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	Pause in background guard clause and unused flag
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					 2 changed files with 12 additions and 12 deletions
				
			
		|  | @ -32,7 +32,7 @@ | |||
|        <item> | ||||
|          <widget class="QCheckBox" name="toggle_background_pause"> | ||||
|           <property name="text"> | ||||
|            <string>Pause emulation when on background</string> | ||||
|            <string>Pause emulation when in background</string> | ||||
|           </property> | ||||
|          </widget> | ||||
|         </item> | ||||
|  |  | |||
|  | @ -500,17 +500,17 @@ void GMainWindow::RestoreUIState() { | |||
| } | ||||
| 
 | ||||
| void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) { | ||||
|     if (UISettings::values.pause_when_in_background) { | ||||
|         if (ui.action_Pause->isEnabled() && | ||||
|             (state == Qt::ApplicationSuspended || | ||||
|              state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { | ||||
|             auto_paused = true; | ||||
|             OnPauseGame(); | ||||
|         } | ||||
|         if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { | ||||
|             auto_paused = false; | ||||
|             OnStartGame(); | ||||
|         } | ||||
|     if (!UISettings::values.pause_when_in_background) { | ||||
|         return; | ||||
|     } | ||||
|     if (ui.action_Pause->isEnabled() && | ||||
|         (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) { | ||||
|         auto_paused = true; | ||||
|         OnPauseGame(); | ||||
|     } | ||||
|     if (ui.action_Start->isEnabled() && auto_paused && state == Qt::ApplicationActive) { | ||||
|         auto_paused = false; | ||||
|         OnStartGame(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  |  | |||
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