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	DSP: Add a comment about physical address masking
See @wwylele's comment on PR 4483 for more details on what causes this behavior.
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		|  | @ -284,6 +284,8 @@ bool Source::DequeueBuffer() { | ||||||
|         state.adpcm_state.yn2 = buf.adpcm_yn[1]; |         state.adpcm_state.yn2 = buf.adpcm_yn[1]; | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     // This physical address masking occurs due to how the DSP DMA hardware is configured by the
 | ||||||
|  |     // firmware.
 | ||||||
|     const u8* const memory = Memory::GetPhysicalPointer(buf.physical_address & 0xFFFFFFFC); |     const u8* const memory = Memory::GetPhysicalPointer(buf.physical_address & 0xFFFFFFFC); | ||||||
|     if (memory) { |     if (memory) { | ||||||
|         const unsigned num_channels = buf.mono_or_stereo == MonoOrStereo::Stereo ? 2 : 1; |         const unsigned num_channels = buf.mono_or_stereo == MonoOrStereo::Stereo ? 2 : 1; | ||||||
|  |  | ||||||
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