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	Discard Gas mode renders (#3486)
* Discard gas_mode renders This discards the gas_mode / fog effect from games that use it and allows the games to display without it. Note that gas mode is still unimplemented and will LOG<CRITICAL>. This bypasses #3287. (Doesn't fix it) * fix clang
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		|  | @ -1175,7 +1175,8 @@ vec4 secondary_fragment_color = vec4(0.0); | ||||||
|         Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode", |         Core::Telemetry().AddField(Telemetry::FieldType::Session, "VideoCore_Pica_UseGasMode", | ||||||
|                                    true); |                                    true); | ||||||
|         LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode"); |         LOG_CRITICAL(Render_OpenGL, "Unimplemented gas mode"); | ||||||
|         UNIMPLEMENTED(); |         out += "discard; }"; | ||||||
|  |         return out; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     out += "gl_FragDepth = depth;\n"; |     out += "gl_FragDepth = depth;\n"; | ||||||
|  |  | ||||||
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