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	make result not optional
This fixes crash when hardware shader is enabled in the flatpak version
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -254,7 +254,7 @@ public: | ||||||
|     explicit ShaderDoubleCache(bool separable) : separable(separable) {} |     explicit ShaderDoubleCache(bool separable) : separable(separable) {} | ||||||
|     std::tuple<GLuint, std::optional<ShaderDecompiler::ProgramResult>> Get( |     std::tuple<GLuint, std::optional<ShaderDecompiler::ProgramResult>> Get( | ||||||
|         const KeyConfigType& key, const Pica::Shader::ShaderSetup& setup) { |         const KeyConfigType& key, const Pica::Shader::ShaderSetup& setup) { | ||||||
|         std::optional<ShaderDecompiler::ProgramResult> result{}; |         ShaderDecompiler::ProgramResult result{}; | ||||||
|         auto map_it = shader_map.find(key); |         auto map_it = shader_map.find(key); | ||||||
|         if (map_it == shader_map.end()) { |         if (map_it == shader_map.end()) { | ||||||
|             auto program_opt = CodeGenerator(setup, key, separable); |             auto program_opt = CodeGenerator(setup, key, separable); | ||||||
|  | @ -267,7 +267,7 @@ public: | ||||||
|             auto [iter, new_shader] = shader_cache.emplace(program, OGLShaderStage{separable}); |             auto [iter, new_shader] = shader_cache.emplace(program, OGLShaderStage{separable}); | ||||||
|             OGLShaderStage& cached_shader = iter->second; |             OGLShaderStage& cached_shader = iter->second; | ||||||
|             if (new_shader) { |             if (new_shader) { | ||||||
|                 result->code = program; |                 result.code = program; | ||||||
|                 cached_shader.Create(program.c_str(), ShaderType); |                 cached_shader.Create(program.c_str(), ShaderType); | ||||||
|             } |             } | ||||||
|             shader_map[key] = &cached_shader; |             shader_map[key] = &cached_shader; | ||||||
|  |  | ||||||
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