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	Shader: Refactor output_mask copy loop to function
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					 1 changed files with 10 additions and 8 deletions
				
			
		|  | @ -77,13 +77,18 @@ void UnitState::LoadInput(const ShaderRegs& config, const AttributeBuffer& input | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) { | ||||
|     unsigned int output_i = 0; | ||||
|     for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) { | ||||
|         output.attr[output_i++] = registers.output[reg]; | ||||
| static void CopyRegistersToOutput(const Math::Vec4<float24>* regs, u32 mask, | ||||
|                                   AttributeBuffer& buffer) { | ||||
|     int output_i = 0; | ||||
|     for (int reg : Common::BitSet<u32>(mask)) { | ||||
|         buffer.attr[output_i++] = regs[reg]; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) { | ||||
|     CopyRegistersToOutput(registers.output, config.output_mask, output); | ||||
| } | ||||
| 
 | ||||
| UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {} | ||||
| 
 | ||||
| GSEmitter::GSEmitter() { | ||||
|  | @ -102,10 +107,7 @@ void GSEmitter::Emit(Math::Vec4<float24> (&vertex)[16]) { | |||
|             handlers->winding_setter(); | ||||
|         for (size_t i = 0; i < buffer.size(); ++i) { | ||||
|             AttributeBuffer output; | ||||
|             unsigned int output_i = 0; | ||||
|             for (unsigned int reg : Common::BitSet<u32>(output_mask)) { | ||||
|                 output.attr[output_i++] = buffer[i][reg]; | ||||
|             } | ||||
|             CopyRegistersToOutput(buffer[i].data(), output_mask, output); | ||||
|             handlers->vertex_handler(output); | ||||
|         } | ||||
|     } | ||||
|  |  | |||
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