multiplayer: Add status message for user joining/leaving

The room server is now able to send a new type of packet: IdStatusMessage which is parsed and displayed by the client.
This commit is contained in:
zhupengfei 2018-11-09 21:55:57 +08:00
parent 386bf5c861
commit 0319e51960
6 changed files with 134 additions and 7 deletions

View file

@ -58,6 +58,7 @@ public:
private:
CallbackSet<WifiPacket> callback_set_wifi_packet;
CallbackSet<ChatEntry> callback_set_chat_messages;
CallbackSet<StatusMessageEntry> callback_set_status_messages;
CallbackSet<RoomInformation> callback_set_room_information;
CallbackSet<State> callback_set_state;
};
@ -109,6 +110,13 @@ public:
*/
void HandleChatPacket(const ENetEvent* event);
/**
* Extracts a system message entry from a received ENet packet and adds it to the system message
* queue.
* @param event The ENet event that was received.
*/
void HandleStatusMessagePacket(const ENetEvent* event);
/**
* Disconnects the RoomMember from the Room
*/
@ -148,6 +156,9 @@ void RoomMember::RoomMemberImpl::MemberLoop() {
case IdChatMessage:
HandleChatPacket(&event);
break;
case IdStatusMessage:
HandleStatusMessagePacket(&event);
break;
case IdRoomInformation:
HandleRoomInformationPacket(&event);
break;
@ -317,6 +328,22 @@ void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
Invoke<ChatEntry>(chat_entry);
}
void RoomMember::RoomMemberImpl::HandleStatusMessagePacket(const ENetEvent* event) {
Packet packet;
packet.Append(event->packet->data, event->packet->dataLength);
// Ignore the first byte, which is the message id.
packet.IgnoreBytes(sizeof(u8));
StatusMessageEntry status_message_entry{};
u8 type{};
packet >> type;
status_message_entry.type = static_cast<StatusMessageTypes>(type);
packet >> status_message_entry.nickname;
packet >> status_message_entry.username;
Invoke<StatusMessageEntry>(status_message_entry);
}
void RoomMember::RoomMemberImpl::Disconnect() {
member_information.clear();
room_information.member_slots = 0;
@ -367,6 +394,12 @@ RoomMember::RoomMemberImpl::CallbackSet<ChatEntry>& RoomMember::RoomMemberImpl::
return callback_set_chat_messages;
}
template <>
RoomMember::RoomMemberImpl::CallbackSet<StatusMessageEntry>&
RoomMember::RoomMemberImpl::Callbacks::Get() {
return callback_set_status_messages;
}
template <typename T>
void RoomMember::RoomMemberImpl::Invoke(const T& data) {
std::lock_guard<std::mutex> lock(callback_mutex);
@ -519,6 +552,11 @@ RoomMember::CallbackHandle<ChatEntry> RoomMember::BindOnChatMessageRecieved(
return room_member_impl->Bind(callback);
}
RoomMember::CallbackHandle<StatusMessageEntry> RoomMember::BindOnStatusMessageReceived(
std::function<void(const StatusMessageEntry&)> callback) {
return room_member_impl->Bind(callback);
}
template <typename T>
void RoomMember::Unbind(CallbackHandle<T> handle) {
std::lock_guard<std::mutex> lock(room_member_impl->callback_mutex);
@ -538,5 +576,6 @@ template void RoomMember::Unbind(CallbackHandle<WifiPacket>);
template void RoomMember::Unbind(CallbackHandle<RoomMember::State>);
template void RoomMember::Unbind(CallbackHandle<RoomInformation>);
template void RoomMember::Unbind(CallbackHandle<ChatEntry>);
template void RoomMember::Unbind(CallbackHandle<StatusMessageEntry>);
} // namespace Network