citra/src/core/hle/kernel/process.cpp

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// Copyright 2015 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <memory>
#include "common/assert.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/memory.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/vm_manager.h"
#include "core/memory.h"
namespace Kernel {
std::shared_ptr<CodeSet> KernelSystem::CreateCodeSet(std::string name, u64 program_id) {
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auto codeset{std::make_shared<CodeSet>()};
codeset->Init(*this);
codeset->name = std::move(name);
codeset->program_id = program_id;
return codeset;
}
std::shared_ptr<Process> KernelSystem::CreateProcess(std::shared_ptr<CodeSet> code_set) {
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auto process{std::make_shared<Process>()};
process->Init(*this);
process->codeset = std::move(code_set);
process->flags.raw = 0;
process->flags.memory_region.Assign(MemoryRegion::APPLICATION);
process->status = ProcessStatus::Created;
process->process_id = ++next_process_id;
process_list.push_back(process);
return process;
}
void Process::ParseKernelCaps(const u32* kernel_caps, std::size_t len) {
for (std::size_t i = 0; i < len; ++i) {
u32 descriptor = kernel_caps[i];
u32 type = descriptor >> 20;
if (descriptor == 0xFFFFFFFF) {
// Unused descriptor entry
continue;
} else if ((type & 0xF00) == 0xE00) { // 0x0FFF
// Allowed interrupts list
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LOG_WARNING(Loader, "ExHeader allowed interrupts list ignored");
} else if ((type & 0xF80) == 0xF00) { // 0x07FF
// Allowed syscalls mask
unsigned int index = ((descriptor >> 24) & 7) * 24;
u32 bits = descriptor & 0xFFFFFF;
while (bits && index < svc_access_mask.size()) {
svc_access_mask.set(index, bits & 1);
++index;
bits >>= 1;
}
} else if ((type & 0xFF0) == 0xFE0) { // 0x00FF
// Handle table size
handle_table_size = descriptor & 0x3FF;
} else if ((type & 0xFF8) == 0xFF0) { // 0x007F
// Misc. flags
flags.raw = descriptor & 0xFFFF;
} else if ((type & 0xFFE) == 0xFF8) { // 0x001F
// Mapped memory range
if (i + 1 >= len || ((kernel_caps[i + 1] >> 20) & 0xFFE) != 0xFF8) {
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LOG_WARNING(Loader, "Incomplete exheader memory range descriptor ignored.");
continue;
}
u32 end_desc = kernel_caps[i + 1];
++i; // Skip over the second descriptor on the next iteration
AddressMapping mapping;
mapping.address = descriptor << 12;
VAddr end_address = end_desc << 12;
if (mapping.address < end_address) {
mapping.size = end_address - mapping.address;
} else {
mapping.size = 0;
}
mapping.read_only = (descriptor & (1 << 20)) != 0;
mapping.unk_flag = (end_desc & (1 << 20)) != 0;
address_mappings.push_back(mapping);
} else if ((type & 0xFFF) == 0xFFE) { // 0x000F
// Mapped memory page
AddressMapping mapping;
mapping.address = descriptor << 12;
mapping.size = Memory::PAGE_SIZE;
mapping.read_only = false;
mapping.unk_flag = false;
address_mappings.push_back(mapping);
} else if ((type & 0xFE0) == 0xFC0) { // 0x01FF
// Kernel version
kernel_version = descriptor & 0xFFFF;
int minor = kernel_version & 0xFF;
int major = (kernel_version >> 8) & 0xFF;
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LOG_INFO(Loader, "ExHeader kernel version: {}.{}", major, minor);
} else {
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LOG_ERROR(Loader, "Unhandled kernel caps descriptor: 0x{:08X}", descriptor);
}
}
}
void Process::Run(s32 main_thread_priority, u32 stack_size) {
memory_region = kernel.GetMemoryRegion(flags.memory_region);
auto MapSegment = [&](CodeSet::Segment& segment, VMAPermission permissions,
MemoryState memory_state) {
HeapAllocate(segment.addr, segment.size, permissions, memory_state, true);
Port various minor changes from yuzu PRs (#4725) * common/thread: Remove unused functions Many of these functions are carried over from Dolphin (where they aren't used anymore). Given these have no use (and we really shouldn't be screwing around with OS-specific thread scheduler handling from the emulator, these can be removed. The function for setting the thread name is left, however, since it can have debugging utility usages. * input_common/sdl: Use a type alias to shorten declaration of GetPollers Just makes the definitions a little bit more tidy. * input_common/sdl: Correct return values within implementations of GetPollers() In both cases, we weren't actually returning anything, which is undefined behavior. * yuzu/debugger/graphics_surface: Fill in missing surface format listings Fills in the missing surface types that were marked as unknown. The order corresponds with the TextureFormat enum within video_core/texture.h. We also don't need to all of these strings as translatable (only the first string, as it's an English word). * yuzu/debugger/graphics_surface: Clean up connection overload deduction We can utilize qOverload with the signal connections to make the function deducing a little less ugly. * yuzu/debugger/graphics_surface: Tidy up SaveSurface - Use QStringLiteral where applicable. - Use const where applicable - Remove unnecessary precondition check (we already assert the pixbuf being non null) * yuzu/debugger/graphics_surface: Display error messages for file I/O errors * core: Add missing override specifiers where applicable Applies the override specifier where applicable. In the case of destructors that are defaulted in their definition, they can simply be removed. This also removes the unnecessary inclusions being done in audin_u and audrec_u, given their close proximity. * kernel/thread: Make parameter of GetWaitObjectIndex() const qualified The pointed to member is never actually modified, so it can be made const. * kernel/thread: Avoid sign conversion within GetCommandBufferAddress() Previously this was performing a u64 + int sign conversion. When dealing with addresses, we should generally be keeping the arithmetic in the same signedness type. This also gets rid of the static lifetime of the constant, as there's no need to make a trivial type like this potentially live for the entire duration of the program. * kernel/codeset: Make CodeSet's memory data member a regular std::vector The use of a shared_ptr is an implementation detail of the VMManager itself when mapping memory. Because of that, we shouldn't require all users of the CodeSet to have to allocate the shared_ptr ahead of time. It's intended that CodeSet simply pass in the required direct data, and that the memory manager takes care of it from that point on. This means we just do the shared pointer allocation in a single place, when loading modules, as opposed to in each loader. * kernel/wait_object: Make ShouldWait() take thread members by pointer-to-const Given this is intended as a querying function, it doesn't make sense to allow the implementer to modify the state of the given thread.
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kernel.memory.WriteBlock(*this, segment.addr, codeset->memory.data() + segment.offset,
segment.size);
};
// Map CodeSet segments
MapSegment(codeset->CodeSegment(), VMAPermission::ReadExecute, MemoryState::Code);
MapSegment(codeset->RODataSegment(), VMAPermission::Read, MemoryState::Code);
MapSegment(codeset->DataSegment(), VMAPermission::ReadWrite, MemoryState::Private);
// Allocate and map stack
HeapAllocate(Memory::HEAP_VADDR_END - stack_size, stack_size, VMAPermission::ReadWrite,
MemoryState::Locked, true);
// Map special address mappings
kernel.MapSharedPages(vm_manager);
for (const auto& mapping : address_mappings) {
kernel.HandleSpecialMapping(vm_manager, mapping);
}
status = ProcessStatus::Running;
vm_manager.LogLayout(Log::Level::Debug);
Kernel::SetupMainThread(kernel, codeset->entrypoint, main_thread_priority, SharedFrom(this));
}
VAddr Process::GetLinearHeapAreaAddress() const {
// Starting from system version 8.0.0 a new linear heap layout is supported to allow usage of
// the extra RAM in the n3DS.
return kernel_version < 0x22C ? Memory::LINEAR_HEAP_VADDR : Memory::NEW_LINEAR_HEAP_VADDR;
}
VAddr Process::GetLinearHeapBase() const {
return GetLinearHeapAreaAddress() + memory_region->base;
}
VAddr Process::GetLinearHeapLimit() const {
return GetLinearHeapBase() + memory_region->size;
}
ResultVal<VAddr> Process::HeapAllocate(VAddr target, u32 size, VMAPermission perms,
MemoryState memory_state, bool skip_range_check) {
LOG_DEBUG(Kernel, "Allocate heap target={:08X}, size={:08X}", target, size);
if (target < Memory::HEAP_VADDR || target + size > Memory::HEAP_VADDR_END ||
target + size < target) {
if (!skip_range_check) {
LOG_ERROR(Kernel, "Invalid heap address");
return ERR_INVALID_ADDRESS;
}
}
auto vma = vm_manager.FindVMA(target);
if (vma->second.type != VMAType::Free || vma->second.base + vma->second.size < target + size) {
LOG_ERROR(Kernel, "Trying to allocate already allocated memory");
return ERR_INVALID_ADDRESS_STATE;
}
auto allocated_fcram = memory_region->HeapAllocate(size);
if (allocated_fcram.empty()) {
LOG_ERROR(Kernel, "Not enough space");
return ERR_OUT_OF_HEAP_MEMORY;
}
// Maps heap block by block
VAddr interval_target = target;
for (const auto& interval : allocated_fcram) {
u32 interval_size = interval.upper() - interval.lower();
LOG_DEBUG(Kernel, "Allocated FCRAM region lower={:08X}, upper={:08X}", interval.lower(),
interval.upper());
std::fill(kernel.memory.GetFCRAMPointer(interval.lower()),
kernel.memory.GetFCRAMPointer(interval.upper()), 0);
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auto vma = vm_manager.MapBackingMemory(interval_target,
kernel.memory.GetFCRAMPointer(interval.lower()),
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interval_size, memory_state);
ASSERT(vma.Succeeded());
vm_manager.Reprotect(vma.Unwrap(), perms);
interval_target += interval_size;
}
memory_used += size;
resource_limit->current_commit += size;
return MakeResult<VAddr>(target);
}
ResultCode Process::HeapFree(VAddr target, u32 size) {
LOG_DEBUG(Kernel, "Free heap target={:08X}, size={:08X}", target, size);
if (target < Memory::HEAP_VADDR || target + size > Memory::HEAP_VADDR_END ||
target + size < target) {
LOG_ERROR(Kernel, "Invalid heap address");
return ERR_INVALID_ADDRESS;
}
if (size == 0) {
return RESULT_SUCCESS;
}
// Free heaps block by block
CASCADE_RESULT(auto backing_blocks, vm_manager.GetBackingBlocksForRange(target, size));
for (const auto [backing_memory, block_size] : backing_blocks) {
memory_region->Free(kernel.memory.GetFCRAMOffset(backing_memory), block_size);
}
ResultCode result = vm_manager.UnmapRange(target, size);
ASSERT(result.IsSuccess());
memory_used -= size;
resource_limit->current_commit -= size;
return RESULT_SUCCESS;
}
ResultVal<VAddr> Process::LinearAllocate(VAddr target, u32 size, VMAPermission perms) {
LOG_DEBUG(Kernel, "Allocate linear heap target={:08X}, size={:08X}", target, size);
u32 physical_offset;
if (target == 0) {
auto offset = memory_region->LinearAllocate(size);
if (!offset) {
LOG_ERROR(Kernel, "Not enough space");
return ERR_OUT_OF_HEAP_MEMORY;
}
physical_offset = *offset;
target = physical_offset + GetLinearHeapAreaAddress();
} else {
if (target < GetLinearHeapBase() || target + size > GetLinearHeapLimit() ||
target + size < target) {
LOG_ERROR(Kernel, "Invalid linear heap address");
return ERR_INVALID_ADDRESS;
}
// Kernel would crash/return error when target doesn't meet some requirement.
// It seems that target is required to follow immediately after the allocated linear heap,
// or cover the entire hole if there is any.
// Right now we just ignore these checks because they are still unclear. Further more,
// games and homebrew only ever seem to pass target = 0 here (which lets the kernel decide
// the address), so this not important.
physical_offset = target - GetLinearHeapAreaAddress(); // relative to FCRAM
if (!memory_region->LinearAllocate(physical_offset, size)) {
LOG_ERROR(Kernel, "Trying to allocate already allocated memory");
return ERR_INVALID_ADDRESS_STATE;
}
}
u8* backing_memory = kernel.memory.GetFCRAMPointer(physical_offset);
std::fill(backing_memory, backing_memory + size, 0);
auto vma = vm_manager.MapBackingMemory(target, backing_memory, size, MemoryState::Continuous);
ASSERT(vma.Succeeded());
vm_manager.Reprotect(vma.Unwrap(), perms);
memory_used += size;
resource_limit->current_commit += size;
LOG_DEBUG(Kernel, "Allocated at target={:08X}", target);
return MakeResult<VAddr>(target);
}
ResultCode Process::LinearFree(VAddr target, u32 size) {
LOG_DEBUG(Kernel, "Free linear heap target={:08X}, size={:08X}", target, size);
if (target < GetLinearHeapBase() || target + size > GetLinearHeapLimit() ||
target + size < target) {
LOG_ERROR(Kernel, "Invalid linear heap address");
return ERR_INVALID_ADDRESS;
}
if (size == 0) {
return RESULT_SUCCESS;
}
ResultCode result = vm_manager.UnmapRange(target, size);
if (result.IsError()) {
LOG_ERROR(Kernel, "Trying to free already freed memory");
return result;
}
memory_used -= size;
resource_limit->current_commit -= size;
u32 physical_offset = target - GetLinearHeapAreaAddress(); // relative to FCRAM
memory_region->Free(physical_offset, size);
return RESULT_SUCCESS;
}
ResultCode Process::Map(VAddr target, VAddr source, u32 size, VMAPermission perms,
bool privileged) {
LOG_DEBUG(Kernel, "Map memory target={:08X}, source={:08X}, size={:08X}, perms={:08X}", target,
source, size, static_cast<u8>(perms));
if (source < Memory::HEAP_VADDR || source + size > Memory::HEAP_VADDR_END ||
source + size < source) {
LOG_ERROR(Kernel, "Invalid source address");
return ERR_INVALID_ADDRESS;
}
// TODO(wwylele): check target address range. Is it also restricted to heap region?
auto vma = vm_manager.FindVMA(target);
if (vma->second.type != VMAType::Free || vma->second.base + vma->second.size < target + size) {
LOG_ERROR(Kernel, "Trying to map to already allocated memory");
return ERR_INVALID_ADDRESS_STATE;
}
// Check range overlapping
if (source - target < size || target - source < size) {
if (privileged) {
if (source == target) {
// privileged Map allows identical source and target address, which simply changes
// the state and the permission of the memory
return vm_manager.ChangeMemoryState(source, size, MemoryState::Private,
VMAPermission::ReadWrite,
MemoryState::AliasCode, perms);
} else {
return ERR_INVALID_ADDRESS;
}
} else {
return ERR_INVALID_ADDRESS_STATE;
}
}
MemoryState source_state = privileged ? MemoryState::Locked : MemoryState::Aliased;
MemoryState target_state = privileged ? MemoryState::AliasCode : MemoryState::Alias;
VMAPermission source_perm = privileged ? VMAPermission::None : VMAPermission::ReadWrite;
// Mark source region as Aliased
CASCADE_CODE(vm_manager.ChangeMemoryState(source, size, MemoryState::Private,
VMAPermission::ReadWrite, source_state, source_perm));
CASCADE_RESULT(auto backing_blocks, vm_manager.GetBackingBlocksForRange(source, size));
VAddr interval_target = target;
for (const auto [backing_memory, block_size] : backing_blocks) {
auto target_vma =
vm_manager.MapBackingMemory(interval_target, backing_memory, block_size, target_state);
ASSERT(target_vma.Succeeded());
vm_manager.Reprotect(target_vma.Unwrap(), perms);
interval_target += block_size;
}
return RESULT_SUCCESS;
}
ResultCode Process::Unmap(VAddr target, VAddr source, u32 size, VMAPermission perms,
bool privileged) {
LOG_DEBUG(Kernel, "Unmap memory target={:08X}, source={:08X}, size={:08X}, perms={:08X}",
target, source, size, static_cast<u8>(perms));
if (source < Memory::HEAP_VADDR || source + size > Memory::HEAP_VADDR_END ||
source + size < source) {
LOG_ERROR(Kernel, "Invalid source address");
return ERR_INVALID_ADDRESS;
}
// TODO(wwylele): check target address range. Is it also restricted to heap region?
// TODO(wwylele): check that the source and the target are actually a pair created by Map
// Should return error 0xD8E007F5 in this case
if (source - target < size || target - source < size) {
if (privileged) {
if (source == target) {
// privileged Unmap allows identical source and target address, which simply changes
// the state and the permission of the memory
return vm_manager.ChangeMemoryState(source, size, MemoryState::AliasCode,
VMAPermission::None, MemoryState::Private,
perms);
} else {
return ERR_INVALID_ADDRESS;
}
} else {
return ERR_INVALID_ADDRESS_STATE;
}
}
MemoryState source_state = privileged ? MemoryState::Locked : MemoryState::Aliased;
CASCADE_CODE(vm_manager.UnmapRange(target, size));
// Change back source region state. Note that the permission is reprotected according to param
CASCADE_CODE(vm_manager.ChangeMemoryState(source, size, source_state, VMAPermission::None,
MemoryState::Private, perms));
return RESULT_SUCCESS;
}
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Kernel::Process::Process() : kernel(*g_kernel), handle_table(*g_kernel), vm_manager(g_kernel->memory)
{
kernel.memory.RegisterPageTable(&vm_manager.page_table);
}
Kernel::Process::~Process() {
// Release all objects this process owns first so that their potential destructor can do clean
// up with this process before further destruction.
// TODO(wwylele): explicitly destroy or invalidate objects this process owns (threads, shared
// memory etc.) even if they are still referenced by other processes.
handle_table.Clear();
kernel.memory.UnregisterPageTable(&vm_manager.page_table);
}
std::shared_ptr<Process> KernelSystem::GetProcessById(u32 process_id) const {
auto itr = std::find_if(
process_list.begin(), process_list.end(),
[&](const std::shared_ptr<Process>& process) { return process->process_id == process_id; });
if (itr == process_list.end())
return nullptr;
return *itr;
}
} // namespace Kernel