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Custom textures rewrite (#6452)
* common: Add thread pool from yuzu * Is really useful for asynchronous operations like shader compilation and custom textures, will be used in following PRs * core: Improve ImageInterface * Provide a default implementation so frontends don't have to duplicate code registering the lodepng version * Add a dds version too which we will use in the next commit * rasterizer_cache: Rewrite custom textures * There's just too much to talk about here, look at the PR description for more details * rasterizer_cache: Implement basic pack configuration file * custom_tex_manager: Flip dumped textures * custom_tex_manager: Optimize custom texture hashing * If no convertions are needed then we can hash the decoded data directly removing the needed for duplicate decode * custom_tex_manager: Implement asynchronous texture loading * The file loading and decoding is offloaded into worker threads, while the upload itself still occurs in the main thread to avoid having to manage shared contexts * Address review comments * custom_tex_manager: Introduce custom material support * video_core: Move custom textures to separate directory * Also split the files to make the code cleaner * gl_texture_runtime: Generate mipmaps for material * custom_tex_manager: Prevent memory overflow when preloading * externals: Add dds-ktx as submodule * string_util: Return vector from SplitString * No code benefits from passing it as an argument * custom_textures: Use json config file * gl_rasterizer: Only bind material for unit 0 * Address review comments
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87 changed files with 2154 additions and 544 deletions
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@ -56,7 +56,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
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// This must be in alphabetical order according to action name as it must have the same order as
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// UISetting::values.shortcuts, which is alphabetically ordered.
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// clang-format off
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const std::array<UISettings::Shortcut, 27> Config::default_hotkeys {{
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const std::array<UISettings::Shortcut, 28> Config::default_hotkeys {{
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{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::WidgetWithChildrenShortcut}},
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{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
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@ -84,6 +84,7 @@ const std::array<UISettings::Shortcut, 27> Config::default_hotkeys {{
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{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
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{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral(""), Qt::ApplicationShortcut}},
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{QStringLiteral("Toggle Custom Textures"), QStringLiteral("Main Window"), {QStringLiteral("F7"), Qt::ApplicationShortcut}},
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}};
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// clang-format on
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@ -439,6 +440,7 @@ void Config::ReadUtilityValues() {
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ReadGlobalSetting(Settings::values.dump_textures);
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ReadGlobalSetting(Settings::values.custom_textures);
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ReadGlobalSetting(Settings::values.preload_textures);
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ReadGlobalSetting(Settings::values.async_custom_loading);
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qt_config->endGroup();
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}
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@ -949,6 +951,7 @@ void Config::SaveUtilityValues() {
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WriteGlobalSetting(Settings::values.dump_textures);
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WriteGlobalSetting(Settings::values.custom_textures);
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WriteGlobalSetting(Settings::values.preload_textures);
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WriteGlobalSetting(Settings::values.async_custom_loading);
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qt_config->endGroup();
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}
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@ -26,7 +26,7 @@ public:
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<UISettings::Shortcut, 27> default_hotkeys;
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static const std::array<UISettings::Shortcut, 28> default_hotkeys;
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private:
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void Initialize(const std::string& config_name);
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@ -41,8 +41,10 @@ ConfigureEnhancements::ConfigureEnhancements(QWidget* parent)
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});
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ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
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ui->toggle_async_custom_loading->setEnabled(ui->toggle_custom_textures->isChecked());
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connect(ui->toggle_custom_textures, &QCheckBox::toggled, this, [this] {
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ui->toggle_preload_textures->setEnabled(ui->toggle_custom_textures->isChecked());
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ui->toggle_async_custom_loading->setEnabled(ui->toggle_custom_textures->isChecked());
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if (!ui->toggle_preload_textures->isEnabled())
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ui->toggle_preload_textures->setChecked(false);
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});
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@ -83,6 +85,7 @@ void ConfigureEnhancements::SetConfiguration() {
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ui->toggle_dump_textures->setChecked(Settings::values.dump_textures.GetValue());
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ui->toggle_custom_textures->setChecked(Settings::values.custom_textures.GetValue());
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ui->toggle_preload_textures->setChecked(Settings::values.preload_textures.GetValue());
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ui->toggle_async_custom_loading->setChecked(Settings::values.async_custom_loading.GetValue());
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bg_color =
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QColor::fromRgbF(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
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Settings::values.bg_blue.GetValue());
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@ -159,6 +162,8 @@ void ConfigureEnhancements::ApplyConfiguration() {
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ui->toggle_custom_textures, custom_textures);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.preload_textures,
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ui->toggle_preload_textures, preload_textures);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_custom_loading,
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ui->toggle_async_custom_loading, async_custom_loading);
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Settings::values.bg_red = static_cast<float>(bg_color.redF());
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Settings::values.bg_green = static_cast<float>(bg_color.greenF());
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@ -176,6 +181,8 @@ void ConfigureEnhancements::SetupPerGameUI() {
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ui->toggle_dump_textures->setEnabled(Settings::values.dump_textures.UsingGlobal());
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ui->toggle_custom_textures->setEnabled(Settings::values.custom_textures.UsingGlobal());
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ui->toggle_preload_textures->setEnabled(Settings::values.preload_textures.UsingGlobal());
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ui->toggle_async_custom_loading->setEnabled(
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Settings::values.async_custom_loading.UsingGlobal());
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return;
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}
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@ -195,6 +202,9 @@ void ConfigureEnhancements::SetupPerGameUI() {
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Settings::values.custom_textures, custom_textures);
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ConfigurationShared::SetColoredTristate(ui->toggle_preload_textures,
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Settings::values.preload_textures, preload_textures);
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ConfigurationShared::SetColoredTristate(ui->toggle_async_custom_loading,
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Settings::values.async_custom_loading,
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async_custom_loading);
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ConfigurationShared::SetColoredComboBox(
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ui->resolution_factor_combobox, ui->widget_resolution,
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@ -44,5 +44,6 @@ private:
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ConfigurationShared::CheckState dump_textures;
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ConfigurationShared::CheckState custom_textures;
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ConfigurationShared::CheckState preload_textures;
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ConfigurationShared::CheckState async_custom_loading;
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QColor bg_color;
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};
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@ -494,6 +494,16 @@
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="toggle_async_custom_loading">
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<property name="toolTip">
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<string><html><head/><body><p>Load custom textures asynchronously with background threads to reduce loading stutter</p></body></html></string>
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</property>
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<property name="text">
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<string>Async Custom Texture Loading</string>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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