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	GPU/CiTrace: Avoid calling GetTextures() when not necessary.
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					 1 changed files with 5 additions and 6 deletions
				
			
		|  | @ -215,18 +215,17 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) { | ||||||
| 
 | 
 | ||||||
|         PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler; |         PrimitiveAssembler<Shader::OutputVertex>& primitive_assembler = g_state.primitive_assembler; | ||||||
| 
 | 
 | ||||||
|         if (g_debug_context) { |         if (g_debug_context && g_debug_context->recorder) { | ||||||
|             for (int i = 0; i < 3; ++i) { |             for (int i = 0; i < 3; ++i) { | ||||||
|                 const auto texture = regs.GetTextures()[i]; |                 const auto texture = regs.GetTextures()[i]; | ||||||
|                 if (!texture.enabled) |                 if (!texture.enabled) | ||||||
|                     continue; |                     continue; | ||||||
| 
 | 
 | ||||||
|                 u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); |                 u8* texture_data = Memory::GetPhysicalPointer(texture.config.GetPhysicalAddress()); | ||||||
|                 if (g_debug_context && Pica::g_debug_context->recorder) |                 g_debug_context->recorder->MemoryAccessed( | ||||||
|                     g_debug_context->recorder->MemoryAccessed( |                     texture_data, Pica::Regs::NibblesPerPixel(texture.format) * | ||||||
|                         texture_data, Pica::Regs::NibblesPerPixel(texture.format) * |                     texture.config.width / 2 * texture.config.height, | ||||||
|                                           texture.config.width / 2 * texture.config.height, |                     texture.config.GetPhysicalAddress()); | ||||||
|                         texture.config.GetPhysicalAddress()); |  | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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