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	game_list: cleanup and clang format in AddPermDirPopup
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					 1 changed files with 17 additions and 12 deletions
				
			
		|  | @ -545,7 +545,8 @@ void GameList::AddGamePopup(QMenu& context_menu, const QString& path, u64 progra | |||
| }; | ||||
| 
 | ||||
| void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { | ||||
|     UISettings::GameDir& game_dir = UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()]; | ||||
|     UISettings::GameDir& game_dir = | ||||
|         UISettings::values.game_dirs[selected.data(GameListDir::GameDirRole).toInt()]; | ||||
| 
 | ||||
|     QAction* deep_scan = context_menu.addAction(tr("Scan Subfolders")); | ||||
|     QAction* delete_dir = context_menu.addAction(tr("Remove Game Directory")); | ||||
|  | @ -564,7 +565,7 @@ void GameList::AddCustomDirPopup(QMenu& context_menu, QModelIndex selected) { | |||
| } | ||||
| 
 | ||||
| void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { | ||||
|     int game_dir_index = selected.data(GameListDir::GameDirRole).toInt(); | ||||
|     const int game_dir_index = selected.data(GameListDir::GameDirRole).toInt(); | ||||
| 
 | ||||
|     QAction* move_up = context_menu.addAction(tr(u8"\U000025b2 Move Up")); | ||||
|     QAction* move_down = context_menu.addAction(tr(u8"\U000025bc Move Down ")); | ||||
|  | @ -576,12 +577,14 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { | |||
|     move_down->setEnabled(row < item_model->rowCount() - 2); | ||||
| 
 | ||||
|     connect(move_up, &QAction::triggered, [this, selected, row, game_dir_index] { | ||||
|         // find the indices of the items in settings and swap them
 | ||||
|         const int other_index = selected.sibling(row - 1, 0).data(GameListDir::GameDirRole).toInt(); | ||||
|         // swap the items in the settings
 | ||||
|         std::swap(UISettings::values.game_dirs[game_dir_index], | ||||
|                   UISettings::values.game_dirs[selected.sibling(row - 1, 0) | ||||
|                            .data(GameListDir::GameDirRole).toInt()]); | ||||
|         GetModel()->setData(selected, QVariant::fromValue(selected.sibling(row-1,0).data(GameListDir::GameDirRole).toInt()), GameListDir::GameDirRole); | ||||
|         GetModel()->setData(selected.sibling(row-1,0), QVariant::fromValue(game_dir_index), GameListDir::GameDirRole); | ||||
|                   UISettings::values.game_dirs[other_index]); | ||||
|         // swap the indexes held by the QVariants
 | ||||
|         GetModel()->setData(selected, QVariant(other_index), GameListDir::GameDirRole); | ||||
|         GetModel()->setData(selected.sibling(row - 1, 0), QVariant(game_dir_index), | ||||
|                             GameListDir::GameDirRole); | ||||
|         // move the treeview items
 | ||||
|         QList<QStandardItem*> item = item_model->takeRow(row); | ||||
|         item_model->invisibleRootItem()->insertRow(row - 1, item); | ||||
|  | @ -589,12 +592,14 @@ void GameList::AddPermDirPopup(QMenu& context_menu, QModelIndex selected) { | |||
|     }); | ||||
| 
 | ||||
|     connect(move_down, &QAction::triggered, [this, selected, row, game_dir_index] { | ||||
|         // find the indices of the items in settings and swap them
 | ||||
|         const int other_index = selected.sibling(row + 1, 0).data(GameListDir::GameDirRole).toInt(); | ||||
|         // swap the items in the settings
 | ||||
|         std::swap(UISettings::values.game_dirs[game_dir_index], | ||||
|                   UISettings::values.game_dirs[selected.sibling(row + 1, 0) | ||||
|                              .data(GameListDir::GameDirRole).toInt()]); | ||||
|         GetModel()->setData(selected, QVariant::fromValue(selected.sibling(row+1,0).data(GameListDir::GameDirRole).toInt()), GameListDir::GameDirRole); | ||||
|         GetModel()->setData(selected.sibling(row+1,0), QVariant::fromValue(game_dir_index), GameListDir::GameDirRole); | ||||
|                   UISettings::values.game_dirs[other_index]); | ||||
|         // swap the indexes held by the QVariants
 | ||||
|         GetModel()->setData(selected, QVariant(other_index), GameListDir::GameDirRole); | ||||
|         GetModel()->setData(selected.sibling(row + 1, 0), QVariant(game_dir_index), | ||||
|                             GameListDir::GameDirRole); | ||||
|         // move the treeview items
 | ||||
|         const QList<QStandardItem*> item = item_model->takeRow(row); | ||||
|         item_model->invisibleRootItem()->insertRow(row + 1, item); | ||||
|  |  | |||
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