mirror of
				https://github.com/PabloMK7/citra.git
				synced 2025-10-31 13:50:03 +00:00 
			
		
		
		
	Merge pull request #5230 from B3n30/circumvent_apple_intel_hw_shader_issue
Add flag to disable seperable shaders for osx Intel GPUs.
This commit is contained in:
		
						commit
						007fb63e47
					
				
					 10 changed files with 54 additions and 14 deletions
				
			
		|  | @ -43,6 +43,10 @@ static bool IsVendorAmd() { | |||
|     const std::string_view gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; | ||||
|     return gpu_vendor == "ATI Technologies Inc." || gpu_vendor == "Advanced Micro Devices, Inc."; | ||||
| } | ||||
| static bool IsVendorIntel() { | ||||
|     std::string gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))}; | ||||
|     return gpu_vendor == "Intel Inc."; | ||||
| } | ||||
| 
 | ||||
| RasterizerOpenGL::RasterizerOpenGL() | ||||
|     : is_amd(IsVendorAmd()), vertex_buffer(GL_ARRAY_BUFFER, VERTEX_BUFFER_SIZE, is_amd), | ||||
|  | @ -160,8 +164,19 @@ RasterizerOpenGL::RasterizerOpenGL() | |||
|     state.Apply(); | ||||
|     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, index_buffer.GetHandle()); | ||||
| 
 | ||||
| #ifdef __APPLE__ | ||||
|     if (IsVendorIntel()) { | ||||
|         shader_program_manager = std::make_unique<ShaderProgramManager>( | ||||
|             VideoCore::g_separable_shader_enabled ? GLAD_GL_ARB_separate_shader_objects : false, | ||||
|             is_amd); | ||||
|     } else { | ||||
|         shader_program_manager = | ||||
|             std::make_unique<ShaderProgramManager>(GLAD_GL_ARB_separate_shader_objects, is_amd); | ||||
|     } | ||||
| #else | ||||
|     shader_program_manager = | ||||
|         std::make_unique<ShaderProgramManager>(GLAD_GL_ARB_separate_shader_objects, is_amd); | ||||
| #endif | ||||
| 
 | ||||
|     glEnable(GL_BLEND); | ||||
| 
 | ||||
|  |  | |||
|  | @ -23,6 +23,7 @@ std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin | |||
| std::atomic<bool> g_hw_renderer_enabled; | ||||
| std::atomic<bool> g_shader_jit_enabled; | ||||
| std::atomic<bool> g_hw_shader_enabled; | ||||
| std::atomic<bool> g_separable_shader_enabled; | ||||
| std::atomic<bool> g_hw_shader_accurate_mul; | ||||
| std::atomic<bool> g_use_disk_shader_cache; | ||||
| std::atomic<bool> g_renderer_bg_color_update_requested; | ||||
|  |  | |||
|  | @ -31,6 +31,7 @@ extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin | |||
| extern std::atomic<bool> g_hw_renderer_enabled; | ||||
| extern std::atomic<bool> g_shader_jit_enabled; | ||||
| extern std::atomic<bool> g_hw_shader_enabled; | ||||
| extern std::atomic<bool> g_separable_shader_enabled; | ||||
| extern std::atomic<bool> g_hw_shader_accurate_mul; | ||||
| extern std::atomic<bool> g_use_disk_shader_cache; | ||||
| extern std::atomic<bool> g_renderer_bg_color_update_requested; | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue