED, temp_rect.GetWidth(), temp_rect.GetHeight());
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// Copy to SRC
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glCopyImageSubData(surface.Handle(false), GL_TEXTURE_2D, 0, blit.src_rect.left,
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glCopyImageSubData(surface.Handle(0), GL_TEXTURE_2D, 0, blit.src_rect.left,
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blit.src_rect.bottom, 0, SRC.tex.handle, GL_TEXTURE_2D, 0, 0, 0, 0,
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src_width, src_height, 1);
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@ -161,47 +160,42 @@ void BlitHelper::FilterAnime4K(Surface& surface, const VideoCore::TextureBlit& b
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}
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void BlitHelper::FilterBicubic(Surface& surface, const VideoCore::TextureBlit& blit) {
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SetParams(bicubic_program, surface.width, surface.height, blit.src_rect);
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SetParams(bicubic_program, surface.Extent(), blit.src_rect);
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Draw(bicubic_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
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}
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void BlitHelper::FilterNearest(Surface& surface, const VideoCore::TextureBlit& blit) {
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state.texture_units[2].texture_2d = surface.Handle(false);
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SetParams(nearest_program, surface.width, surface.height, blit.src_rect);
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state.texture_units[2].texture_2d = surface.Handle(0);
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SetParams(nearest_program, surface.Extent(), blit.src_rect);
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Draw(nearest_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
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}
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void BlitHelper::FilterScaleForce(Surface& surface, const VideoCore::TextureBlit& blit) {
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SetParams(scale_force_program, surface.width, surface.height, blit.src_rect);
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SetParams(scale_force_program, surface.Extent(), blit.src_rect);
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Draw(scale_force_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
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}
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void BlitHelper::FilterXbrz(Surface& surface, const VideoCore::TextureBlit& blit) {
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glProgramUniform1f(xbrz_program.handle, 2, static_cast<GLfloat>(surface.res_scale));
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SetParams(xbrz_program, surface.width, surface.height, blit.src_rect);
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SetParams(xbrz_program, surface.Extent(), blit.src_rect);
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Draw(xbrz_program, surface.Handle(), filter_fbo.handle, blit.dst_level, blit.dst_rect);
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}
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void BlitHelper::SetParams(OGLProgram& program, u32 src_width, u32 src_height,
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void BlitHelper::SetParams(OGLProgram& program, const VideoCore::Extent& src_extent,
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Common::Rectangle<u32> src_rect) {
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glProgramUniform2f(
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program.handle, 0,
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static_cast<float>(src_rect.right - src_rect.left) / static_cast<float>(src_width),
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static_cast<float>(src_rect.top - src_rect.bottom) / static_cast<float>(src_height));
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static_cast<float>(src_rect.right - src_rect.left) / static_cast<float>(src_extent.width),
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static_cast<float>(src_rect.top - src_rect.bottom) / static_cast<float>(src_extent.height));
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glProgramUniform2f(program.handle, 1,
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static_cast<float>(src_rect.left) / static_cast<float>(src_width),
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static_cast<float>(src_rect.bottom) / static_cast<float>(src_height));
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static_cast<float>(src_rect.left) / static_cast<float>(src_extent.width),
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static_cast<float>(src_rect.bottom) / static_cast<float>(src_extent.height));
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}
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void BlitHelper::Draw(OGLProgram& program, GLuint dst_tex, GLuint dst_fbo, u32 dst_level,
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Common::Rectangle<u32> dst_rect) {
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state.draw.draw_framebuffer = dst_fbo;
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state.draw.shader_program = program.handle;
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state.scissor.enabled = true;
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state.scissor.x = dst_rect.left;
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state.scissor.y = dst_rect.bottom;
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state.scissor.width = dst_rect.GetWidth();
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state.scissor.height = dst_rect.GetHeight();
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state.viewport.x = dst_rect.left;
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state.viewport.y = dst_rect.bottom;
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state.viewport.width = dst_rect.GetWidth();
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@ -212,7 +206,6 @@ void BlitHelper::Draw(OGLProgram& program, GLuint dst_tex, GLuint dst_fbo, u32 d
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dst_level);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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@ -9,8 +9,9 @@
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#include "video_core/renderer_opengl/gl_state.h"
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namespace VideoCore {
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struct Extent;
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struct TextureBlit;
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}
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} // namespace VideoCore
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namespace OpenGL {
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@ -35,7 +36,7 @@ private:
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void FilterXbrz(Surface& surface, const VideoCore::TextureBlit& blit);
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void SetParams(OGLProgram& program, u32 src_width, u32 src_height,
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void SetParams(OGLProgram& program, const VideoCore::Extent& src_extent,
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Common::Rectangle<u32> src_rect);
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void Draw(OGLProgram& program, GLuint dst_tex, GLuint dst_fbo, u32 dst_level,
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@ -6,6 +6,7 @@
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#include "common/assert.h"
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#include "common/settings.h"
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#include "core/telemetry_session.h"
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#include "video_core/custom_textures/custom_format.h"
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#include "video_core/renderer_opengl/gl_driver.h"
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namespace OpenGL {
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@ -103,6 +104,25 @@ bool Driver::HasDebugTool() {
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return false;
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}
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bool Driver::IsCustomFormatSupported(VideoCore::CustomPixelFormat format) const {
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switch (format) {
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case VideoCore::CustomPixelFormat::RGBA8:
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return true;
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case VideoCore::CustomPixelFormat::BC1:
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case VideoCore::CustomPixelFormat::BC3:
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case VideoCore::CustomPixelFormat::BC5:
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return ext_texture_compression_s3tc;
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case VideoCore::CustomPixelFormat::BC7:
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return arb_texture_compression_bptc;
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case VideoCore::CustomPixelFormat::ASTC4:
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case VideoCore::CustomPixelFormat::ASTC6:
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case VideoCore::CustomPixelFormat::ASTC8:
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return is_gles;
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default:
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return false;
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}
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}
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void Driver::ReportDriverInfo() {
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// Report the context version and the vendor string
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gl_version = std::string_view{reinterpret_cast<const char*>(glGetString(GL_VERSION))};
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@ -145,7 +165,9 @@ void Driver::CheckExtensionSupport() {
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arb_buffer_storage = GLAD_GL_ARB_buffer_storage;
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arb_clear_texture = GLAD_GL_ARB_clear_texture;
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arb_get_texture_sub_image = GLAD_GL_ARB_get_texture_sub_image;
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arb_texture_compression_bptc = GLAD_GL_ARB_texture_compression_bptc;
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ext_clip_cull_distance = GLAD_GL_EXT_clip_cull_distance;
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ext_texture_compression_s3tc = GLAD_GL_EXT_texture_compression_s3tc;
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is_suitable = GLAD_GL_VERSION_4_3 || GLAD_GL_ES_VERSION_3_1;
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}
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@ -11,6 +11,10 @@ namespace Core {
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class TelemetrySession;
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}
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namespace VideoCore {
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enum class CustomPixelFormat : u32;
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}
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namespace OpenGL {
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enum class Vendor {
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/// Returns true if any debug tool is attached
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bool HasDebugTool();
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/// Returns true if the driver supports the provided custom format
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bool IsCustomFormatSupported(VideoCore::CustomPixelFormat format) const;
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/// Returns the vendor of the currently selected physical device
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Vendor GetVendor() const {
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return vendor;
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bool arb_clear_texture{};
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bool arb_get_texture_sub_image{};
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bool ext_clip_cull_distance{};
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bool ext_texture_compression_s3tc{};
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bool arb_texture_compression_bptc{};
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std::string_view gl_version{};
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std::string_view gpu_vendor{};
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@ -73,11 +73,13 @@ GLenum MakeAttributeType(Pica::PipelineRegs::VertexAttributeFormat format) {
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} // Anonymous namespace
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RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::RendererBase& renderer,
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Driver& driver_)
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RasterizerOpenGL::RasterizerOpenGL(Memory::MemorySystem& memory,
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VideoCore::CustomTexManager& custom_tex_manager,
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VideoCore::RendererBase& renderer, Driver& driver_)
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: VideoCore::RasterizerAccelerated{memory}, driver{driver_}, runtime{driver, renderer},
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res_cache{memory, runtime, regs, renderer}, texture_buffer_size{TextureBufferSize()},
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vertex_buffer{driver, GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE},
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res_cache{memory, custom_tex_manager, runtime, regs, renderer},
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texture_buffer_size{TextureBufferSize()}, vertex_buffer{driver, GL_ARRAY_BUFFER,
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VERTEX_BUFFER_SIZE},
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uniform_buffer{driver, GL_UNIFORM_BUFFER, UNIFORM_BUFFER_SIZE},
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index_buffer{driver, GL_ELEMENT_ARRAY_BUFFER, INDEX_BUFFER_SIZE},
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texture_buffer{driver, GL_TEXTURE_BUFFER, texture_buffer_size}, texture_lf_buffer{
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RasterizerOpenGL::~RasterizerOpenGL() = default;
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void RasterizerOpenGL::TickFrame() {
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res_cache.TickFrame();
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}
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void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) {
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shader_program_manager->LoadDiskCache(stop_loading, callback);
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state.scissor.y = draw_rect.bottom;
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state.scissor.width = draw_rect.GetWidth();
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state.scissor.height = draw_rect.GetHeight();
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state.Apply();
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const u32 res_scale = framebuffer.ResolutionScale();
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if (uniform_block_data.data.framebuffer_scale != res_scale) {
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@ -444,10 +449,11 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) {
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// Sync and bind the texture surfaces
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SyncTextureUnits(framebuffer);
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state.Apply();
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// Sync and bind the shader
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if (shader_dirty) {
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SetShader();
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shader_program_manager->UseFragmentShader(regs, use_custom_normal);
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shader_dirty = false;
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}
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@ -546,6 +552,7 @@ void RasterizerOpenGL::SyncTextureUnits(const Framebuffer& framebuffer) {
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// on the male character's face, which in the OpenGL default appear black.
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state.texture_units[texture_index].texture_2d = default_texture;
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} else if (!IsFeedbackLoop(texture_index, framebuffer, *surface)) {
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BindMaterial(texture_index, *surface);
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state.texture_units[texture_index].texture_2d = surface->Handle();
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}
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}
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@ -589,6 +596,33 @@ void RasterizerOpenGL::BindTextureCube(const Pica::TexturingRegs::FullTextureCon
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state.texture_units[0].texture_2d = 0;
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}
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void RasterizerOpenGL::BindMaterial(u32 texture_index, Surface& surface) {
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if (!surface.IsCustom() || texture_index != 0) {
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return;
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}
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const auto bind_texture = [&](const TextureUnits::TextureUnit& unit, GLuint texture,
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GLuint sampler) {
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glActiveTexture(unit.Enum());
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glBindTexture(GL_TEXTURE_2D, texture);
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glBindSampler(unit.id, sampler);
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};
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const GLuint sampler = texture_samplers[texture_index].sampler.handle;
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if (surface.HasNormalMap()) {
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if (regs.lighting.disable) {
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LOG_WARNING(Render_OpenGL, "Custom normal map used but scene has no light enabled");
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}
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bind_texture(TextureUnits::TextureNormalMap, surface.Handle(2), sampler);
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use_custom_normal = true;
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} else {
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if (use_custom_normal) {
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bind_texture(TextureUnits::TextureNormalMap, 0, 0);
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}
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use_custom_normal = false;
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}
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}
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bool RasterizerOpenGL::IsFeedbackLoop(u32 texture_index, const Framebuffer& framebuffer,
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Surface& surface) {
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const GLuint color_attachment = framebuffer.Attachment(SurfaceType::Color);
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@ -622,7 +656,6 @@ void RasterizerOpenGL::UnbindSpecial() {
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state.image_shadow_texture_pz = 0;
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state.image_shadow_texture_nz = 0;
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state.image_shadow_buffer = 0;
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state.Apply();
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}
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void RasterizerOpenGL::NotifyFixedFunctionPicaRegisterChanged(u32 id) {
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@ -823,10 +856,6 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(
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}
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}
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void RasterizerOpenGL::SetShader() {
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shader_program_manager->UseFragmentShader(Pica::g_state.regs);
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}
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void RasterizerOpenGL::SyncClipEnabled() {
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state.clip_distance[1] = Pica::g_state.regs.rasterizer.clip_enable != 0;
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}
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@ -18,6 +18,10 @@ namespace VideoCore {
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class RendererBase;
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}
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namespace VideoCore {
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class CustomTexManager;
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}
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namespace OpenGL {
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class Driver;
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@ -25,10 +29,12 @@ class ShaderProgramManager;
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class RasterizerOpenGL : public VideoCore::RasterizerAccelerated {
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public:
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explicit RasterizerOpenGL(Memory::MemorySystem& memory, VideoCore::RendererBase& renderer,
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Driver& driver);
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explicit RasterizerOpenGL(Memory::MemorySystem& memory,
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VideoCore::CustomTexManager& custom_tex_manager,
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VideoCore::RendererBase& renderer, Driver& driver);
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~RasterizerOpenGL() override;
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void TickFrame();
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void LoadDiskResources(const std::atomic_bool& stop_loading,
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const VideoCore::DiskResourceLoadCallback& callback) override;
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@ -74,9 +80,6 @@ private:
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/// Syncs the clip enabled status to match the PICA register
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void SyncClipEnabled();
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/// Sets the OpenGL shader in accordance with the current PICA register state
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void SetShader();
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/// Syncs the cull mode to match the PICA register
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void SyncCullMode();
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@ -126,6 +129,9 @@ private:
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/// Unbinds all special texture unit 0 texture configurations
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void UnbindSpecial();
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/// Binds the custom material referenced by surface if it exists.
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void BindMaterial(u32 texture_index, Surface& surface);
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/// Upload the uniform blocks to the uniform buffer object
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void UploadUniforms(bool accelerate_draw);
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@ -174,6 +180,7 @@ private:
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OGLTexture texture_buffer_lut_lf;
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OGLTexture texture_buffer_lut_rg;
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OGLTexture texture_buffer_lut_rgba;
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bool use_custom_normal{};
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};
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} // namespace OpenGL
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@ -59,7 +59,7 @@ out gl_PerVertex {
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return out;
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}
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PicaFSConfig PicaFSConfig::BuildFromRegs(const Pica::Regs& regs) {
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PicaFSConfig PicaFSConfig::BuildFromRegs(const Pica::Regs& regs, bool use_normal) {
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PicaFSConfig res{};
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auto& state = res.state;
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@ -204,6 +204,8 @@ PicaFSConfig PicaFSConfig::BuildFromRegs(const Pica::Regs& regs) {
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state.shadow_texture_orthographic = regs.texturing.shadow.orthographic != 0;
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state.use_custom_normal_map = use_normal;
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return res;
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}
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@ -297,6 +299,8 @@ static std::string SampleTexture(const PicaFSConfig& config, unsigned texture_un
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LOG_DEBUG(Render_OpenGL, "Using Texture3 without enabling it");
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return "vec4(0.0)";
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}
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case 4:
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return "texture(tex_normal, texcoord0)";
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default:
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UNREACHABLE();
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return "";
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||||
|
@ -642,7 +646,12 @@ static void WriteLighting(std::string& out, const PicaFSConfig& config) {
|
|||
const auto Perturbation = [&] {
|
||||
return fmt::format("2.0 * ({}).rgb - 1.0", SampleTexture(config, lighting.bump_selector));
|
||||
};
|
||||
if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
|
||||
if (config.state.use_custom_normal_map) {
|
||||
const std::string normal_texel =
|
||||
fmt::format("2.0 * ({}).rgb - 1.0", SampleTexture(config, 4));
|
||||
out += fmt::format("vec3 surface_normal = {};\n", normal_texel);
|
||||
out += "vec3 surface_tangent = vec3(1.0, 0.0, 0.0);\n";
|
||||
} else if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
|
||||
// Bump mapping is enabled using a normal map
|
||||
out += fmt::format("vec3 surface_normal = {};\n", Perturbation());
|
||||
|
||||
|
@ -1207,6 +1216,7 @@ out vec4 color;
|
|||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
uniform sampler2D tex2;
|
||||
uniform sampler2D tex_normal; //< Used for custom normal maps
|
||||
uniform samplerCube tex_cube;
|
||||
uniform samplerBuffer texture_buffer_lut_lf;
|
||||
uniform samplerBuffer texture_buffer_lut_rg;
|
||||
|
|
|
@ -117,6 +117,7 @@ struct PicaFSConfigState {
|
|||
|
||||
bool shadow_rendering;
|
||||
bool shadow_texture_orthographic;
|
||||
bool use_custom_normal_map;
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -130,7 +131,7 @@ struct PicaFSConfigState {
|
|||
struct PicaFSConfig : Common::HashableStruct<PicaFSConfigState> {
|
||||
|
||||
/// Construct a PicaFSConfig with the given Pica register configuration.
|
||||
static PicaFSConfig BuildFromRegs(const Pica::Regs& regs);
|
||||
static PicaFSConfig BuildFromRegs(const Pica::Regs& regs, bool use_normal = false);
|
||||
|
||||
bool TevStageUpdatesCombinerBufferColor(unsigned stage_index) const {
|
||||
return (stage_index < 4) && (state.combiner_buffer_input & (1 << stage_index));
|
||||
|
|
|
@ -133,6 +133,7 @@ static void SetShaderSamplerBindings(GLuint shader) {
|
|||
SetShaderSamplerBinding(shader, "tex1", TextureUnits::PicaTexture(1));
|
||||
SetShaderSamplerBinding(shader, "tex2", TextureUnits::PicaTexture(2));
|
||||
SetShaderSamplerBinding(shader, "tex_cube", TextureUnits::TextureCube);
|
||||
SetShaderSamplerBinding(shader, "tex_normal", TextureUnits::TextureNormalMap);
|
||||
|
||||
// Set the texture samplers to correspond to different lookup table texture units
|
||||
SetShaderSamplerBinding(shader, "texture_buffer_lut_lf", TextureUnits::TextureBufferLUT_LF);
|
||||
|
@ -415,8 +416,8 @@ void ShaderProgramManager::UseTrivialGeometryShader() {
|
|||
impl->current.gs_hash = 0;
|
||||
}
|
||||
|
||||
void ShaderProgramManager::UseFragmentShader(const Pica::Regs& regs) {
|
||||
PicaFSConfig config = PicaFSConfig::BuildFromRegs(regs);
|
||||
void ShaderProgramManager::UseFragmentShader(const Pica::Regs& regs, bool use_normal) {
|
||||
PicaFSConfig config = PicaFSConfig::BuildFromRegs(regs, use_normal);
|
||||
auto [handle, result] = impl->fragment_shaders.Get(config);
|
||||
impl->current.fs = handle;
|
||||
impl->current.fs_hash = config.Hash();
|
||||
|
|
|
@ -41,7 +41,7 @@ public:
|
|||
|
||||
void UseTrivialGeometryShader();
|
||||
|
||||
void UseFragmentShader(const Pica::Regs& config);
|
||||
void UseFragmentShader(const Pica::Regs& config, bool use_normal);
|
||||
|
||||
void ApplyTo(OpenGLState& state);
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@ constexpr TextureUnit TextureCube{6};
|
|||
constexpr TextureUnit TextureBufferLUT_LF{3};
|
||||
constexpr TextureUnit TextureBufferLUT_RG{4};
|
||||
constexpr TextureUnit TextureBufferLUT_RGBA{5};
|
||||
constexpr TextureUnit TextureNormalMap{7};
|
||||
|
||||
} // namespace TextureUnits
|
||||
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/scope_exit.h"
|
||||
#include "common/settings.h"
|
||||
#include "video_core/custom_textures/material.h"
|
||||
#include "video_core/regs.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
#include "video_core/renderer_opengl/gl_driver.h"
|
||||
|
@ -14,8 +14,10 @@ namespace OpenGL {
|
|||
|
||||
namespace {
|
||||
|
||||
using VideoCore::MapType;
|
||||
using VideoCore::PixelFormat;
|
||||
using VideoCore::SurfaceType;
|
||||
using VideoCore::TextureType;
|
||||
|
||||
constexpr FormatTuple DEFAULT_TUPLE = {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE};
|
||||
|
||||
|
@ -42,6 +44,17 @@ static constexpr std::array<FormatTuple, 5> COLOR_TUPLES_OES = {{
|
|||
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4}, // RGBA4
|
||||
}};
|
||||
|
||||
static constexpr std::array<FormatTuple, 8> CUSTOM_TUPLES = {{
|
||||
DEFAULT_TUPLE,
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE},
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_UNSIGNED_BYTE},
|
||||
{GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RG_RGTC2, GL_UNSIGNED_BYTE},
|
||||
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_UNSIGNED_BYTE},
|
||||
{GL_COMPRESSED_RGBA_ASTC_4x4, GL_COMPRESSED_RGBA_ASTC_4x4, GL_UNSIGNED_BYTE},
|
||||
{GL_COMPRESSED_RGBA_ASTC_6x6, GL_COMPRESSED_RGBA_ASTC_6x6, GL_UNSIGNED_BYTE},
|
||||
{GL_COMPRESSED_RGBA_ASTC_8x6, GL_COMPRESSED_RGBA_ASTC_8x6, GL_UNSIGNED_BYTE},
|
||||
}};
|
||||
|
||||
struct FramebufferInfo {
|
||||
GLuint color;
|
||||
GLuint depth;
|
||||
|
@ -109,17 +122,23 @@ TextureRuntime::TextureRuntime(const Driver& driver_, VideoCore::RendererBase& r
|
|||
read_fbos[i].Create();
|
||||
}
|
||||
|
||||
auto Register = [this](PixelFormat dest, std::unique_ptr<FormatReinterpreterBase>&& obj) {
|
||||
auto add_reinterpreter = [this](PixelFormat dest,
|
||||
std::unique_ptr<FormatReinterpreterBase>&& obj) {
|
||||
const u32 dst_index = static_cast<u32>(dest);
|
||||
return reinterpreters[dst_index].push_back(std::move(obj));
|
||||
};
|
||||
|
||||
Register(PixelFormat::RGBA8, std::make_unique<ShaderD24S8toRGBA8>());
|
||||
Register(PixelFormat::RGB5A1, std::make_unique<RGBA4toRGB5A1>());
|
||||
add_reinterpreter(PixelFormat::RGBA8, std::make_unique<ShaderD24S8toRGBA8>());
|
||||
add_reinterpreter(PixelFormat::RGB5A1, std::make_unique<RGBA4toRGB5A1>());
|
||||
}
|
||||
|
||||
TextureRuntime::~TextureRuntime() = default;
|
||||
|
||||
void TextureRuntime::Reset() {
|
||||
alloc_cache.clear();
|
||||
framebuffer_cache.clear();
|
||||
}
|
||||
|
||||
bool TextureRuntime::NeedsConversion(VideoCore::PixelFormat pixel_format) const {
|
||||
const bool should_convert = pixel_format == PixelFormat::RGBA8 || // Needs byteswap
|
||||
pixel_format == PixelFormat::RGB8; // Is converted to RGBA8
|
||||
|
@ -153,51 +172,64 @@ const FormatTuple& TextureRuntime::GetFormatTuple(PixelFormat pixel_format) cons
|
|||
return DEFAULT_TUPLE;
|
||||
}
|
||||
|
||||
void TextureRuntime::Recycle(const HostTextureTag tag, Allocation&& alloc) {
|
||||
recycler.emplace(tag, std::move(alloc));
|
||||
const FormatTuple& TextureRuntime::GetFormatTuple(VideoCore::CustomPixelFormat pixel_format) {
|
||||
const std::size_t format_index = static_cast<std::size_t>(pixel_format);
|
||||
return CUSTOM_TUPLES[format_index];
|
||||
}
|
||||
|
||||
Allocation TextureRuntime::Allocate(const VideoCore::SurfaceParams& params) {
|
||||
const u32 width = params.width;
|
||||
const u32 height = params.height;
|
||||
const u32 levels = params.levels;
|
||||
void TextureRuntime::Recycle(const HostTextureTag tag, Allocation&& alloc) {
|
||||
alloc_cache.emplace(tag, std::move(alloc));
|
||||
}
|
||||
|
||||
Allocation TextureRuntime::Allocate(const VideoCore::SurfaceParams& params,
|
||||
const VideoCore::Material* material) {
|
||||
const GLenum target = params.texture_type == VideoCore::TextureType::CubeMap
|
||||
? GL_TEXTURE_CUBE_MAP
|
||||
: GL_TEXTURE_2D;
|
||||
const auto& tuple = GetFormatTuple(params.pixel_format);
|
||||
|
||||
const bool is_custom = material != nullptr;
|
||||
const bool has_normal = material && material->Map(MapType::Normal);
|
||||
const auto& tuple =
|
||||
is_custom ? GetFormatTuple(params.custom_format) : GetFormatTuple(params.pixel_format);
|
||||
const HostTextureTag key = {
|
||||
.width = params.width,
|
||||
.height = params.height,
|
||||
.levels = params.levels,
|
||||
.res_scale = params.res_scale,
|
||||
.tuple = tuple,
|
||||
.type = params.texture_type,
|
||||
.width = width,
|
||||
.height = height,
|
||||
.levels = levels,
|
||||
.res_scale = params.res_scale,
|
||||
.is_custom = is_custom,
|
||||
.has_normal = has_normal,
|
||||
};
|
||||
|
||||
if (auto it = recycler.find(key); it != recycler.end()) {
|
||||
Allocation alloc = std::move(it->second);
|
||||
ASSERT(alloc.res_scale == params.res_scale);
|
||||
recycler.erase(it);
|
||||
if (auto it = alloc_cache.find(key); it != alloc_cache.end()) {
|
||||
auto alloc{std::move(it->second)};
|
||||
alloc_cache.erase(it);
|
||||
return alloc;
|
||||
}
|
||||
|
||||
const GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d;
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
std::array<OGLTexture, 2> textures{};
|
||||
std::array<GLuint, 2> handles{};
|
||||
std::array<OGLTexture, 3> textures{};
|
||||
std::array<GLuint, 3> handles{};
|
||||
|
||||
textures[0] = MakeHandle(target, width, height, levels, tuple, params.DebugName(false));
|
||||
textures[0] = MakeHandle(target, params.width, params.height, params.levels, tuple,
|
||||
params.DebugName(false));
|
||||
handles.fill(textures[0].handle);
|
||||
|
||||
if (params.res_scale != 1) {
|
||||
const u32 scaled_width = params.GetScaledWidth();
|
||||
const u32 scaled_height = params.GetScaledHeight();
|
||||
textures[1] =
|
||||
MakeHandle(target, scaled_width, scaled_height, levels, tuple, params.DebugName(true));
|
||||
const u32 scaled_width = is_custom ? params.width : params.GetScaledWidth();
|
||||
const u32 scaled_height = is_custom ? params.height : params.GetScaledHeight();
|
||||
const auto& scaled_tuple = is_custom ? GetFormatTuple(PixelFormat::RGBA8) : tuple;
|
||||
textures[1] = MakeHandle(target, scaled_width, scaled_height, params.levels, scaled_tuple,
|
||||
params.DebugName(true, is_custom));
|
||||
handles[1] = textures[1].handle;
|
||||
}
|
||||
if (has_normal) {
|
||||
textures[2] = MakeHandle(target, params.width, params.height, params.levels, tuple,
|
||||
params.DebugName(true, is_custom));
|
||||
handles[2] = textures[2].handle;
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, old_tex);
|
||||
|
||||
|
@ -311,15 +343,20 @@ bool TextureRuntime::BlitTextures(Surface& source, Surface& dest,
|
|||
return true;
|
||||
}
|
||||
|
||||
void TextureRuntime::GenerateMipmaps(Surface& surface, u32 max_level) {
|
||||
void TextureRuntime::GenerateMipmaps(Surface& surface) {
|
||||
OpenGLState state = OpenGLState::GetCurState();
|
||||
state.texture_units[0].texture_2d = surface.Handle();
|
||||
state.Apply();
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, max_level);
|
||||
const auto generate = [&](u32 index) {
|
||||
state.texture_units[0].texture_2d = surface.Handle(index);
|
||||
state.Apply();
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, surface.levels - 1);
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
};
|
||||
|
||||
glGenerateMipmap(GL_TEXTURE_2D);
|
||||
generate(1);
|
||||
if (surface.HasNormalMap()) {
|
||||
generate(2);
|
||||
}
|
||||
}
|
||||
|
||||
const ReinterpreterList& TextureRuntime::GetPossibleReinterpretations(
|
||||
|
@ -340,21 +377,11 @@ Surface::~Surface() {
|
|||
if (pixel_format == PixelFormat::Invalid || !alloc) {
|
||||
return;
|
||||
}
|
||||
|
||||
const HostTextureTag tag = {
|
||||
.tuple = alloc.tuple,
|
||||
.type = texture_type,
|
||||
.width = alloc.width,
|
||||
.height = alloc.height,
|
||||
.levels = alloc.levels,
|
||||
.res_scale = alloc.res_scale,
|
||||
};
|
||||
runtime->Recycle(tag, std::move(alloc));
|
||||
runtime->Recycle(MakeTag(), std::move(alloc));
|
||||
}
|
||||
|
||||
void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
|
||||
const VideoCore::StagingData& staging) {
|
||||
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
|
||||
ASSERT(stride * GetFormatBytesPerPixel(pixel_format) % 4 == 0);
|
||||
|
||||
const GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d;
|
||||
|
@ -362,12 +389,10 @@ void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
|
|||
const u32 unscaled_height = upload.texture_rect.GetHeight();
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, unscaled_width);
|
||||
|
||||
// Bind the unscaled texture
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, Handle(false));
|
||||
glBindTexture(GL_TEXTURE_2D, Handle(0));
|
||||
|
||||
// Upload the requested rectangle of pixels
|
||||
const auto& tuple = runtime->GetFormatTuple(pixel_format);
|
||||
const auto& tuple = alloc.tuple;
|
||||
glTexSubImage2D(GL_TEXTURE_2D, upload.texture_level, upload.texture_rect.left,
|
||||
upload.texture_rect.bottom, unscaled_width, unscaled_height, tuple.format,
|
||||
tuple.type, staging.mapped.data());
|
||||
|
@ -381,17 +406,61 @@ void Surface::Upload(const VideoCore::BufferTextureCopy& upload,
|
|||
.src_rect = upload.texture_rect,
|
||||
.dst_rect = upload.texture_rect * res_scale,
|
||||
};
|
||||
|
||||
// If texture filtering is enabled attempt to upscale with that, otherwise fallback
|
||||
// to normal blit.
|
||||
if (res_scale != 1 && !runtime->blit_helper.Filter(*this, blit)) {
|
||||
BlitScale(blit, true);
|
||||
}
|
||||
}
|
||||
|
||||
void Surface::UploadCustom(const VideoCore::Material* material, u32 level) {
|
||||
const GLuint old_tex = OpenGLState::GetCurState().texture_units[0].texture_2d;
|
||||
const auto& tuple = alloc.tuple;
|
||||
const u32 width = material->width;
|
||||
const u32 height = material->height;
|
||||
const auto color = material->textures[0];
|
||||
const Common::Rectangle filter_rect{0U, height, width, 0U};
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, Handle(0));
|
||||
if (VideoCore::IsCustomFormatCompressed(custom_format)) {
|
||||
const GLsizei image_size = static_cast<GLsizei>(color->data.size());
|
||||
glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, tuple.format,
|
||||
image_size, color->data.data());
|
||||
} else {
|
||||
glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, tuple.format, tuple.type,
|
||||
color->data.data());
|
||||
}
|
||||
|
||||
const VideoCore::TextureBlit blit = {
|
||||
.src_rect = filter_rect,
|
||||
.dst_rect = filter_rect,
|
||||
};
|
||||
if (res_scale != 1 && !runtime->blit_helper.Filter(*this, blit)) {
|
||||
BlitScale(blit, true);
|
||||
}
|
||||
for (u32 i = 1; i < VideoCore::MAX_MAPS; i++) {
|
||||
const auto texture = material->textures[i];
|
||||
if (!texture) {
|
||||
continue;
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, Handle(i + 1));
|
||||
if (VideoCore::IsCustomFormatCompressed(custom_format)) {
|
||||
const GLsizei image_size = static_cast<GLsizei>(texture->data.size());
|
||||
glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, tuple.format,
|
||||
image_size, texture->data.data());
|
||||
} else {
|
||||
glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, width, height, tuple.format, tuple.type,
|
||||
texture->data.data());
|
||||
}
|
||||
}
|
||||
|
||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
||||
glBindTexture(GL_TEXTURE_2D, old_tex);
|
||||
}
|
||||
|
||||
void Surface::Download(const VideoCore::BufferTextureCopy& download,
|
||||
const VideoCore::StagingData& staging) {
|
||||
// Ensure no bad interactions with GL_PACK_ALIGNMENT
|
||||
ASSERT(stride * GetFormatBytesPerPixel(pixel_format) % 4 == 0);
|
||||
|
||||
const u32 unscaled_width = download.texture_rect.GetWidth();
|
||||
|
@ -414,11 +483,9 @@ void Surface::Download(const VideoCore::BufferTextureCopy& download,
|
|||
return;
|
||||
}
|
||||
|
||||
const u32 fbo_index = FboIndex(type);
|
||||
|
||||
OpenGLState state = OpenGLState::GetCurState();
|
||||
state.scissor.enabled = false;
|
||||
state.draw.read_framebuffer = runtime->read_fbos[fbo_index].handle;
|
||||
state.draw.read_framebuffer = runtime->read_fbos[FboIndex(type)].handle;
|
||||
state.Apply();
|
||||
|
||||
Attach(GL_READ_FRAMEBUFFER, download.texture_level, 0, false);
|
||||
|
@ -428,14 +495,11 @@ void Surface::Download(const VideoCore::BufferTextureCopy& download,
|
|||
glReadPixels(download.texture_rect.left, download.texture_rect.bottom, unscaled_width,
|
||||
unscaled_height, tuple.format, tuple.type, staging.mapped.data());
|
||||
|
||||
// Restore previous state
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||
}
|
||||
|
||||
bool Surface::DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
|
||||
const VideoCore::StagingData& staging) {
|
||||
// If a partial download is requested and ARB_get_texture_sub_image (core in 4.5)
|
||||
// is not available we cannot proceed further.
|
||||
const bool is_full_download = download.texture_rect == GetRect();
|
||||
const bool has_sub_image = driver->HasArbGetTextureSubImage();
|
||||
if (driver->IsOpenGLES() || (!is_full_download && !has_sub_image)) {
|
||||
|
@ -452,7 +516,7 @@ bool Surface::DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
|
|||
// Prefer glGetTextureSubImage in most cases since it's the fastest and most convenient option
|
||||
if (has_sub_image) {
|
||||
const GLsizei buf_size = static_cast<GLsizei>(staging.mapped.size());
|
||||
glGetTextureSubImage(Handle(false), download.texture_level, download.texture_rect.left,
|
||||
glGetTextureSubImage(Handle(0), download.texture_level, download.texture_rect.left,
|
||||
download.texture_rect.bottom, 0, download.texture_rect.GetWidth(),
|
||||
download.texture_rect.GetHeight(), 1, tuple.format, tuple.type,
|
||||
buf_size, staging.mapped.data());
|
||||
|
@ -461,7 +525,7 @@ bool Surface::DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
|
|||
|
||||
// This should only trigger for full texture downloads in oldish intel drivers
|
||||
// that only support up to 4.3
|
||||
glBindTexture(GL_TEXTURE_2D, Handle(false));
|
||||
glBindTexture(GL_TEXTURE_2D, Handle(0));
|
||||
glGetTexImage(GL_TEXTURE_2D, download.texture_level, tuple.format, tuple.type,
|
||||
staging.mapped.data());
|
||||
glBindTexture(GL_TEXTURE_2D, old_tex);
|
||||
|
@ -470,20 +534,20 @@ bool Surface::DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
|
|||
}
|
||||
|
||||
void Surface::Attach(GLenum target, u32 level, u32 layer, bool scaled) {
|
||||
const GLuint handle = Handle(scaled);
|
||||
const GLenum textarget = texture_type == VideoCore::TextureType::CubeMap
|
||||
const GLuint handle = Handle(static_cast<u32>(scaled));
|
||||
const GLenum textarget = texture_type == TextureType::CubeMap
|
||||
? GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer
|
||||
: GL_TEXTURE_2D;
|
||||
|
||||
switch (type) {
|
||||
case VideoCore::SurfaceType::Color:
|
||||
case VideoCore::SurfaceType::Texture:
|
||||
case SurfaceType::Color:
|
||||
case SurfaceType::Texture:
|
||||
glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0, textarget, handle, level);
|
||||
break;
|
||||
case VideoCore::SurfaceType::Depth:
|
||||
case SurfaceType::Depth:
|
||||
glFramebufferTexture2D(target, GL_DEPTH_ATTACHMENT, textarget, handle, level);
|
||||
break;
|
||||
case VideoCore::SurfaceType::DepthStencil:
|
||||
case SurfaceType::DepthStencil:
|
||||
glFramebufferTexture2D(target, GL_DEPTH_STENCIL_ATTACHMENT, textarget, handle, level);
|
||||
break;
|
||||
default:
|
||||
|
@ -491,6 +555,30 @@ void Surface::Attach(GLenum target, u32 level, u32 layer, bool scaled) {
|
|||
}
|
||||
}
|
||||
|
||||
bool Surface::Swap(const VideoCore::Material* mat) {
|
||||
const VideoCore::CustomPixelFormat format{mat->format};
|
||||
if (!driver->IsCustomFormatSupported(format)) {
|
||||
return false;
|
||||
}
|
||||
runtime->Recycle(MakeTag(), std::move(alloc));
|
||||
|
||||
SurfaceParams params = *this;
|
||||
params.width = mat->width;
|
||||
params.height = mat->height;
|
||||
params.custom_format = mat->format;
|
||||
alloc = runtime->Allocate(params, mat);
|
||||
|
||||
LOG_DEBUG(Render_OpenGL, "Swapped {}x{} {} surface at address {:#x} to {}x{} {}",
|
||||
GetScaledWidth(), GetScaledHeight(), VideoCore::PixelFormatAsString(pixel_format),
|
||||
addr, width, height, VideoCore::CustomPixelFormatAsString(format));
|
||||
|
||||
is_custom = true;
|
||||
custom_format = format;
|
||||
material = mat;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
u32 Surface::GetInternalBytesPerPixel() const {
|
||||
// RGB8 is converted to RGBA8 on OpenGL ES since it doesn't support BGR8
|
||||
if (driver->IsOpenGLES() && pixel_format == VideoCore::PixelFormat::RGB8) {
|
||||
|
@ -518,6 +606,19 @@ void Surface::BlitScale(const VideoCore::TextureBlit& blit, bool up_scale) {
|
|||
blit.dst_rect.right, blit.dst_rect.top, buffer_mask, filter);
|
||||
}
|
||||
|
||||
HostTextureTag Surface::MakeTag() const noexcept {
|
||||
return HostTextureTag{
|
||||
.width = alloc.width,
|
||||
.height = alloc.height,
|
||||
.levels = alloc.levels,
|
||||
.res_scale = alloc.res_scale,
|
||||
.tuple = alloc.tuple,
|
||||
.type = texture_type,
|
||||
.is_custom = is_custom,
|
||||
.has_normal = HasNormalMap(),
|
||||
};
|
||||
}
|
||||
|
||||
Framebuffer::Framebuffer(TextureRuntime& runtime, Surface* const color, u32 color_level,
|
||||
Surface* const depth_stencil, u32 depth_level, const Pica::Regs& regs,
|
||||
Common::Rectangle<u32> surfaces_rect)
|
||||
|
@ -527,7 +628,7 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, Surface* const color, u32 colo
|
|||
const bool shadow_rendering = regs.framebuffer.IsShadowRendering();
|
||||
const bool has_stencil = regs.framebuffer.HasStencil();
|
||||
if (shadow_rendering && !color) {
|
||||
return; // Framebuffer won't get used
|
||||
return;
|
||||
}
|
||||
|
||||
if (color) {
|
||||
|
@ -574,19 +675,15 @@ Framebuffer::Framebuffer(TextureRuntime& runtime, Surface* const color, u32 colo
|
|||
color ? color->Handle() : 0, color_level);
|
||||
if (depth_stencil) {
|
||||
if (has_stencil) {
|
||||
// Attach both depth and stencil
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
|
||||
GL_TEXTURE_2D, depth_stencil->Handle(), depth_level);
|
||||
} else {
|
||||
// Attach depth
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
|
||||
depth_stencil->Handle(), depth_level);
|
||||
// Clear stencil attachment
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
|
||||
0);
|
||||
}
|
||||
} else {
|
||||
// Clear both depth and stencil attachment
|
||||
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
|
||||
0, 0);
|
||||
}
|
||||
|
|
|
@ -10,8 +10,9 @@
|
|||
#include "video_core/renderer_opengl/gl_format_reinterpreter.h"
|
||||
|
||||
namespace VideoCore {
|
||||
struct Material;
|
||||
class RendererBase;
|
||||
}
|
||||
} // namespace VideoCore
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
|
@ -27,17 +28,19 @@ struct FormatTuple {
|
|||
};
|
||||
|
||||
struct HostTextureTag {
|
||||
FormatTuple tuple{};
|
||||
VideoCore::TextureType type{};
|
||||
u32 width = 0;
|
||||
u32 height = 0;
|
||||
u32 levels = 1;
|
||||
u32 res_scale = 1;
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32 levels;
|
||||
u32 res_scale;
|
||||
FormatTuple tuple;
|
||||
VideoCore::TextureType type;
|
||||
bool is_custom;
|
||||
bool has_normal;
|
||||
|
||||
bool operator==(const HostTextureTag& other) const noexcept {
|
||||
return std::tie(tuple, type, width, height, levels, res_scale) ==
|
||||
return std::tie(tuple, type, width, height, levels, res_scale, is_custom, has_normal) ==
|
||||
std::tie(other.tuple, other.type, other.width, other.height, other.levels,
|
||||
other.res_scale);
|
||||
other.res_scale, other.is_custom, other.has_normal);
|
||||
}
|
||||
|
||||
struct Hash {
|
||||
|
@ -46,10 +49,12 @@ struct HostTextureTag {
|
|||
}
|
||||
};
|
||||
};
|
||||
static_assert(std::has_unique_object_representations_v<HostTextureTag>,
|
||||
"HostTextureTag is not suitable for hashing!");
|
||||
|
||||
struct Allocation {
|
||||
std::array<OGLTexture, 2> textures;
|
||||
std::array<GLuint, 2> handles;
|
||||
std::array<OGLTexture, 3> textures;
|
||||
std::array<GLuint, 3> handles;
|
||||
FormatTuple tuple;
|
||||
u32 width;
|
||||
u32 height;
|
||||
|
@ -59,15 +64,10 @@ struct Allocation {
|
|||
operator bool() const noexcept {
|
||||
return textures[0].handle;
|
||||
}
|
||||
|
||||
bool Matches(u32 width_, u32 height_, u32 levels_, const FormatTuple& tuple_) const {
|
||||
return std::tie(width, height, levels, tuple) == std::tie(width_, height_, levels_, tuple_);
|
||||
}
|
||||
};
|
||||
|
||||
class Surface;
|
||||
class Driver;
|
||||
struct CachedTextureCube;
|
||||
|
||||
/**
|
||||
* Provides texture manipulation functions to the rasterizer cache
|
||||
|
@ -82,6 +82,9 @@ public:
|
|||
explicit TextureRuntime(const Driver& driver, VideoCore::RendererBase& renderer);
|
||||
~TextureRuntime();
|
||||
|
||||
/// Clears all cached runtime resources
|
||||
void Reset();
|
||||
|
||||
/// Returns true if the provided pixel format cannot be used natively by the runtime.
|
||||
bool NeedsConversion(VideoCore::PixelFormat pixel_format) const;
|
||||
|
||||
|
@ -90,12 +93,14 @@ public:
|
|||
|
||||
/// Returns the OpenGL format tuple associated with the provided pixel format
|
||||
const FormatTuple& GetFormatTuple(VideoCore::PixelFormat pixel_format) const;
|
||||
const FormatTuple& GetFormatTuple(VideoCore::CustomPixelFormat pixel_format);
|
||||
|
||||
/// Takes back ownership of the allocation for recycling
|
||||
void Recycle(const HostTextureTag tag, Allocation&& alloc);
|
||||
|
||||
/// Allocates an OpenGL texture with the specified dimentions and format
|
||||
Allocation Allocate(const VideoCore::SurfaceParams& params);
|
||||
/// Allocates a texture with the specified dimentions and format
|
||||
Allocation Allocate(const VideoCore::SurfaceParams& params,
|
||||
const VideoCore::Material* material = nullptr);
|
||||
|
||||
/// Fills the rectangle of the texture with the clear value provided
|
||||
bool ClearTexture(Surface& surface, const VideoCore::TextureClear& clear);
|
||||
|
@ -107,7 +112,7 @@ public:
|
|||
bool BlitTextures(Surface& source, Surface& dest, const VideoCore::TextureBlit& blit);
|
||||
|
||||
/// Generates mipmaps for all the available levels of the texture
|
||||
void GenerateMipmaps(Surface& surface, u32 max_level);
|
||||
void GenerateMipmaps(Surface& surface);
|
||||
|
||||
/// Returns all source formats that support reinterpretation to the dest format
|
||||
const ReinterpreterList& GetPossibleReinterpretations(VideoCore::PixelFormat dest_format) const;
|
||||
|
@ -123,7 +128,7 @@ private:
|
|||
BlitHelper blit_helper;
|
||||
std::vector<u8> staging_buffer;
|
||||
std::array<ReinterpreterList, VideoCore::PIXEL_FORMAT_COUNT> reinterpreters;
|
||||
std::unordered_multimap<HostTextureTag, Allocation, HostTextureTag::Hash> recycler;
|
||||
std::unordered_multimap<HostTextureTag, Allocation, HostTextureTag::Hash> alloc_cache;
|
||||
std::unordered_map<u64, OGLFramebuffer, Common::IdentityHash<u64>> framebuffer_cache;
|
||||
std::array<OGLFramebuffer, 3> draw_fbos;
|
||||
std::array<OGLFramebuffer, 3> read_fbos;
|
||||
|
@ -140,9 +145,9 @@ public:
|
|||
Surface(Surface&& o) noexcept = default;
|
||||
Surface& operator=(Surface&& o) noexcept = default;
|
||||
|
||||
/// Returns the surface image handle
|
||||
GLuint Handle(bool scaled = true) const noexcept {
|
||||
return alloc.handles[static_cast<u32>(scaled)];
|
||||
/// Returns the surface image handle at the provided index.
|
||||
GLuint Handle(u32 index = 1) const noexcept {
|
||||
return alloc.handles[index];
|
||||
}
|
||||
|
||||
/// Returns the tuple of the surface allocation.
|
||||
|
@ -150,9 +155,20 @@ public:
|
|||
return alloc.tuple;
|
||||
}
|
||||
|
||||
/// Returns the extent of the underlying surface allocation
|
||||
VideoCore::Extent Extent() const noexcept {
|
||||
return {
|
||||
.width = alloc.width,
|
||||
.height = alloc.height,
|
||||
};
|
||||
}
|
||||
|
||||
/// Uploads pixel data in staging to a rectangle region of the surface texture
|
||||
void Upload(const VideoCore::BufferTextureCopy& upload, const VideoCore::StagingData& staging);
|
||||
|
||||
/// Uploads the custom material to the surface allocation.
|
||||
void UploadCustom(const VideoCore::Material* material, u32 level);
|
||||
|
||||
/// Downloads pixel data to staging from a rectangle region of the surface texture
|
||||
void Download(const VideoCore::BufferTextureCopy& download,
|
||||
const VideoCore::StagingData& staging);
|
||||
|
@ -160,6 +176,9 @@ public:
|
|||
/// Attaches a handle of surface to the specified framebuffer target
|
||||
void Attach(GLenum target, u32 level, u32 layer, bool scaled = true);
|
||||
|
||||
/// Swaps the internal allocation to match the provided material
|
||||
bool Swap(const VideoCore::Material* material);
|
||||
|
||||
/// Returns the bpp of the internal surface format
|
||||
u32 GetInternalBytesPerPixel() const;
|
||||
|
||||
|
@ -171,6 +190,9 @@ private:
|
|||
bool DownloadWithoutFbo(const VideoCore::BufferTextureCopy& download,
|
||||
const VideoCore::StagingData& staging);
|
||||
|
||||
/// Returns the texture tag of the current allocation
|
||||
HostTextureTag MakeTag() const noexcept;
|
||||
|
||||
private:
|
||||
const Driver* driver;
|
||||
TextureRuntime* runtime;
|
||||
|
|
|
@ -313,7 +313,8 @@ RendererOpenGL::RendererOpenGL(Core::System& system, Frontend::EmuWindow& window
|
|||
}
|
||||
frame_dumper.mailbox = std::make_unique<OGLVideoDumpingMailbox>();
|
||||
InitOpenGLObjects();
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(system.Memory(), *this, driver);
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(system.Memory(), system.CustomTexManager(),
|
||||
*this, driver);
|
||||
}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
@ -347,6 +348,8 @@ void RendererOpenGL::SwapBuffers() {
|
|||
|
||||
EndFrame();
|
||||
prev_state.Apply();
|
||||
|
||||
rasterizer->TickFrame();
|
||||
}
|
||||
|
||||
void RendererOpenGL::RenderScreenshot() {
|
||||
|
@ -1169,9 +1172,6 @@ void RendererOpenGL::TryPresent(int timeout_ms, bool is_secondary) {
|
|||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
}
|
||||
|
||||
/// Updates the framerate
|
||||
void RendererOpenGL::UpdateFramerate() {}
|
||||
|
||||
void RendererOpenGL::PrepareVideoDumping() {
|
||||
auto* mailbox = static_cast<OGLVideoDumpingMailbox*>(frame_dumper.mailbox.get());
|
||||
{
|
||||
|
|
|
@ -94,7 +94,6 @@ private:
|
|||
float h);
|
||||
void DrawSingleScreenStereo(const ScreenInfo& screen_info_l, const ScreenInfo& screen_info_r,
|
||||
float x, float y, float w, float h);
|
||||
void UpdateFramerate();
|
||||
|
||||
// Loads framebuffer from emulated memory into the display information structure
|
||||
void LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer,
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue