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	OpenGL: Check for threading support
We need this.
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		|  | @ -667,6 +667,12 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal | |||
| 
 | ||||
| bool GRenderWindow::InitializeOpenGL() { | ||||
| #ifdef HAS_OPENGL | ||||
|     if (!QOpenGLContext::supportsThreadedOpenGL()) { | ||||
|         QMessageBox::warning(this, tr("OpenGL not available!"), | ||||
|                              tr("OpenGL shared contexts are not supported.")); | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     // TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground,
 | ||||
|     // WA_DontShowOnScreen, WA_DeleteOnClose
 | ||||
|     auto child = new OpenGLRenderWidget(this, is_secondary); | ||||
|  |  | |||
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