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	make result not optional
This fixes crash when hardware shader is enabled in the flatpak version
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					 1 changed files with 2 additions and 2 deletions
				
			
		|  | @ -254,7 +254,7 @@ public: | |||
|     explicit ShaderDoubleCache(bool separable) : separable(separable) {} | ||||
|     std::tuple<GLuint, std::optional<ShaderDecompiler::ProgramResult>> Get( | ||||
|         const KeyConfigType& key, const Pica::Shader::ShaderSetup& setup) { | ||||
|         std::optional<ShaderDecompiler::ProgramResult> result{}; | ||||
|         ShaderDecompiler::ProgramResult result{}; | ||||
|         auto map_it = shader_map.find(key); | ||||
|         if (map_it == shader_map.end()) { | ||||
|             auto program_opt = CodeGenerator(setup, key, separable); | ||||
|  | @ -267,7 +267,7 @@ public: | |||
|             auto [iter, new_shader] = shader_cache.emplace(program, OGLShaderStage{separable}); | ||||
|             OGLShaderStage& cached_shader = iter->second; | ||||
|             if (new_shader) { | ||||
|                 result->code = program; | ||||
|                 result.code = program; | ||||
|                 cached_shader.Create(program.c_str(), ShaderType); | ||||
|             } | ||||
|             shader_map[key] = &cached_shader; | ||||
|  |  | |||
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